4ad4804e51
* chore: Upgrade all Deps RN 72 * fix breaking skia changes * fix devDeps * Update yarn.lock * fix metro config * Update yarn.lock
242 lines
9.7 KiB
Plaintext
242 lines
9.7 KiB
Plaintext
#import "SkiaMetalCanvasProvider.h"
|
|
|
|
#import <AVFoundation/AVFoundation.h>
|
|
#import <Metal/Metal.h>
|
|
|
|
#import <include/core/SkColorSpace.h>
|
|
#import <include/core/SkSurface.h>
|
|
#import <include/core/SkCanvas.h>
|
|
#import <include/core/SkFont.h>
|
|
#import <include/gpu/ganesh/SkImageGanesh.h>
|
|
#import <include/gpu/GrDirectContext.h>
|
|
|
|
#import "SkImageHelpers.h"
|
|
|
|
#include <memory>
|
|
|
|
SkiaMetalCanvasProvider::SkiaMetalCanvasProvider(): std::enable_shared_from_this<SkiaMetalCanvasProvider>() {
|
|
// Configure Metal Layer
|
|
_layerContext.layer = [CAMetalLayer layer];
|
|
_layerContext.layer.framebufferOnly = NO;
|
|
_layerContext.layer.device = _layerContext.device;
|
|
_layerContext.layer.opaque = false;
|
|
_layerContext.layer.contentsScale = getPixelDensity();
|
|
_layerContext.layer.pixelFormat = MTLPixelFormatBGRA8Unorm;
|
|
// Set up DisplayLink
|
|
_layerContext.displayLink = [[VisionDisplayLink alloc] init];
|
|
|
|
_isValid = true;
|
|
}
|
|
|
|
SkiaMetalCanvasProvider::~SkiaMetalCanvasProvider() {
|
|
_isValid = false;
|
|
NSLog(@"VisionCamera: Stopping SkiaMetalCanvasProvider DisplayLink...");
|
|
[_layerContext.displayLink stop];
|
|
}
|
|
|
|
void SkiaMetalCanvasProvider::start() {
|
|
NSLog(@"VisionCamera: Starting SkiaMetalCanvasProvider DisplayLink...");
|
|
[_layerContext.displayLink start:[weakThis = weak_from_this()](double time) {
|
|
auto thiz = weakThis.lock();
|
|
if (thiz) {
|
|
thiz->render();
|
|
}
|
|
}];
|
|
}
|
|
|
|
id<MTLTexture> SkiaMetalCanvasProvider::getTexture(int width, int height) {
|
|
if (_offscreenContext.texture == nil
|
|
|| _offscreenContext.texture.width != width
|
|
|| _offscreenContext.texture.height != height) {
|
|
// Create new texture with the given width and height
|
|
MTLTextureDescriptor* textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
|
|
width:width
|
|
height:height
|
|
mipmapped:NO];
|
|
textureDescriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
|
|
_offscreenContext.texture = [_offscreenContext.device newTextureWithDescriptor:textureDescriptor];
|
|
}
|
|
return _offscreenContext.texture;
|
|
}
|
|
|
|
/**
|
|
Callback from the DisplayLink - renders the current in-memory off-screen texture to the on-screen CAMetalLayer
|
|
*/
|
|
void SkiaMetalCanvasProvider::render() {
|
|
if (_width == -1 && _height == -1) {
|
|
return;
|
|
}
|
|
|
|
if (!_hasNewFrame) {
|
|
// No new Frame has arrived in the meantime.
|
|
// We don't need to re-draw the texture to the screen if nothing has changed, abort.
|
|
return;
|
|
}
|
|
|
|
@autoreleasepool {
|
|
auto context = _layerContext.skiaContext.get();
|
|
|
|
// Create a Skia Surface from the CAMetalLayer (use to draw to the View)
|
|
GrMTLHandle drawableHandle;
|
|
auto surface = SkSurface::MakeFromCAMetalLayer(context,
|
|
(__bridge GrMTLHandle)_layerContext.layer,
|
|
kTopLeft_GrSurfaceOrigin,
|
|
1,
|
|
kBGRA_8888_SkColorType,
|
|
nullptr,
|
|
nullptr,
|
|
&drawableHandle);
|
|
if (surface == nullptr || surface->getCanvas() == nullptr) {
|
|
throw std::runtime_error("Skia surface could not be created from parameters.");
|
|
}
|
|
|
|
auto canvas = surface->getCanvas();
|
|
|
|
// Lock the Mutex so we can operate on the Texture atomically without
|
|
// renderFrameToCanvas() overwriting in between from a different thread
|
|
std::unique_lock lock(_textureMutex);
|
|
|
|
// Get the texture
|
|
auto texture = _offscreenContext.texture;
|
|
if (texture == nil) return;
|
|
|
|
// Calculate Center Crop (aspectRatio: cover) transform
|
|
auto sourceRect = SkRect::MakeXYWH(0, 0, texture.width, texture.height);
|
|
auto destinationRect = SkRect::MakeXYWH(0, 0, surface->width(), surface->height());
|
|
sourceRect = SkImageHelpers::createCenterCropRect(sourceRect, destinationRect);
|
|
auto offsetX = -sourceRect.left();
|
|
auto offsetY = -sourceRect.top();
|
|
|
|
// The Canvas is equal to the View size, where-as the Frame has a different size (e.g. 4k)
|
|
// We scale the Canvas to the exact dimensions of the Frame so that the user can use the Frame as a coordinate system
|
|
canvas->save();
|
|
|
|
auto scaleW = static_cast<double>(surface->width()) / texture.width;
|
|
auto scaleH = static_cast<double>(surface->height()) / texture.height;
|
|
auto scale = MAX(scaleW, scaleH);
|
|
canvas->scale(scale, scale);
|
|
canvas->translate(offsetX, offsetY);
|
|
|
|
// Convert the rendered MTLTexture to an SkImage
|
|
GrMtlTextureInfo textureInfo;
|
|
textureInfo.fTexture.retain((__bridge void*)texture);
|
|
GrBackendTexture backendTexture(texture.width, texture.height, GrMipmapped::kNo, textureInfo);
|
|
auto image = SkImages::AdoptTextureFrom(context,
|
|
backendTexture,
|
|
kTopLeft_GrSurfaceOrigin,
|
|
kBGRA_8888_SkColorType,
|
|
kOpaque_SkAlphaType,
|
|
SkColorSpace::MakeSRGB());
|
|
|
|
// Draw the Texture (Frame) to the Canvas
|
|
canvas->drawImage(image, 0, 0);
|
|
|
|
// Restore the scale & transform
|
|
canvas->restore();
|
|
|
|
surface->flushAndSubmit();
|
|
|
|
// Pass the drawable into the Metal Command Buffer and submit it to the GPU
|
|
id<CAMetalDrawable> drawable = (__bridge id<CAMetalDrawable>)drawableHandle;
|
|
id<MTLCommandBuffer> commandBuffer([_layerContext.commandQueue commandBuffer]);
|
|
[commandBuffer presentDrawable:drawable];
|
|
[commandBuffer commit];
|
|
|
|
_hasNewFrame = false;
|
|
|
|
lock.unlock();
|
|
}
|
|
}
|
|
|
|
float SkiaMetalCanvasProvider::getPixelDensity() {
|
|
return UIScreen.mainScreen.scale;
|
|
}
|
|
|
|
/**
|
|
Render to a canvas. This uses the current in-memory off-screen texture and draws to it.
|
|
The buffer is expected to be in RGB (`BGRA_8888`) format.
|
|
While rendering, `drawCallback` will be invoked with a Skia Canvas instance which can be used for Frame Processing (JS).
|
|
*/
|
|
void SkiaMetalCanvasProvider::renderFrameToCanvas(CMSampleBufferRef sampleBuffer, const std::function<void(SkCanvas*)>& drawCallback) {
|
|
if (_width == -1 && _height == -1) {
|
|
return;
|
|
}
|
|
|
|
// Wrap in auto release pool since we want the system to clean up after rendering
|
|
// and not wait until later - we've seen some example of memory usage growing very
|
|
// fast in the simulator without this.
|
|
@autoreleasepool {
|
|
// Get the Frame's PixelBuffer
|
|
CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
|
|
if (pixelBuffer == nil) {
|
|
throw std::runtime_error("drawFrame: Pixel Buffer is corrupt/empty.");
|
|
}
|
|
|
|
// Lock Mutex to block the runLoop from overwriting the _currentDrawable
|
|
std::unique_lock lock(_textureMutex);
|
|
|
|
// Get the Metal Texture we use for in-memory drawing
|
|
auto texture = getTexture(CVPixelBufferGetWidth(pixelBuffer),
|
|
CVPixelBufferGetHeight(pixelBuffer));
|
|
|
|
// Get & Lock the writeable Texture from the Metal Drawable
|
|
GrMtlTextureInfo fbInfo;
|
|
fbInfo.fTexture.retain((__bridge void*)texture);
|
|
GrBackendRenderTarget backendRT(texture.width,
|
|
texture.height,
|
|
1,
|
|
fbInfo);
|
|
|
|
auto context = _offscreenContext.skiaContext.get();
|
|
|
|
// Create a Skia Surface from the writable Texture
|
|
auto surface = SkSurface::MakeFromBackendRenderTarget(context,
|
|
backendRT,
|
|
kTopLeft_GrSurfaceOrigin,
|
|
kBGRA_8888_SkColorType,
|
|
nullptr,
|
|
nullptr);
|
|
|
|
if (surface == nullptr || surface->getCanvas() == nullptr) {
|
|
throw std::runtime_error("Skia surface could not be created from parameters.");
|
|
}
|
|
|
|
// Lock the Frame's PixelBuffer for the duration of the Frame Processor so the user can safely do operations on it
|
|
CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
|
|
|
|
// Converts the CMSampleBuffer to an SkImage - RGB.
|
|
auto image = SkImageHelpers::convertCMSampleBufferToSkImage(context, sampleBuffer);
|
|
|
|
auto canvas = surface->getCanvas();
|
|
|
|
// Clear everything so we keep it at a clean state
|
|
canvas->clear(SkColors::kBlack);
|
|
|
|
// Draw the Image into the Frame (aspectRatio: cover)
|
|
// The Frame Processor might draw the Frame again (through render()) to pass a custom paint/shader,
|
|
// but that'll just overwrite the existing one - no need to worry.
|
|
canvas->drawImage(image, 0, 0);
|
|
|
|
// Call the JS Frame Processor.
|
|
drawCallback(canvas);
|
|
|
|
// Flush all appended operations on the canvas and commit it to the SkSurface
|
|
surface->flushAndSubmit();
|
|
|
|
_hasNewFrame = true;
|
|
|
|
lock.unlock();
|
|
CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
|
|
}
|
|
}
|
|
|
|
void SkiaMetalCanvasProvider::setSize(int width, int height) {
|
|
_width = width;
|
|
_height = height;
|
|
_layerContext.layer.frame = CGRectMake(0, 0, width, height);
|
|
_layerContext.layer.drawableSize = CGSizeMake(width * getPixelDensity(),
|
|
height* getPixelDensity());
|
|
}
|
|
|
|
CALayer* SkiaMetalCanvasProvider::getLayer() { return _layerContext.layer; }
|