375e894038
* Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
58 lines
1.5 KiB
Swift
58 lines
1.5 KiB
Swift
//
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// CameraView+Preview.swift
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// VisionCamera
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//
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// Created by Marc Rousavy on 20.07.23.
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// Copyright © 2023 mrousavy. All rights reserved.
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//
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import AVFoundation
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import Foundation
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extension CameraView {
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#if VISION_CAMERA_ENABLE_SKIA
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@objc
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func getSkiaRenderer() -> SkiaRenderer {
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if skiaRenderer == nil {
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skiaRenderer = SkiaRenderer()
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}
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return skiaRenderer!
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}
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#endif
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public func setupPreviewView() {
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if previewType == "skia" {
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// Skia Preview View allows user to draw onto a Frame in a Frame Processor
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#if VISION_CAMERA_ENABLE_SKIA
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if previewView is SkiaPreviewView { return }
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previewView?.removeFromSuperview()
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previewView = SkiaPreviewView(frame: frame, skiaRenderer: getSkiaRenderer())
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#else
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invokeOnError(.system(.skiaUnavailable))
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return
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#endif
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} else {
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// Normal iOS PreviewView is lighter and more performant (YUV Format, GPU only)
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if previewView is NativePreviewView { return }
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previewView?.removeFromSuperview()
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previewView = NativePreviewView(frame: frame, session: captureSession)
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}
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addSubview(previewView!)
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}
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internal func setupFpsGraph() {
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#if DEBUG
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if enableFpsGraph {
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if fpsGraph != nil { return }
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fpsGraph = RCTFPSGraph(frame: CGRect(x: 10, y: 54, width: 75, height: 45), color: .red)
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fpsGraph!.layer.zPosition = 9999.0
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addSubview(fpsGraph!)
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} else {
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fpsGraph?.removeFromSuperview()
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fpsGraph = nil
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}
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#endif
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}
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}
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