3850491b9f
Accessing previewView.bitmap was throwing an error because it wasn't being done on the main thread. Any access to previewView needs to be done on the main (UI) thread. This commit fixes the issue by ensuring this access is now run on the main thread. Fixes #547 |
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.github | ||
.vscode | ||
android | ||
docs | ||
example | ||
ios | ||
scripts | ||
src | ||
.eslintrc.js | ||
.gitignore | ||
app.plugin.js | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
LICENSE | ||
package.json | ||
README.md | ||
tsconfig.json | ||
VisionCamera.podspec | ||
yarn.lock |
Vision Camera
Documentation
Features
- Photo, Video and Snapshot capture
- Customizable devices and multi-cameras (smoothly zoom out to "fish-eye" camera)
- Customizable FPS
- Frame Processors (JS worklets to run QR-Code scanning, facial recognition, AI object detection, realtime video chats, ...)
- Smooth zooming (Reanimated)
- Fast pause and resume
- HDR & Night modes
See the example app
Example
function App() {
const devices = useCameraDevices('wide-angle-camera')
const device = devices.back
if (device == null) return <LoadingView />
return (
<Camera
style={StyleSheet.absoluteFill}
device={device}
isActive={true}
/>
)
}
Adopting at scale
VisionCamera is provided as is, I work on it in my free time.
If you're integrating VisionCamera in a production app, consider funding this project and contact me to receive premium enterprise support, help with issues, prioritize bugfixes, request features, help at integrating VisionCamera and/or Frame Processors, and more.