375e894038
* Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
36 lines
915 B
Objective-C
36 lines
915 B
Objective-C
//
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// DrawableFrameHostObject.h
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// VisionCamera
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//
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// Created by Marc Rousavy on 20.07.23.
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// Copyright © 2023 mrousavy. All rights reserved.
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//
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#pragma once
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#import <jsi/jsi.h>
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#import "../Frame Processor/FrameHostObject.h"
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#import "../Frame Processor/Frame.h"
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#import <CoreMedia/CMSampleBuffer.h>
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#import "SkCanvas.h"
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#import "JsiSkCanvas.h"
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using namespace facebook;
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class JSI_EXPORT DrawableFrameHostObject: public FrameHostObject {
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public:
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explicit DrawableFrameHostObject(Frame* frame,
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std::shared_ptr<RNSkia::JsiSkCanvas> canvas):
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FrameHostObject(frame), _canvas(canvas) {}
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public:
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jsi::Value get(jsi::Runtime&, const jsi::PropNameID& name) override;
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std::vector<jsi::PropNameID> getPropertyNames(jsi::Runtime& rt) override;
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void invalidateCanvas();
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private:
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std::shared_ptr<RNSkia::JsiSkCanvas> _canvas;
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};
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