react-native-vision-camera/android/CMakeLists.txt
Marc Rousavy a7c137da07
feat: Skia for Android (#1731)
* feat: Call Skia Renderer

* Use default NativePreviewView for Skia

* Render to separate FBO

* It appears once

* Refactor a lot lol

* Pass width/height

* Read width/heights

* Update SkiaRenderer.cpp

* Read stencil/samples

* Use switch for target

* Clear full red

* Update VideoPipeline.cpp

* fix: Use `BorrowTextureFrom` instead of `AdoptTextureFrom`

* Get it to work

* Draw Camera Frame again (only works for first frame)

* glDisable(GL_BLEND)

* Use Frame Buffer again

* Simplify Skia offscreen surface creation

* fix: Get it to kinda work?

* fix: Remove `sampler2D` shader

Only the EXTERNAL_OES one kinda works

* Revert "fix: Remove `sampler2D` shader"

This reverts commit bf241a82f440f5a442f23a2b10329b813e7cdb3e.

* Revert "fix: Get it to kinda work?"

This reverts commit ea6a8784ad8dc7d05e8076591874f021b51dd84a.

* fix: Use Skia for rendering

* Simplify drawing code a lot

* Clean up drawing loop a bit more

* Some docs

* Update SkiaRenderer.cpp

* Surface

* try to use Matrix

* Use BottomLeft as a surface origin again

* Get actual surface dimensions

* Use 1x1 pbuffer instead

* Update SkiaRenderer.cpp

* Update SkiaRenderer.cpp

* feat: Implement Skia Frame Processor (#1735)

* feat: Implement JS Skia Frame Processor

* Update SkiaRenderer.cpp

* push

* Create Frame from C++

* compile

* Compile

* Update VideoPipeline.cpp

* Fix JNI local ref

* Use `HardwareBuffer` for implementation

* feat: Custom `Frame` implementation that uses CPU `ByteBuffer` (#1736)

* feat: Implement JS Skia Frame Processor

* Update SkiaRenderer.cpp

* push

* Create Frame from C++

* compile

* Compile

* Update VideoPipeline.cpp

* Fix JNI local ref

* Use `HardwareBuffer` for implementation

* try: Try to just create a CPU based ByteBuffer

* fix: Fix Java Type

* fix remaining errors

* try fixing FrameFactory

* Use `free`

* fix: Fix scene mode crash on some emulators

* fix: Fix scene mode crash on some emulators

* Fix getting pixels

* fix: Fix buffer not being freed

* Add some docs to `Frame`

* Test Skia again

* Use `getCurrentPresentationTime()`

* Remove `FrameFactory.cpp`

* Update VideoPipeline.h

* Update VideoPipeline.cpp
2023-09-01 10:43:19 +02:00

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5.3 KiB
CMake

project(VisionCamera)
cmake_minimum_required(VERSION 3.9.0)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(PACKAGE_NAME "VisionCamera")
set(BUILD_DIR ${CMAKE_SOURCE_DIR}/build)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_CXX_STANDARD 17)
# Third party libraries (Prefabs)
find_package(ReactAndroid REQUIRED CONFIG)
find_package(fbjni REQUIRED CONFIG)
find_library(LOG_LIB log)
add_definitions(-DVISION_CAMERA_ENABLE_FRAME_PROCESSORS=${ENABLE_FRAME_PROCESSORS} -DVISION_CAMERA_ENABLE_SKIA=${ENABLE_SKIA} -DEGL_EGLEXT_PROTOTYPES=1)
# Add react-native-vision-camera sources
add_library(
${PACKAGE_NAME}
SHARED
../cpp/JSITypedArray.cpp
src/main/cpp/VisionCamera.cpp
src/main/cpp/VideoPipeline.cpp
src/main/cpp/PassThroughShader.cpp
src/main/cpp/OpenGLContext.cpp
src/main/cpp/OpenGLRenderer.cpp
# Frame Processor
src/main/cpp/frameprocessor/FrameHostObject.cpp
src/main/cpp/frameprocessor/FrameProcessorPluginHostObject.cpp
src/main/cpp/frameprocessor/JSIJNIConversion.cpp
src/main/cpp/frameprocessor/VisionCameraProxy.cpp
src/main/cpp/frameprocessor/java-bindings/JFrame.cpp
src/main/cpp/frameprocessor/java-bindings/JFrameProcessor.cpp
src/main/cpp/frameprocessor/java-bindings/JFrameProcessorPlugin.cpp
src/main/cpp/frameprocessor/java-bindings/JVisionCameraProxy.cpp
src/main/cpp/frameprocessor/java-bindings/JVisionCameraScheduler.cpp
# Skia Frame Processor
src/main/cpp/skia/SkiaRenderer.cpp
src/main/cpp/skia/JSkiaFrameProcessor.cpp
src/main/cpp/skia/DrawableFrameHostObject.cpp
src/main/cpp/skia/VisionCameraSkiaContext.cpp
)
# Header Search Paths (includes)
target_include_directories(
${PACKAGE_NAME}
PRIVATE
"../cpp"
"src/main/cpp"
"src/main/cpp/frameprocessor"
"src/main/cpp/frameprocessor/java-bindings"
"src/main/cpp/skia"
"src/main/cpp/skia/java-bindings"
"${NODE_MODULES_DIR}/react-native/ReactCommon"
"${NODE_MODULES_DIR}/react-native/ReactCommon/callinvoker"
"${NODE_MODULES_DIR}/react-native/ReactAndroid/src/main/jni/react/turbomodule" # <-- CallInvokerHolder JNI wrapper
)
# Link everything together
target_link_libraries(
${PACKAGE_NAME}
${LOG_LIB} # <-- Logcat logger
android # <-- Android JNI core
ReactAndroid::jsi # <-- RN: JSI
ReactAndroid::reactnativejni # <-- RN: React Native JNI bindings
fbjni::fbjni # <-- fbjni
)
# Optionally also add Frame Processors here
if(ENABLE_FRAME_PROCESSORS)
find_package(react-native-worklets-core REQUIRED CONFIG)
target_link_libraries(
${PACKAGE_NAME}
react-native-worklets-core::rnworklets
)
message("VisionCamera: Frame Processors enabled!")
# Optionally also add Skia Integration here
if(ENABLE_SKIA)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DSK_GL -DSK_GANESH -DSK_BUILD_FOR_ANDROID")
find_package(shopify_react-native-skia REQUIRED CONFIG)
set(SKIA_PACKAGE shopify_react-native-skia::rnskia)
set(RNSKIA_PATH ${NODE_MODULES_DIR}/@shopify/react-native-skia)
set (SKIA_LIBS_PATH "${RNSKIA_PATH}/libs/android/${ANDROID_ABI}")
add_library(skia STATIC IMPORTED)
set_property(TARGET skia PROPERTY IMPORTED_LOCATION "${SKIA_LIBS_PATH}/libskia.a")
add_library(svg STATIC IMPORTED)
set_property(TARGET svg PROPERTY IMPORTED_LOCATION "${SKIA_LIBS_PATH}/libsvg.a")
add_library(skshaper STATIC IMPORTED)
set_property(TARGET skshaper PROPERTY IMPORTED_LOCATION "${SKIA_LIBS_PATH}/libskshaper.a")
# We need to include the headers from skia
# (Note: rnskia includes all their files without any relative path
# so for example "include/core/SkImage.h" becomes #include "SkImage.h".
# That's why for the prefab of rnskia, we flatten all cpp files into
# just one directory. HOWEVER, skia itself uses relative paths in
# their include statements, and so we have to include the path to skia)
target_include_directories(
${PACKAGE_NAME}
PRIVATE
"${RNSKIA_PATH}/cpp/api/"
"${RNSKIA_PATH}/cpp/jsi/"
"${RNSKIA_PATH}/cpp/rnskia/"
"${RNSKIA_PATH}/cpp/skia"
"${RNSKIA_PATH}/cpp/skia/include/"
"${RNSKIA_PATH}/cpp/skia/include/config/"
"${RNSKIA_PATH}/cpp/skia/include/core/"
"${RNSKIA_PATH}/cpp/skia/include/effects/"
"${RNSKIA_PATH}/cpp/skia/include/utils/"
"${RNSKIA_PATH}/cpp/skia/include/pathops/"
"${RNSKIA_PATH}/cpp/skia/modules/"
"${RNSKIA_PATH}/cpp/utils/"
)
target_link_libraries(
${PACKAGE_NAME}
GLESv2 # <-- Optional: OpenGL (for Skia)
EGL # <-- Optional: OpenGL (EGL) (for Skia)
${SKIA_PACKAGE} # <-- Optional: RN Skia
jnigraphics
skia
svg
skshaper
)
message("VisionCamera: Skia enabled!")
endif()
endif()