be5ec69b02
* Fix building iOS without Reanimated * Conditionally compile Frame Processors (gradle) * Conditionally use externalNativeBuild * Remove Reanimated import * fix: Conditionally load REA/VisionCamera libraries * fix: Add disable FP to docs * fix: Fix dummy placeholder for Scheduler.mm * fix: Fix dummy `Scheduler` declaration * fix: Only init `CameraView` C++ side if frame processors are enabled * fix: Install JSI Bindings on Frame Processor Manager ctor * fix: Wrong conditional * whoops
22 lines
990 B
Properties
22 lines
990 B
Properties
## For more details on how to configure your build environment visit
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# http://www.gradle.org/docs/current/userguide/build_environment.html
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#
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# Specifies the JVM arguments used for the daemon process.
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# The setting is particularly useful for tweaking memory settings.
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# Default value: -Xmx1024m -XX:MaxPermSize=256m
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# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
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#
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# When configured, Gradle will run in incubating parallel mode.
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# This option should only be used with decoupled projects. More details, visit
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# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
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# org.gradle.parallel=true
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#Fri Feb 19 20:46:14 CET 2021
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VisionCamera_buildToolsVersion=30.0.0
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VisionCamera_compileSdkVersion=31
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VisionCamera_kotlinVersion=1.5.30
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VisionCamera_targetSdkVersion=31
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VisionCamera_ndkVersion=21.4.7075529
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VisionCamera_disableFrameProcessors=false
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android.enableJetifier=true
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android.useAndroidX=true
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