375e894038
* Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
31 lines
623 B
Objective-C
31 lines
623 B
Objective-C
//
|
|
// Frame.m
|
|
// VisionCamera
|
|
//
|
|
// Created by Marc Rousavy on 08.06.21.
|
|
// Copyright © 2021 mrousavy. All rights reserved.
|
|
//
|
|
|
|
#import "Frame.h"
|
|
#import <Foundation/Foundation.h>
|
|
#import <CoreMedia/CMSampleBuffer.h>
|
|
|
|
@implementation Frame {
|
|
CMSampleBufferRef _Nonnull buffer;
|
|
UIImageOrientation orientation;
|
|
}
|
|
|
|
- (instancetype) initWithBuffer:(CMSampleBufferRef _Nonnull)buffer orientation:(UIImageOrientation)orientation {
|
|
self = [super init];
|
|
if (self) {
|
|
_buffer = buffer;
|
|
_orientation = orientation;
|
|
}
|
|
return self;
|
|
}
|
|
|
|
@synthesize buffer = _buffer;
|
|
@synthesize orientation = _orientation;
|
|
|
|
@end
|