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* Nuke CameraX * fix: Run View Finder on UI Thread * Open Camera, set up Threads * fix init * Mirror if needed * Try PreviewView * Use max resolution * Add `hardwareLevel` property * Check if output type is supported * Replace `frameRateRanges` with `minFps` and `maxFps` * Remove `isHighestPhotoQualitySupported` * Remove `colorSpace` The native platforms will use the best / most accurate colorSpace by default anyways. * HDR * Check from format * fix * Remove `supportsParallelVideoProcessing` * Correctly return video/photo sizes on Android now. Finally * Log all Device props * Log if optimized usecase is used * Cleanup * Configure Camera Input only once * Revert "Configure Camera Input only once" This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e. * Extract Camera configuration * Try to reconfigure all * Hook based * Properly set up `CameraSession` * Delete unused * fix: Fix recreate when outputs change * Update NativePreviewView.kt * Use callback for closing * Catch CameraAccessException * Finally got it stable * Remove isMirrored * Implement `takePhoto()` * Add ExifInterface library * Run findViewById on UI Thread * Add Photo Output Surface to takePhoto * Fix Video Stabilization Modes * Optimize Imports * More logs * Update CameraSession.kt * Close Image * Use separate Executor in CameraQueue * Delete hooks * Use same Thread again * If opened, call error * Update CameraSession.kt * Log HW level * fix: Don't enable Stream Use Case if it's not 100% supported * Move some stuff * Cleanup PhotoOutputSynchronizer * Try just open in suspend fun * Some synchronization fixes * fix logs * Update CameraDevice+createCaptureSession.kt * Update CameraDevice+createCaptureSession.kt * fixes * fix: Use Snapshot Template for speed capture prio * Use PREVIEW template for repeating request * Use `TEMPLATE_RECORD` if video use-case is attached * Use `isRunning` flag * Recreate session everytime on active/inactive * Lazily get values in capture session * Stability * Rebuild session if outputs change * Set `didOutputsChange` back to false * Capture first in lock * Try * kinda fix it? idk * fix: Keep Outputs * Refactor into single method * Update CameraView.kt * Use Enums for type safety * Implement Orientation (I think) * Move RefCount management to Java (Frame) * Don't crash when dropping a Frame * Prefer Devices with higher max resolution * Prefer multi-cams * Use FastImage for Media Page * Return orientation in takePhoto() * Load orientation from EXIF Data * Add `isMirrored` props and documentation for PhotoFile * fix: Return `not-determined` on Android * Update CameraViewModule.kt * chore: Upgrade packages * fix: Fix Metro Config * Cleanup config * Properly mirror Images on save * Prepare MediaRecorder * Start/Stop MediaRecorder * Remove `takeSnapshot()` It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot * Use `MediaCodec` * Move to `VideoRecording` class * Cleanup Snapshot * Create `SkiaPreviewView` hybrid class * Create OpenGL context * Create `SkiaPreviewView` * Fix texture creation missing context * Draw red frame * Somehow get it working * Add Skia CMake setup * Start looping * Init OpenGL * Refactor into `SkiaRenderer` * Cleanup PreviewSize * Set up * Only re-render UI if there is a new Frame * Preview * Fix init * Try rendering Preview * Update SkiaPreviewView.kt * Log version * Try using Skia (fail) * Drawwwww!!!!!!!!!! 🎉 * Use Preview Size * Clear first * Refactor into SkiaRenderer * Add `previewType: "none"` on iOS * Simplify a lot * Draw Camera? For some reason? I have no idea anymore * Fix OpenGL errors * Got it kinda working again? * Actually draw Frame woah * Clean up code * Cleanup * Update on main * Synchronize render calls * holy shit * Update SkiaRenderer.cpp * Update SkiaRenderer.cpp * Refactor * Update SkiaRenderer.cpp * Check for `NO_INPUT_TEXTURE`^ * Post & Wait * Set input size * Add Video back again * Allow session without preview * Convert JPEG to byte[] * feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689) * Try to pass YUV Buffers as Pixmaps * Create pixmap! * Clean up * Render to preview * Only render if we have an output surface * Update SkiaRenderer.cpp * Fix Y+U+V sampling code * Cleanup * Fix Semaphore 0 * Use 4:2:0 YUV again idk * Update SkiaRenderer.h * Set minSdk to 26 * Set surface * Revert "Set minSdk to 26" This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48. * Set previewType * feat: Video Recording with Camera2 (#1691) * Rename * Update CameraSession.kt * Use `SurfaceHolder` instead of `SurfaceView` for output * Update CameraOutputs.kt * Update CameraSession.kt * fix: Fix crash when Preview is null * Check if snapshot capture is supported * Update RecordingSession.kt * S * Use `MediaRecorder` * Make audio optional * Add Torch * Output duration * Update RecordingSession.kt * Start RecordingSession * logs * More log * Base for preparing pass-through Recording * Use `ImageWriter` to append Images to the Recording Surface * Stream PRIVATE GPU_SAMPLED_IMAGE Images * Add flags * Close session on stop * Allow customizing `videoCodec` and `fileType` * Enable Torch * Fix Torch Mode * Fix comparing outputs with hashCode * Update CameraSession.kt * Correctly pass along Frame Processor * fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz * Use CAMCORDER instead of MIC microphone * Use 1 channel * fix: Use `Orientation` * Add `native` PixelFormat * Update iOS to latest Skia integration * feat: Add `pixelFormat` property to Camera * Catch error in configureSession * Fix JPEG format * Clean up best match finder * Update CameraDeviceDetails.kt * Clamp sizes by maximum CamcorderProfile size * Remove `getAvailableVideoCodecs` * chore: release 3.0.0-rc.5 * Use maximum video size of RECORD as default * Update CameraDeviceDetails.kt * Add a todo * Add JSON device to issue report * Prefer `full` devices and flash * Lock to 30 FPS on Samsung * Implement Zoom * Refactor * Format -> PixelFormat * fix: Feat `pixelFormat` -> `pixelFormats` * Update TROUBLESHOOTING.mdx * Format * fix: Implement `zoom` for Photo Capture * fix: Don't run if `isActive` is `false` * fix: Call `examplePlugin(frame)` * fix: Fix Flash * fix: Use `react-native-worklets-core`! * fix: Fix import
175 lines
6.6 KiB
Groovy
175 lines
6.6 KiB
Groovy
apply plugin: "com.android.application"
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apply plugin: "com.facebook.react"
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import com.android.build.OutputFile
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/**
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* This is the configuration block to customize your React Native Android app.
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* By default you don't need to apply any configuration, just uncomment the lines you need.
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*/
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react {
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/* Folders */
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// The root of your project, i.e. where "package.json" lives. Default is '..'
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// root = file("../")
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// The folder where the react-native NPM package is. Default is ../node_modules/react-native
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// reactNativeDir = file("../node_modules/react-native")
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// The folder where the react-native Codegen package is. Default is ../node_modules/@react-native/codegen
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// codegenDir = file("../node_modules/@react-native/codegen")
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// The cli.js file which is the React Native CLI entrypoint. Default is ../node_modules/react-native/cli.js
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// cliFile = file("../node_modules/react-native/cli.js")
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/* Variants */
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// The list of variants to that are debuggable. For those we're going to
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// skip the bundling of the JS bundle and the assets. By default is just 'debug'.
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// If you add flavors like lite, prod, etc. you'll have to list your debuggableVariants.
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// debuggableVariants = ["liteDebug", "prodDebug"]
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/* Bundling */
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// A list containing the node command and its flags. Default is just 'node'.
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// nodeExecutableAndArgs = ["node"]
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//
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// The command to run when bundling. By default is 'bundle'
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// bundleCommand = "ram-bundle"
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//
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// The path to the CLI configuration file. Default is empty.
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// bundleConfig = file(../rn-cli.config.js)
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//
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// The name of the generated asset file containing your JS bundle
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// bundleAssetName = "MyApplication.android.bundle"
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//
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// The entry file for bundle generation. Default is 'index.android.js' or 'index.js'
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// entryFile = file("../js/MyApplication.android.js")
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//
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// A list of extra flags to pass to the 'bundle' commands.
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// See https://github.com/react-native-community/cli/blob/main/docs/commands.md#bundle
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// extraPackagerArgs = []
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/* Hermes Commands */
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// The hermes compiler command to run. By default it is 'hermesc'
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// hermesCommand = "$rootDir/my-custom-hermesc/bin/hermesc"
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//
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// The list of flags to pass to the Hermes compiler. By default is "-O", "-output-source-map"
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// hermesFlags = ["-O", "-output-source-map"]
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}
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project.ext.vectoricons = [
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iconFontNames: [ 'MaterialCommunityIcons.ttf', 'Ionicons.ttf' ]
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]
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apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
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/**
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* Set this to true to create four separate APKs instead of one,
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* one for each native architecture. This is useful if you don't
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* use App Bundles (https://developer.android.com/guide/app-bundle/)
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* and want to have separate APKs to upload to the Play Store.
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*/
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def enableSeparateBuildPerCPUArchitecture = false
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/**
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* Set this to true to Run Proguard on Release builds to minify the Java bytecode
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*/
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def enableProguardInReleaseBuilds = false
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/**
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* The preferred build flavor of JavaScriptCore.
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*
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* For VisionCameraExample, to use the international variant, you can use:
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* `def jscFlavor = 'org.webkit:android-jsc-intl:+'`
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*
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* The international variant includes ICU i18n library and necessary data
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* allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that
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* give correct results when using with locales other than en-US. Note that
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* this variant is about 6MiB larger per architecture than default.
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*/
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def jscFlavor = 'org.webkit:android-jsc:+'
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/**
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* Private function to get the list of Native Architectures you want to build.
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* This reads the value from reactNativeArchitectures in your gradle.properties
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* file and works together with the --active-arch-only flag of react-native run-android.
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*/
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def reactNativeArchitectures() {
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def value = project.getProperties().get("reactNativeArchitectures")
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return value ? value.split(",") : ["armeabi-v7a", "x86", "x86_64", "arm64-v8a"]
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}
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android {
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ndkVersion rootProject.ext.ndkVersion
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compileSdkVersion rootProject.ext.compileSdkVersion
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namespace "com.mrousavy.camera.example"
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dexOptions {
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javaMaxHeapSize "4g"
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}
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defaultConfig {
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applicationId "com.mrousavy.camera.example"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 1
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versionName "1.0"
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}
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splits {
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abi {
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reset()
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enable enableSeparateBuildPerCPUArchitecture
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universalApk false // If true, also generate a universal APK
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include (*reactNativeArchitectures())
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}
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}
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signingConfigs {
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debug {
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storeFile file('debug.keystore')
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storePassword 'android'
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keyAlias 'androiddebugkey'
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keyPassword 'android'
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}
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}
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buildTypes {
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debug {
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signingConfig signingConfigs.debug
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}
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release {
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// Caution! In production, you need to generate your own keystore file.
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// see https://reactnative.dev/docs/signed-apk-android.
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signingConfig signingConfigs.debug
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minifyEnabled enableProguardInReleaseBuilds
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proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
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}
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}
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// applicationVariants are e.g. debug, release
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applicationVariants.all { variant ->
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variant.outputs.each { output ->
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// For each separate APK per architecture, set a unique version code as described here:
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// https://developer.android.com/studio/build/configure-apk-splits.html
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def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
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def abi = output.getFilter(OutputFile.ABI)
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if (abi != null) { // null for the universal-debug, universal-release variants
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output.versionCodeOverride = defaultConfig.versionCode * 1000 + versionCodes.get(abi)
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}
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}
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}
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packagingOptions {
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pickFirst '**/*.so'
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}
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}
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dependencies {
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// The version of react-native is set by the React Native Gradle Plugin
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implementation("com.facebook.react:react-android")
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implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.0.0")
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if (hermesEnabled.toBoolean()) {
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implementation("com.facebook.react:hermes-android")
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} else {
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implementation jscFlavor
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}
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implementation project(':react-native-vision-camera')
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}
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apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project)
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