react-native-vision-camera/example/android/app/build.gradle
Marc Rousavy 87e6bb710e
feat: Frame Processors for Android (#196)
* Create android gradle build setup

* Fix `prefab` config

* Add `pickFirst **/*.so` to example build.gradle

* fix REA path

* cache gradle builds

* Update validate-android.yml

* Create Native Proxy

* Copy REA header

* implement ctor

* Rename CameraViewModule -> FrameProcessorRuntimeManager

* init FrameProcessorRuntimeManager

* fix name

* Update FrameProcessorRuntimeManager.h

* format

* Create AndroidErrorHandler.h

* Initialize runtime and install JSI funcs

* Update FrameProcessorRuntimeManager.cpp

* Update CameraViewModule.kt

* Make CameraView hybrid C++ class to find view & set frame processor

* Update FrameProcessorRuntimeManager.cpp

* pass function by rvalue

* pass by const &&

* extract hermes and JSC REA

* pass `FOR_HERMES`

* correctly prepare JSC and Hermes

* Update CMakeLists.txt

* add missing hermes include

* clean up imports

* Create JImageProxy.h

* pass ImageProxy to JNI as `jobject`

* try use `JImageProxy` C++ wrapper type

* Use `local_ref<JImageProxy>`

* Create `JImageProxyHostObject` for JSI interop

* debug call to frame processor

* Unset frame processor

* Fix CameraView native part not being registered

* close image

* use `jobject` instead of `JImageProxy` for now :(

* fix hermes build error

* Set enable FP callback

* fix JNI call

* Update CameraView.cpp

* Get Format

* Create plugin abstract

* Make `FrameProcessorPlugin` a hybrid object

* Register plugin CXX

* Call `registerPlugin`

* Catch

* remove JSI

* Create sample QR code plugin

* register plugins

* Fix missing JNI binding

* Add `mHybridData`

* prefix name with two underscores (`__`)

* Update CameraPage.tsx

* wrap `ImageProxy` in host object

* Use `jobject` for HO box

* Update JImageProxy.h

* reinterpret jobject

* Try using `JImageProxy` instead of `jobject`

* Update JImageProxy.h

* get bytes per row and plane count

* Update CameraView.cpp

* Return base

* add some docs and JNI JSI conversion

* indent

* Convert JSI value to JNI jobject

* using namespace facebook

* Try using class

* Use plain old Object[]

* Try convert JNI -> JSI

* fix decl

* fix bool init

* Correctly link folly

* Update CMakeLists.txt

* Convert Map to Object

* Use folly for Map and Array

* Return `alias_ref<jobject>` instead of raw `jobject`

* fix JNI <-> JSI conversion

* Update JSIJNIConversion.cpp

* Log parameters

* fix params index offset

* add more test cases

* Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx

* fix types

* Rename to example plugin

* remove support for hashmap

* Try use HashMap iterable fbjni binding

* try using JReadableArray/JReadableMap

* Fix list return values

* Update JSIJNIConversion.cpp

* Update JSIJNIConversion.cpp

* (iOS) Rename ObjC QR Code Plugin to Example Plugin

* Rename Swift plugin QR -> Example

* Update ExamplePluginSwift.swift

* Fix Map/Dictionary logging format

* Update ExampleFrameProcessorPlugin.m

* Reconfigure session if frame processor changed

* Handle use-cases via `maxUseCasesCount`

* Don't crash app on `configureSession` error

* Document "use-cases"

* Update DEVICES.mdx

* fix merge

* Make `const &`

* iOS: Automatically enable `video` if a `frameProcessor` is set

* Update CameraView.cpp

* fix docs

* Automatically fallback to snapshot capture if `supportsParallelVideoProcessing` is false.

* Fix lookup

* Update CameraView.kt

* Implement `frameProcessorFps`

* Finalize Frame Processor Plugin Hybrid

* Update CameraViewModule.kt

* Support `flash` on `takeSnapshot()`

* Update docs

* Add docs

* Update CameraPage.tsx

* Attribute NonNull

* remove unused imports

* Add Android docs for Frame Processors

* Make JNI HashMap <-> JSI Object conversion faster

directly access `toHashMap` instead of going through java

* add todo

* Always run `prepareJSC` and `prepareHermes`

* switch jsc and hermes

* Specify ndkVersion `21.4.7075529`

* Update gradle.properties

* Update gradle.properties

* Create .aar

* Correctly prepare android package

* Update package.json

* Update package.json

* remove `prefab` build feature

* split

* Add docs for registering the FP plugin

* Add step for dep

* Update CaptureButton.tsx

* Move to `reanimated-headers/`

* Exclude reanimated-headers from cpplint

* disable `build/include_order` rule

* cpplint fixes

* perf: Make `JSIJNIConversion` a `namespace` instead of `class`

* Ignore runtime/references for `convert` funcs

* Build Android .aar in CI

* Run android build script only on `prepack`

* Update package.json

* Update package.json

* Update build-android-npm-package.sh

* Move to `yarn build`

* Also install node_modules in example step

* Update validate-android.yml

* sort imports

* fix torch

* Run ImageAnalysis on `FrameProcessorThread`

* Update Errors.kt

* Add clean android script

* Upgrade reanimated to 2.3.0-alpha.1

* Revert "Upgrade reanimated to 2.3.0-alpha.1"

This reverts commit c1d3bed5e03728d0b5e335a359524ff4f56f5035.

* ⚠️ TEMP FIX: hotfix reanimated build.gradle

* Update CameraView+TakeSnapshot.kt

* ⚠️ TEMP FIX: Disable ktlint action for now

* Update clean.sh

* Set max heap size to 4g

* rebuild lockfiles

* Update Podfile.lock

* rename

* Build lib .aar before example/
2021-06-27 12:37:54 +02:00

219 lines
8.3 KiB
Groovy

apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // https://reactnative.dev/docs/performance#enable-the-ram-format
* bundleCommand: "ram-bundle",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for VisionCameraExample: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for VisionCameraExample, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
enableHermes: true, // clean and rebuild if changing
]
project.ext.vectoricons = [
iconFontNames: [ 'MaterialIcons.ttf', 'Ionicons.ttf' ]
]
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
/**
* The preferred build flavor of JavaScriptCore.
*
* For VisionCameraExample, to use the international variant, you can use:
* `def jscFlavor = 'org.webkit:android-jsc-intl:+'`
*
* The international variant includes ICU i18n library and necessary data
* allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that
* give correct results when using with locales other than en-US. Note that
* this variant is about 6MiB larger per architecture than default.
*/
def jscFlavor = 'org.webkit:android-jsc:+'
/**
* Whether to enable the Hermes VM.
*
* This should be set on project.ext.react and mirrored here. If it is not set
* on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
* and the benefits of using Hermes will therefore be sharply reduced.
*/
def enableHermes = project.ext.react.get("enableHermes", false);
android {
ndkVersion rootProject.ext.ndkVersion
compileSdkVersion rootProject.ext.compileSdkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
dexOptions {
javaMaxHeapSize "4g"
}
defaultConfig {
applicationId "com.mrousavy.camera.example"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
signingConfigs {
debug {
storeFile file('debug.keystore')
storePassword 'android'
keyAlias 'androiddebugkey'
keyPassword 'android'
}
}
buildTypes {
debug {
signingConfig signingConfigs.debug
}
release {
// Caution! In production, you need to generate your own keystore file.
// see https://reactnative.dev/docs/signed-apk-android.
signingConfig signingConfigs.debug
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// https://developer.android.com/studio/build/configure-apk-splits.html
def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride = defaultConfig.versionCode * 1000 + versionCodes.get(abi)
}
}
}
packagingOptions {
pickFirst '**/*.so'
}
}
dependencies {
implementation fileTree(dir: "libs", include: ["*.jar"])
//noinspection GradleDynamicVersion
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "androidx.swiperefreshlayout:swiperefreshlayout:1.0.0"
if (enableHermes) {
def hermesPath = "../../node_modules/hermes-engine/android/";
debugImplementation files(hermesPath + "hermes-debug.aar")
releaseImplementation files(hermesPath + "hermes-release.aar")
} else {
implementation jscFlavor
}
implementation project(':camera')
implementation "androidx.camera:camera-core:1.1.0-alpha05"
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project)