react-native-vision-camera/ios/Frame Processor/FrameProcessorUtils.mm
Marc Rousavy fa5f5c0cab
feat: Implement Frame.close() (#229)
* Implement `Frame.close()`

* close frame in dtor

* Update JImageProxyHostObject.cpp

* fix close

* Check if closed

* remove a few logs

* r

* fix `isValid` and `isReady`

* Add JImage

* Release JNI frame ref on destroy

* fix pod setup

* Fix isValid call

* Fix `close` not returning a function

* throw error if closed twice

* iOS: Schedule `console.error` call on JS thread

* Android: Log Frame Processor Error to JS

* fix syntax

* Check if valid `toString()`

* Update Frame.ts

* Remove `isReady`

* Fix JImage accessors

* remove `JImage` C++ sources

* Throw error if accessing props on closed Frame

* Delete `JImage.h`
2021-07-06 10:08:44 +02:00

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//
// FrameProcessorUtils.m
// VisionCamera
//
// Created by Marc Rousavy on 15.03.21.
// Copyright © 2021 mrousavy. All rights reserved.
//
#import "FrameProcessorUtils.h"
#import <chrono>
#import <memory>
#import "FrameHostObject.h"
#import "Frame.h"
#import <React/RCTBridge.h>
#import <React/RCTBridge+Private.h>
#import "JSConsoleHelper.h"
#import <ReactCommon/RCTTurboModule.h>
FrameProcessorCallback convertJSIFunctionToFrameProcessorCallback(jsi::Runtime &runtime, const jsi::Function &value) {
__block auto cb = value.getFunction(runtime);
return ^(Frame* frame) {
auto frameHostObject = std::make_shared<FrameHostObject>(frame);
try {
cb.call(runtime, jsi::Object::createFromHostObject(runtime, frameHostObject));
} catch (jsi::JSError& jsError) {
auto message = jsError.getMessage();
RCTBridge* bridge = [RCTBridge currentBridge];
if (bridge != nil) {
bridge.jsCallInvoker->invokeAsync([bridge, message]() {
auto logFn = [JSConsoleHelper getLogFunctionForBridge:bridge];
logFn(RCTLogLevelError, [NSString stringWithFormat:@"Frame Processor threw an error: %s", message.c_str()]);
});
} else {
NSLog(@"Frame Processor threw an error: %s", message.c_str());
}
}
// Manually free the buffer because:
// 1. we are sure we don't need it anymore, the frame processor worklet has finished executing.
// 2. we don't know when the JS runtime garbage collects this object, it might be holding it for a few more frames
// which then blocks the camera queue from pushing new frames (memory limit)
frameHostObject->close();
};
}