project(VisionCamera) cmake_minimum_required(VERSION 3.9.0) set(PACKAGE_NAME "VisionCamera") set(BUILD_DIR ${CMAKE_SOURCE_DIR}/build) set(CMAKE_VERBOSE_MAKEFILE ON) set(CMAKE_CXX_STANDARD 17) # Third party libraries (Prefabs) find_package(ReactAndroid REQUIRED CONFIG) find_package(fbjni REQUIRED CONFIG) find_library(LOG_LIB log) if (ENABLE_FRAME_PROCESSORS) add_definitions(-DVISION_CAMERA_ENABLE_FRAME_PROCESSORS=true) else() add_definitions(-DVISION_CAMERA_ENABLE_FRAME_PROCESSORS=false) endif() # Add react-native-vision-camera sources add_library( ${PACKAGE_NAME} SHARED # Shared C++ ../cpp/MutableRawBuffer.cpp # Java JNI src/main/cpp/VisionCamera.cpp src/main/cpp/VideoPipeline.cpp src/main/cpp/PassThroughShader.cpp src/main/cpp/OpenGLContext.cpp src/main/cpp/OpenGLRenderer.cpp src/main/cpp/MutableJByteBuffer.cpp # Frame Processor src/main/cpp/frameprocessor/FrameHostObject.cpp src/main/cpp/frameprocessor/FrameProcessorPluginHostObject.cpp src/main/cpp/frameprocessor/JSIJNIConversion.cpp src/main/cpp/frameprocessor/VisionCameraProxy.cpp src/main/cpp/frameprocessor/java-bindings/JSharedArray.cpp src/main/cpp/frameprocessor/java-bindings/JFrame.cpp src/main/cpp/frameprocessor/java-bindings/JFrameProcessor.cpp src/main/cpp/frameprocessor/java-bindings/JFrameProcessorPlugin.cpp src/main/cpp/frameprocessor/java-bindings/JVisionCameraProxy.cpp src/main/cpp/frameprocessor/java-bindings/JVisionCameraScheduler.cpp ) # Header Search Paths (includes) target_include_directories( ${PACKAGE_NAME} PRIVATE "../cpp" "src/main/cpp" "src/main/cpp/frameprocessor" "src/main/cpp/frameprocessor/java-bindings" "${NODE_MODULES_DIR}/react-native/ReactCommon" "${NODE_MODULES_DIR}/react-native/ReactCommon/callinvoker" "${NODE_MODULES_DIR}/react-native/ReactAndroid/src/main/jni/react/turbomodule" # <-- CallInvokerHolder JNI wrapper ) # Link everything together target_link_libraries( ${PACKAGE_NAME} ${LOG_LIB} # <-- Logcat logger android # <-- Android JNI core ReactAndroid::jsi # <-- RN: JSI ReactAndroid::reactnativejni # <-- RN: React Native JNI bindings fbjni::fbjni # <-- fbjni GLESv2 # <-- OpenGL (for VideoPipeline) EGL # <-- OpenGL (EGL) (for VideoPipeline) ) # Optionally also add Frame Processors here message("VisionCamera: Frame Processors: ${ENABLE_FRAME_PROCESSORS}!") if (ENABLE_FRAME_PROCESSORS) message("VisionCamera: Linking react-native-worklets...") find_package(react-native-worklets-core REQUIRED CONFIG) target_link_libraries( ${PACKAGE_NAME} react-native-worklets-core::rnworklets ) endif()