// // FrameProcessorUtils.m // VisionCamera // // Created by Marc Rousavy on 15.03.21. // Copyright © 2021 Facebook. All rights reserved. // #import "FrameProcessorUtils.h" #import #import #import #import "FrameHostObject.h" FrameProcessorCallback convertJSIFunctionToFrameProcessorCallback(jsi::Runtime &runtime, const jsi::Function &value) { __block auto cb = value.getFunction(runtime); return ^(CMSampleBufferRef buffer) { #if DEBUG std::chrono::steady_clock::time_point begin = std::chrono::steady_clock::now(); #endif auto frame = std::make_shared(buffer); try { cb.call(runtime, jsi::Object::createFromHostObject(runtime, frame)); } catch (jsi::JSError& jsError) { NSLog(@"Frame Processor threw an error: %s", jsError.getMessage().c_str()); } #if DEBUG std::chrono::steady_clock::time_point end = std::chrono::steady_clock::now(); auto duration = std::chrono::duration_cast(end - begin).count(); if (duration > 100) { NSLog(@"Warning: Frame Processor function took %lld ms to execute. This blocks the video queue from recording, optimize your frame processor!", duration); } #endif // Manually free the buffer because: // 1. we are sure we don't need it anymore, the frame processor worklet has finished executing. // 2. we don't know when the JS runtime garbage collects this object, it might be holding it for a few more frames // which then blocks the camera queue from pushing new frames (memory limit) frame->destroyBuffer(); }; }