// // CameraView+RecordVideo.swift // mrousavy // // Created by Marc Rousavy on 16.12.20. // Copyright © 2020 mrousavy. All rights reserved. // import AVFoundation // MARK: - CameraView + AVCaptureVideoDataOutputSampleBufferDelegate, AVCaptureAudioDataOutputSampleBufferDelegate extension CameraView: AVCaptureVideoDataOutputSampleBufferDelegate, AVCaptureAudioDataOutputSampleBufferDelegate { /** Starts a video + audio recording with a custom Asset Writer. */ func startRecording(options: NSDictionary, callback jsCallbackFunc: @escaping RCTResponseSenderBlock) { cameraQueue.async { ReactLogger.log(level: .info, message: "Starting Video recording...") let callback = Callback(jsCallbackFunc) var fileType = AVFileType.mov if let fileTypeOption = options["fileType"] as? String { guard let parsed = try? AVFileType(withString: fileTypeOption) else { callback.reject(error: .parameter(.invalid(unionName: "fileType", receivedValue: fileTypeOption))) return } fileType = parsed } let errorPointer = ErrorPointer(nilLiteral: ()) let fileExtension = fileType.descriptor ?? "mov" guard let tempFilePath = RCTTempFilePath(fileExtension, errorPointer) else { callback.reject(error: .capture(.createTempFileError), cause: errorPointer?.pointee) return } ReactLogger.log(level: .info, message: "File path: \(tempFilePath)") let tempURL = URL(string: "file://\(tempFilePath)")! if let flashMode = options["flash"] as? String { // use the torch as the video's flash self.setTorchMode(flashMode) } guard let videoOutput = self.videoOutput else { if self.video?.boolValue == true { callback.reject(error: .session(.cameraNotReady)) return } else { callback.reject(error: .capture(.videoNotEnabled)) return } } guard let videoInput = self.videoDeviceInput else { callback.reject(error: .session(.cameraNotReady)) return } // TODO: The startRecording() func cannot be async because RN doesn't allow // both a callback and a Promise in a single function. Wait for TurboModules? // This means that any errors that occur in this function have to be delegated through // the callback, but I'd prefer for them to throw for the original function instead. let enableAudio = self.audio?.boolValue == true let onFinish = { (status: AVAssetWriter.Status, error: Error?) in defer { self.recordingSession = nil if enableAudio { self.audioQueue.async { self.deactivateAudioSession() } } if options["flash"] != nil { // Set torch mode back to what it was before if we used it for the video flash. self.setTorchMode(self.torch) } } self.isRecording = false ReactLogger.log(level: .info, message: "RecordingSession finished with status \(status.descriptor).") if let error = error as NSError? { if error.domain == "capture/aborted" { callback.reject(error: .capture(.aborted), cause: error) } else { callback.reject(error: .capture(.unknown(message: "An unknown recording error occured! \(error.description)")), cause: error) } } else { if status == .completed { callback.resolve([ "path": self.recordingSession!.url.absoluteString, "duration": self.recordingSession!.duration, ]) } else { callback.reject(error: .unknown(message: "AVAssetWriter completed with status: \(status.descriptor)")) } } } do { self.recordingSession = try RecordingSession(url: tempURL, fileType: fileType, completion: onFinish) } catch let error as NSError { callback.reject(error: .capture(.createRecorderError(message: nil)), cause: error) return } // Init Video guard let videoSettings = videoOutput.recommendedVideoSettingsForAssetWriter(writingTo: fileType), !videoSettings.isEmpty else { callback.reject(error: .capture(.createRecorderError(message: "Failed to get video settings!"))) return } // get pixel format (420f, 420v, x420) let pixelFormat = CMFormatDescriptionGetMediaSubType(videoInput.device.activeFormat.formatDescription) self.recordingSession!.initializeVideoWriter(withSettings: videoSettings, pixelFormat: pixelFormat) // Init Audio (optional, async) if enableAudio { // Activate Audio Session (blocking) self.activateAudioSession() if let audioOutput = self.audioOutput, let audioSettings = audioOutput.recommendedAudioSettingsForAssetWriter(writingTo: fileType) as? [String: Any] { self.recordingSession!.initializeAudioWriter(withSettings: audioSettings) } } // start recording session with or without audio. do { try self.recordingSession!.start() } catch { callback.reject(error: .capture(.createRecorderError(message: "RecordingSession failed to start writing."))) return } self.isRecording = true } } func stopRecording(promise: Promise) { cameraQueue.async { self.isRecording = false withPromise(promise) { guard let recordingSession = self.recordingSession else { throw CameraError.capture(.noRecordingInProgress) } recordingSession.finish() return nil } } } // TODO: Implement for JS func pauseRecording(promise: Promise) { cameraQueue.async { withPromise(promise) { if self.isRecording { self.isRecording = false return nil } else { throw CameraError.capture(.noRecordingInProgress) } } } } // TODO: Implement for JS func resumeRecording(promise: Promise) { cameraQueue.async { withPromise(promise) { if !self.isRecording { self.isRecording = true return nil } else { throw CameraError.capture(.noRecordingInProgress) } } } } public final func captureOutput(_ captureOutput: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from _: AVCaptureConnection) { // Video Recording runs in the same queue if isRecording { guard let recordingSession = recordingSession else { invokeOnError(.capture(.unknown(message: "isRecording was true but the RecordingSession was null!"))) return } switch captureOutput { case is AVCaptureVideoDataOutput: recordingSession.appendBuffer(sampleBuffer, type: .video, timestamp: CMSampleBufferGetPresentationTimeStamp(sampleBuffer)) case is AVCaptureAudioDataOutput: let timestamp = CMSyncConvertTime(CMSampleBufferGetPresentationTimeStamp(sampleBuffer), from: audioCaptureSession.masterClock!, to: captureSession.masterClock!) recordingSession.appendBuffer(sampleBuffer, type: .audio, timestamp: timestamp) default: break } } if let frameProcessor = frameProcessorCallback, captureOutput is AVCaptureVideoDataOutput { // check if last frame was x nanoseconds ago, effectively throttling FPS let lastFrameProcessorCallElapsedTime = DispatchTime.now().uptimeNanoseconds - lastFrameProcessorCall.uptimeNanoseconds let secondsPerFrame = 1.0 / actualFrameProcessorFps let nanosecondsPerFrame = secondsPerFrame * 1_000_000_000.0 if lastFrameProcessorCallElapsedTime > UInt64(nanosecondsPerFrame) { if !isRunningFrameProcessor { // we're not in the middle of executing the Frame Processor, so prepare for next call. CameraQueues.frameProcessorQueue.async { self.isRunningFrameProcessor = true let perfSample = self.frameProcessorPerformanceDataCollector.beginPerformanceSampleCollection() let frame = Frame(buffer: sampleBuffer, orientation: self.bufferOrientation) frameProcessor(frame) perfSample.endPerformanceSampleCollection() self.isRunningFrameProcessor = false } lastFrameProcessorCall = DispatchTime.now() } else { // we're still in the middle of executing a Frame Processor for a previous frame, so a frame was dropped. ReactLogger.log(level: .warning, message: "The Frame Processor took so long to execute that a frame was dropped.") } } if isReadyForNewEvaluation { // last evaluation was more than 1sec ago, evaluate again evaluateNewPerformanceSamples() } } } private func evaluateNewPerformanceSamples() { lastFrameProcessorPerformanceEvaluation = DispatchTime.now() guard let videoDevice = videoDeviceInput?.device else { return } guard frameProcessorPerformanceDataCollector.hasEnoughData else { return } let maxFrameProcessorFps = Double(videoDevice.activeVideoMinFrameDuration.timescale) * Double(videoDevice.activeVideoMinFrameDuration.value) let averageFps = 1.0 / frameProcessorPerformanceDataCollector.averageExecutionTimeSeconds let suggestedFrameProcessorFps = floor(min(averageFps, maxFrameProcessorFps)) if frameProcessorFps.intValue == -1 { // frameProcessorFps="auto" actualFrameProcessorFps = suggestedFrameProcessorFps } else { // frameProcessorFps={someCustomFpsValue} invokeOnFrameProcessorPerformanceSuggestionAvailable(currentFps: frameProcessorFps.doubleValue, suggestedFps: suggestedFrameProcessorFps) } } private var isReadyForNewEvaluation: Bool { let lastPerformanceEvaluationElapsedTime = DispatchTime.now().uptimeNanoseconds - lastFrameProcessorPerformanceEvaluation.uptimeNanoseconds return lastPerformanceEvaluationElapsedTime > 1_000_000_000 } /** Gets the orientation of the CameraView's images (CMSampleBuffers). */ var bufferOrientation: UIImage.Orientation { guard let cameraPosition = videoDeviceInput?.device.position else { return .up } switch UIDevice.current.orientation { case .portrait: return cameraPosition == .front ? .leftMirrored : .right case .landscapeLeft: return cameraPosition == .front ? .downMirrored : .up case .portraitUpsideDown: return cameraPosition == .front ? .rightMirrored : .left case .landscapeRight: return cameraPosition == .front ? .upMirrored : .down case .unknown, .faceUp, .faceDown: fallthrough @unknown default: return .up } } }