--- id: devices title: Camera Devices sidebar_label: Camera Devices --- import Tabs from '@theme/Tabs' import TabItem from '@theme/TabItem' import useBaseUrl from '@docusaurus/useBaseUrl'
## What are Camera Devices? Camera Devices are the physical (or "virtual") devices that can be used to record videos or capture photos. * **Physical**: A physical Camera Device is a **camera lens on your phone**. Different physical Camera Devices have different specifications, such as different capture formats, resolutions, zoom levels, and more. Some phones have multiple physical Camera Devices. > Examples: _"Backside Wide-Angle Camera"_, _"Frontside Wide-Angle Camera (FaceTime HD)"_, _"Ultra-Wide-Angle back camera"_ * **Virtual**: A virtual camera device is a **combination of one or more physical camera devices**, and provides features such as _virtual-device-switchover_ while zooming (see video on the right) or _combined photo delivery_ from all physical cameras to produce higher quality images. > Examples: _"Triple-Camera"_, _"Dual-Wide-Angle Camera"_ ## Select the default Camera If you simply want to use the default [`CameraDevice`](/docs/api/interfaces/CameraDevice), you can just use whatever is available: ```ts const device = useCameraDevice('back') ``` ```ts const devices = Camera.getAvailableCameraDevices() const device = devices.find((d) => d.position === 'back') ``` And VisionCamera will automatically find the best matching [`CameraDevice`](/docs/api/interfaces/CameraDevice) for you! **🚀 Continue with: [Camera Lifecycle](lifecycle)** ## Custom Device Selection For advanced use-cases, you might want to select a different [`CameraDevice`](/docs/api/interfaces/CameraDevice) for your app. A [`CameraDevice`](/docs/api/interfaces/CameraDevice) consists of the following specifications: - [`id`](/docs/api/interfaces/CameraDevice#id): A unique ID used to identify this Camera Device - [`position`](/docs/api/interfaces/CameraDevice#position): The position of this Camera Device relative to the phone - `back`: The Camera Device is located on the back of the phone - `front`: The Camera Device is located on the front of the phone - `external`: The Camera Device is an external device. These devices can be either: - USB Camera Devices (if they support the [USB Video Class (UVC) Specification](https://en.wikipedia.org/wiki/List_of_USB_video_class_devices)) - [Continuity Camera Devices](https://support.apple.com/en-us/HT213244) (e.g. your iPhone's or Mac's Camera connected through WiFi/Continuity) - Bluetooth/WiFi Camera Devices (if they are supported in the platform-native Camera APIs) - [`physicalDevices`](/docs/api/interfaces/CameraDevice#physicaldevices): The physical Camera Devices (lenses) this Camera Device consists of. This can either be one of these values ("physical" device) or any combination of these values ("virtual" device): - `ultra-wide-angle-camera`: The "fish-eye" camera for 0.5x zoom - `wide-angle-camera`: The "default" camera for 1x zoom - `telephoto-camera`: A zoomed-in camera for 3x zoom - [`sensorOrientation`](/docs/api/interfaces/CameraDevice#sensororientation): The orientation of the Camera sensor/lens relative to the phone. Cameras are usually in `landscape-left` orientation, meaning they are rotated by 90°. This includes their resolutions, so a 4k format might be 3840x2160, not 2160x3840 - [`minZoom`](/docs/api/interfaces/CameraDevice#minzoom): The minimum possible zoom factor for this Camera Device. If this is a multi-cam, this is the point where the device with the widest field of view is used (e.g. ultra-wide) - [`maxZoom`](/docs/api/interfaces/CameraDevice#maxzoom): The maximum possible zoom factor for this Camera Device. If this is a multi-cam, this is the point where the device with the lowest field of view is used (e.g. telephoto) - [`neutralZoom`](/docs/api/interfaces/CameraDevice#neutralzoom): A value between `minZoom` and `maxZoom` where the "default" Camera Device is used (e.g. wide-angle). When using multi-cams, make sure to start off at this zoom level, so the user can optionally zoom out to the ultra-wide-angle Camera instead of already starting zoomed out - [`formats`](/docs/api/interfaces/CameraDevice#formats): The list of [`CameraDeviceFormat`s](/docs/api/interfaces/CameraDeviceFormat) (See ["Camera Formats"](/docs/guides/formats)) this Camera Device supports. A format specifies: - Video Resolution (see ["Formats: Video Resolution"](/docs/guides/formats#video-resolution)) - Photo Resolution (see ["Formats: Photo Resolution"](/docs/guides/formats#photo-resolution)) - FPS (see ["Formats: FPS"](/docs/guides/formats#fps)) - Video Stabilization Mode (see: ["Formats: Video Stabilization Mode"](/docs/guides/formats#videostabilization)) - Pixel Format (see: ["Formats: Pixel Format"](/docs/guides/formats#pixelformat)) ### Examples on an iPhone Here's a list of some Camera Devices an iPhone 13 Pro has: - Back Wide Angle Camera (`['wide-angle-camera']`) - Back Ultra-Wide Angle Camera (`['ultra-wide-angle-camera']`) - Back Telephoto Camera (`['telephoto-camera']`) - Back Dual Camera (Wide + Telephoto) - Back Dual-Wide Camera (Ultra-Wide + Wide) - Back Triple Camera (Ultra-Wide + Wide + Telephoto) - Back LiDAR Camera (Wide + LiDAR-Depth) - Front Wide Angle (`['wide-angle-camera']`) - Front True-Depth (Wide + Depth) ### Selecting Multi-Cams Multi-Cams are virtual Camera Devices that consist of more than one physical Camera Device. For example: - ultra-wide + wide + telephoto = "Triple-Camera" - ultra-wide + wide = "Dual-Wide-Camera" - wide + telephoto = "Dual-Camera" Benefits of Multi-Cams: - Multi-Cams can smoothly switch between the physical Camera Devices (lenses) while zooming. - Multi-Cams can capture Frames from all physical Camera Devices at the same time and fuse them together to create higher-quality Photos. Downsides of Multi-Cams: - The Camera takes longer to initialize and uses more resources To use the "Triple-Camera" in your app, you can just search for a device that contains all three physical Camera Devices: ```ts const device = useCameraDevice('back', { physicalDevices: [ 'ultra-wide-angle-camera', 'wide-angle-camera', 'telephoto-camera' ] }) ``` ```ts const devices = Camera.getAvailableCameraDevices() const device = getCameraDevice(devices, 'back', { physicalDevices: [ 'ultra-wide-angle-camera', 'wide-angle-camera', 'telephoto-camera' ] }) ``` This will try to find a [`CameraDevice`](/docs/api/interfaces/CameraDevice) that consists of all three physical Camera Devices, or the next best match (e.g. "Dual-Camera", or just a single wide-angle-camera) if not found. With the "Triple-Camera", we can now zoom out to a wider field of view:
If you want to do the filtering/sorting fully yourself, you can also just get all devices, then implement your own filter: ```ts const devices = useCameraDevices() const device = useMemo(() => findBestDevice(devices), [devices]) ``` ```ts const devices = Camera.getAvailableCameraDevices() const device = findBestDevice(devices) ``` ### Selecting external Cameras VisionCamera supports using `external` Camera Devices, such as: - USB Camera Devices (if they support the [USB Video Class (UVC) Specification](https://en.wikipedia.org/wiki/List_of_USB_video_class_devices)) - [Continuity Camera Devices](https://support.apple.com/en-us/HT213244) (e.g. your iPhone's or Mac's Camera connected through WiFi/Continuity) - Bluetooth/WiFi Camera Devices (if they are supported in the platform-native Camera APIs) Since `external` Camera Devices can be plugged in/out at any point, you need to make sure to listen for changes in the Camera Devices list when using `external` Cameras: The hooks (`useCameraDevice(..)` and `useCameraDevices()`) already automatically listen for Camera Device changes! ```ts const usbCamera = useCameraDevice('external') ``` Add a listener by using the [`addCameraDevicesChangedListener(..)`](/docs/api/classes/Camera#addcameradeviceschangedlistener) API: ```ts const listener = Camera.addCameraDevicesChangedListener((devices) => { console.log(`Devices changed: ${devices}`) this.usbCamera = devices.find((d) => d.position === "external") }) // ... listener.remove() ```
#### 🚀 Next section: [Camera Lifecycle](lifecycle)