// // FrameProcessorUtils.m // VisionCamera // // Created by Marc Rousavy on 15.03.21. // Copyright © 2021 mrousavy. All rights reserved. // #import "FrameProcessorUtils.h" #import #import #import #import "FrameHostObject.h" #import "Frame.h" #import #import #import "JSConsoleHelper.h" #import FrameProcessorCallback convertJSIFunctionToFrameProcessorCallback(jsi::Runtime& runtime, const jsi::Function& value) { __block auto cb = value.getFunction(runtime); return ^(Frame* frame) { auto frameHostObject = std::make_shared(frame); try { cb.callWithThis(runtime, cb, jsi::Object::createFromHostObject(runtime, frameHostObject)); } catch (jsi::JSError& jsError) { auto stack = std::regex_replace(jsError.getStack(), std::regex("\n"), "\n "); auto message = [NSString stringWithFormat:@"Frame Processor threw an error: %s\nIn: %s", jsError.getMessage().c_str(), stack.c_str()]; RCTBridge* bridge = [RCTBridge currentBridge]; if (bridge != nil) { bridge.jsCallInvoker->invokeAsync([bridge, message]() { auto logFn = [JSConsoleHelper getLogFunctionForBridge:bridge]; logFn(RCTLogLevelError, message); }); } else { NSLog(@"%@", message); } } // Manually free the buffer because: // 1. we are sure we don't need it anymore, the frame processor worklet has finished executing. // 2. we don't know when the JS runtime garbage collects this object, it might be holding it for a few more frames // which then blocks the camera queue from pushing new frames (memory limit) frameHostObject->close(); }; }