Replaces `ReadableNativeMap`/`WritableNativeMap` with `Map<String, Object>` and `ReadableNativeArray`/`WritableNativeArray` with `List<Object>`, making the JSI -> JNI conversion a bit faster and more logical.
Also, we could now convert Array Buffers or HostObjects if we wanted to.
* Nuke CameraX
* fix: Run View Finder on UI Thread
* Open Camera, set up Threads
* fix init
* Mirror if needed
* Try PreviewView
* Use max resolution
* Add `hardwareLevel` property
* Check if output type is supported
* Replace `frameRateRanges` with `minFps` and `maxFps`
* Remove `isHighestPhotoQualitySupported`
* Remove `colorSpace`
The native platforms will use the best / most accurate colorSpace by default anyways.
* HDR
* Check from format
* fix
* Remove `supportsParallelVideoProcessing`
* Correctly return video/photo sizes on Android now. Finally
* Log all Device props
* Log if optimized usecase is used
* Cleanup
* Configure Camera Input only once
* Revert "Configure Camera Input only once"
This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e.
* Extract Camera configuration
* Try to reconfigure all
* Hook based
* Properly set up `CameraSession`
* Delete unused
* fix: Fix recreate when outputs change
* Update NativePreviewView.kt
* Use callback for closing
* Catch CameraAccessException
* Finally got it stable
* Remove isMirrored
* Implement `takePhoto()`
* Add ExifInterface library
* Run findViewById on UI Thread
* Add Photo Output Surface to takePhoto
* Fix Video Stabilization Modes
* Optimize Imports
* More logs
* Update CameraSession.kt
* Close Image
* Use separate Executor in CameraQueue
* Delete hooks
* Use same Thread again
* If opened, call error
* Update CameraSession.kt
* Log HW level
* fix: Don't enable Stream Use Case if it's not 100% supported
* Move some stuff
* Cleanup PhotoOutputSynchronizer
* Try just open in suspend fun
* Some synchronization fixes
* fix logs
* Update CameraDevice+createCaptureSession.kt
* Update CameraDevice+createCaptureSession.kt
* fixes
* fix: Use Snapshot Template for speed capture prio
* Use PREVIEW template for repeating request
* Use `TEMPLATE_RECORD` if video use-case is attached
* Use `isRunning` flag
* Recreate session everytime on active/inactive
* Lazily get values in capture session
* Stability
* Rebuild session if outputs change
* Set `didOutputsChange` back to false
* Capture first in lock
* Try
* kinda fix it? idk
* fix: Keep Outputs
* Refactor into single method
* Update CameraView.kt
* Use Enums for type safety
* Implement Orientation (I think)
* Move RefCount management to Java (Frame)
* Don't crash when dropping a Frame
* Prefer Devices with higher max resolution
* Prefer multi-cams
* Use FastImage for Media Page
* Return orientation in takePhoto()
* Load orientation from EXIF Data
* Add `isMirrored` props and documentation for PhotoFile
* fix: Return `not-determined` on Android
* Update CameraViewModule.kt
* chore: Upgrade packages
* fix: Fix Metro Config
* Cleanup config
* Properly mirror Images on save
* Prepare MediaRecorder
* Start/Stop MediaRecorder
* Remove `takeSnapshot()`
It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot
* Use `MediaCodec`
* Move to `VideoRecording` class
* Cleanup Snapshot
* Create `SkiaPreviewView` hybrid class
* Create OpenGL context
* Create `SkiaPreviewView`
* Fix texture creation missing context
* Draw red frame
* Somehow get it working
* Add Skia CMake setup
* Start looping
* Init OpenGL
* Refactor into `SkiaRenderer`
* Cleanup PreviewSize
* Set up
* Only re-render UI if there is a new Frame
* Preview
* Fix init
* Try rendering Preview
* Update SkiaPreviewView.kt
* Log version
* Try using Skia (fail)
* Drawwwww!!!!!!!!!! 🎉
* Use Preview Size
* Clear first
* Refactor into SkiaRenderer
* Add `previewType: "none"` on iOS
* Simplify a lot
* Draw Camera? For some reason? I have no idea anymore
* Fix OpenGL errors
* Got it kinda working again?
* Actually draw Frame woah
* Clean up code
* Cleanup
* Update on main
* Synchronize render calls
* holy shit
* Update SkiaRenderer.cpp
* Update SkiaRenderer.cpp
* Refactor
* Update SkiaRenderer.cpp
* Check for `NO_INPUT_TEXTURE`^
* Post & Wait
* Set input size
* Add Video back again
* Allow session without preview
* Convert JPEG to byte[]
* feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689)
* Try to pass YUV Buffers as Pixmaps
* Create pixmap!
* Clean up
* Render to preview
* Only render if we have an output surface
* Update SkiaRenderer.cpp
* Fix Y+U+V sampling code
* Cleanup
* Fix Semaphore 0
* Use 4:2:0 YUV again idk
* Update SkiaRenderer.h
* Set minSdk to 26
* Set surface
* Revert "Set minSdk to 26"
This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48.
* Set previewType
* feat: Video Recording with Camera2 (#1691)
* Rename
* Update CameraSession.kt
* Use `SurfaceHolder` instead of `SurfaceView` for output
* Update CameraOutputs.kt
* Update CameraSession.kt
* fix: Fix crash when Preview is null
* Check if snapshot capture is supported
* Update RecordingSession.kt
* S
* Use `MediaRecorder`
* Make audio optional
* Add Torch
* Output duration
* Update RecordingSession.kt
* Start RecordingSession
* logs
* More log
* Base for preparing pass-through Recording
* Use `ImageWriter` to append Images to the Recording Surface
* Stream PRIVATE GPU_SAMPLED_IMAGE Images
* Add flags
* Close session on stop
* Allow customizing `videoCodec` and `fileType`
* Enable Torch
* Fix Torch Mode
* Fix comparing outputs with hashCode
* Update CameraSession.kt
* Correctly pass along Frame Processor
* fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz
* Use CAMCORDER instead of MIC microphone
* Use 1 channel
* fix: Use `Orientation`
* Add `native` PixelFormat
* Update iOS to latest Skia integration
* feat: Add `pixelFormat` property to Camera
* Catch error in configureSession
* Fix JPEG format
* Clean up best match finder
* Update CameraDeviceDetails.kt
* Clamp sizes by maximum CamcorderProfile size
* Remove `getAvailableVideoCodecs`
* chore: release 3.0.0-rc.5
* Use maximum video size of RECORD as default
* Update CameraDeviceDetails.kt
* Add a todo
* Add JSON device to issue report
* Prefer `full` devices and flash
* Lock to 30 FPS on Samsung
* Implement Zoom
* Refactor
* Format -> PixelFormat
* fix: Feat `pixelFormat` -> `pixelFormats`
* Update TROUBLESHOOTING.mdx
* Format
* fix: Implement `zoom` for Photo Capture
* fix: Don't run if `isActive` is `false`
* fix: Call `examplePlugin(frame)`
* fix: Fix Flash
* fix: Use `react-native-worklets-core`!
* fix: Fix import
* chore: Upgrade CameraX to alpha09
* Remove custom ProGuard file
It's no longer needed, CameraX now ships one.
* Set `targetSdkVersion` to `31`
* set `compileSdkVersion` to 31
* Add `android:exported=false`
* Bump gradle from 4.1.3 to 4.2.0 in /android
Bumps gradle from 4.1.3 to 4.2.0.
Signed-off-by: dependabot[bot] <support@github.com>
* update gradle wrapper
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* ReactLogger: Also log function
* Run SwiftFormat & SwiftLint in example project
* Upgrade to RN 0.64 1/2
* Update lockfiles
* Upgrade a few packages
* index.tsx -> index.js
* Upgrade docusaurus
* Fix line length violation
* Update CameraView.swift
* Update gradle plugin
* Fix example to prefer higher res cameras
* Remove unused log line
* Update App.tsx