* feat: Implement `focus()` on Android
* Throw if not supported
* Do focus in example
* Format
* fix: Properly convert layer point to camera coordinates
* Fix
* Set trigger back to IDLE
* Fix rotation maybe?
* Rotated by
* fix: Fix display point calculation
* Try other
* Invoke `capture` callback on same thread
* Center metering rectangle
* Reset AF Trigger to IDLE
* Reset it to it's default AF mode again, i dont even know anymore
* Update CameraPage.tsx
* Format
* Apply options to repeating
* Set
* Use scene mode
* Update CameraPage.tsx
* Update CameraDeviceDetails.kt
* It fucking works
* Update PersistentCameraCaptureSession.kt
* Update PersistentCameraCaptureSession.kt
* Update PersistentCameraCaptureSession.kt
* Create CameraCaptureSession+setRepeatingRequestAndWait.kt
* Oh my god it works
* Also focus AE
* Cancel reset request
* Rename to AF
* Format
* Update PersistentCameraCaptureSession.kt
On Android 13+, requesting the WRITE_EXTERNAL_STORAGE permission
immediately denies, without asking the user. The @react-native-camera-roll/camera-roll
plugin being used already supports using scoped storage for saving
images on Android 13+, so this commit skips the permission check in that
case, since no permissions are needed.
* fix: Fix Preview stretching
* feat: Keep screen on on Android
* Add test code for race condition
* fix: Fix preview stretching by awaiting SurfaceHolder resizing (`setFixedSize`) before configuring Camera
* Format
* Update SurfaceHolder+resize.kt
* Update CameraPage.tsx
* fix: Properly check `HardwareBuffer` usage flags before setting them
* fix: Use GPU flag if pixel format is NATIVE
* Update VideoPipeline.kt
* Add some logs
* fix: Properly convert ImageFormat to HardwareBufferFormat
* Update Podfile.lock
* fix: Add a safe `getHardwareBufferFormat` method
* Format
* feat: Use JSI's `ArrayBuffer` instead of `TypedArray`
* fix: Fix move memory
* feat: Implement iOS
* Format
* Update JSIJNIConversion.cpp
* fix: Fix Android `toArrayBuffer` and other
* Catch FP call errors
* Update return type
* Use `CPU_READ_OFTEN` flag as well
* CPU flag
* Run destructors under `jni::ThreadScope`
* Update FrameProcessorPluginHostObject.cpp
* fix: Fix `toArrayBuffer()` crash
* Update Frame.ts
* feat: Create `TypedArray` class for Frame Processor Plugins
* Type
* feat: Pass `VisionCameraProxy` along (BREAKING)
* feat: Finish implementation
* Log a bit
* feat: Successfully convert JSI <> JNI buffers
* Wrap buffer
* fix: Fix using wrong Runtime
* feat: Add docs
* add zero copy example
* Format C++
* Create iOS base
* feat: Finish iOS implementation
* chore: Format
* fix: Use `NSData` instead of `NSMutableData`
* Format
* fix: Fix build when Frame Processors are disabled
* chore: Rename `TypedArray` to `SharedArray`
* fix: Fix Swift typings for Array
* Remove a few default inits
* fix: Fix Android build
* fix: Use `NSInteger`
* Update SharedArray.mm
* fix: Expose bytes directly on iOS (NSData was immutable)
* feat: Always download model instead of relying on Google Play Services
* feat: Use `VisionCamera_enableCodeScanner` flag instead of unsafely replacing
* Update CODE_SCANNING.mdx
* fix: Fix multi-Thread access on Java
* fix: Thread-lock access on iOS as well
* whoops add missing header impl
* Update Podfile.lock
* fix: Don't use `CFGetRetainCount`
* fix: Lock access on iOS as well
* C++ format
* More detailed error
* chore: Move getters into `Frame`
* Format c++
* Use enum `orientation` again
* format
* fix: Synchronize `isValid` on Java
* Also log pixelformat
* feat: Use Java enums in C++
* Format C++
* fix: Add more logs
* perf: Init audio AVAssetWriter in parallel
* chore: Log Audio Session activation
* perf: Init Audio Session asynchronously
* chore: Log when category changed
* fix: Revert lazy audio initialization
* Update Podfile.lock
* Pass `sourceFormatHint` to video and audio AVAssetWriter
* fix: Remove `sourceFormatHint` from Video Asset Writer
* Use default options for Audio Asset Writer
* Update Podfile.lock
* Revert "Use default options for Audio Asset Writer"
This reverts commit e575a14c5342ddc7f9db557d5e3915328ed9e798.
* Add time logs
* fix: Don't synchronize audio buffers, they are already in sync
* shouldOptimizeForNetworkUse = false
* fix: Only update `latestTimestamp` once video buffer has been written
* perf: Use `AVAssetWriterInput` instead of `AVAssetWriterInputPixelBufferAdaptor`
* fix: Fix Audio not being synchronized with Video
* Remove logs add comments
* Format
* feat: Set `.videoRecording` AVAudioSession mode
* Refactor `startRecording()` a bit
* Format
* chore: Throw error directly instead of double-checking
* feat: Split `videoHdr` and `photoHdr` into two settings
* fix: Rename all `hdr`
* fix: Fix HDR on Android
* Update CameraDeviceDetails.kt
* Update CameraDeviceDetails.kt
* fix: Correctly configure `pixelFormat` AFTER `format`
* Update CameraSession+Configuration.swift
* fix: Also after format changed
* Android & TypeScript part of scanned code corner points. Scanned frame dimensions also included in callback. #2076
* TS fix. #2076
* Implement iOS parts of code scanner corner points with additional scanned frame data.
* Add example page for code scanning
* Use Point type from Point.ts
* Update package/src/CodeScanner.ts
Add parameters description to CodeScanner callback.
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Update package/src/CodeScanner.ts
More expressive description for CodeScannerFrame.
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Update package/src/CodeScanner.ts
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Update package/src/CodeScanner.ts
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Update package/ios/Core/CameraSession+CodeScanner.swift
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Update package/ios/Core/CameraSession+CodeScanner.swift
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Remove default values from CodeSCannerFrame
* Linting
* Multiply code corner points in swift
---------
Co-authored-by: stemy <balazs.stemler@metrix.co.hu>
Co-authored-by: Zoli <iamzozo@metrix.co.hu>
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
Also changed the namespace in the build gradle to
not be com.mrousavy.camera.example - this would
crash when using dex in release mode on android.
Changed to `com.mrousavy.camera`.
Implements a semi-working version of flash photo capture for Android.
This isn't properly implemented because a proper implementation requires a fully custom precapture sequence that enables the torch, then waits for AE/AF to adjust, lock AE/AF, then capture with a single torch burst, and then turn the torch off again. This is quite complex, that's why the feature request #1890 is marked at $3,000.
For now, this is a simple flash burst which _sometimes works_, _sometimes not_ - highly depends on the device.
If anyone wants true working flash capture, sponsor in #1890.
* feat: Create base for `CameraConfiguration` diff
* Fix
* Write three configure methods
* Build?
* MOre
* Update CameraView+RecordVideo.kt
* Fix errors
* Update CameraDeviceDetails.kt
* Update CameraSession.kt
* Auto-resize Preview View
* More
* Make it work? idk
* Format
* Call `configure` under mutex, and change isActive
* fix: Make Outputs comparable
* fix: Make CodeScanner comparable
* Format
* fix: Update outputs after reconfiguring
* Update CameraPage.tsx
* fix: Close CaptureSession before
in VisionCamera v1 & v2 there were two ObjC macros that were helping
in creation/registration of Frame Processors, but these were removed with
v3
This PR reintroduces such macros, which will not only make FP development
easier, but also it will also fix issues people had with registration of
Swift Frame Processors (+load vs +initialize issues)
Docs were also updated to reflect that the macros should be used to
correctly initialize and register ObjC/Swift Frame Processors
Moves everything Camera related into `core/` / `Core/` so that it is better encapsulated from React Native.
Benefits:
1. Code is much better organized. Should be easier for collaborators now, and cleaner codebase for me.
2. Locking is fully atomically as you can now only configure the session through a lock/Mutex which is batch-overridable
* On iOS, this makes Camera startup time **MUCH** faster, I measured speedups from **1.5 seconds** to only **240 milliseconds** since we only lock/commit once! 🚀
* On Android, this fixes a few out-of-sync/concurrency issues like "Capture Request contains unconfigured Input/Output Surface!" since it is now a single lock-operation! 💪
3. It is easier to integrate VisionCamera outside of React Native (e.g. Native iOS Apps, NativeScript, Flutter, etc)
With this PR, VisionCamera V3 is up to **7x** faster than V2
* feat: Use new photo dimensions API
* Update AVCaptureDevice.Format+matchesFilter.swift
* fix: Use Pixels instead of Points for video size
* feat: Set `PhotoOutput`'s maximum photo resolution
* fix: Compare dictionaries instead
* chore: Format code
* fix: Try to use hash.... failing atm
* fix: Use rough comparison again
* fix: Also take video HDR into consideration
* chore: Format
* Use contains
* Update AVCaptureDevice.Format+toDictionary.swift
* docs: Add better docs to Camera props
* Update CameraView+AVCaptureSession.swift
* Update CameraView+AVCaptureSession.swift