Commit Graph

7 Commits

Author SHA1 Message Date
Marc Rousavy
bc6f954bf1
fix: Fix Android C++ SharedArray logs 2024-01-25 16:34:45 +01:00
Marc Rousavy
ba1d7eec9c
feat: Use JSI's ArrayBuffer instead of TypedArray (#2408)
* feat: Use JSI's `ArrayBuffer` instead of `TypedArray`

* fix: Fix move memory

* feat: Implement iOS

* Format

* Update JSIJNIConversion.cpp

* fix: Fix Android `toArrayBuffer` and other

* Catch FP call errors

* Update return type

* Use `CPU_READ_OFTEN` flag as well

* CPU flag

* Run destructors under `jni::ThreadScope`

* Update FrameProcessorPluginHostObject.cpp

* fix: Fix `toArrayBuffer()` crash

* Update Frame.ts
2024-01-17 20:18:46 +01:00
Marc Rousavy
29fe98cc44
feat: Add zero-copy SharedArray type to Frame Processor Plugins (#2383)
* feat: Create `TypedArray` class for Frame Processor Plugins

* Type

* feat: Pass `VisionCameraProxy` along (BREAKING)

* feat: Finish implementation

* Log a bit

* feat: Successfully convert JSI <> JNI buffers

* Wrap buffer

* fix: Fix using wrong Runtime

* feat: Add docs

* add zero copy example

* Format C++

* Create iOS base

* feat: Finish iOS implementation

* chore: Format

* fix: Use `NSData` instead of `NSMutableData`

* Format

* fix: Fix build when Frame Processors are disabled

* chore: Rename `TypedArray` to `SharedArray`

* fix: Fix Swift typings for Array

* Remove a few default inits

* fix: Fix Android build

* fix: Use `NSInteger`

* Update SharedArray.mm

* fix: Expose bytes directly on iOS (NSData was immutable)
2024-01-12 16:00:36 +01:00
Marc Rousavy
75fd924899
fix: Fix Frame Processors not building 2023-11-15 18:04:35 +01:00
Marc Rousavy
9add0eb571
feat: Use C++ OpenGL GPU VideoPipeline again (#1836)
1. Reverts 4e96eb77e0 (PR #1789) to bring the C++ OpenGL GPU Pipeline back.
2. Fixes the "initHybrid JNI not found" error by loading the native JNI/C++ library in `VideoPipeline.kt`.

This PR has two downsides:

1. `pixelFormat="yuv"` does not work on Android. OpenGL only works in RGB
2. OpenGL rendering is fast, but it has an overhead. I think for Camera -> Video Recording we shouldn't be using an entire OpenGL rendering pipeline.

The original plan was to use something similar to how it works on iOS by just passing GPU buffers around, but the android.media APIs just aren't as advanced yet. `ImageReader`/`ImageWriter` is way too buggy and doesn't really work with `MediaRecorder`/`MediaCodec`.

This sucks, I hope in the future we can use something like `AHardwareBuffer`s.
2023-09-22 17:22:31 +02:00
Marc Rousavy
4e96eb77e0
perf: Use ImageWriter instead of OpenGL Pipeline for faster processing (#1789)
* perf: Use `ImageWriter` instead of OpenGL Pipeline for faster processing

* chore: Remove C++ part of OpenGL pipeline

* Clean up

* Update README.md
2023-09-11 13:58:58 +02:00
Marc Rousavy
036856aed5
chore: Move everything into package/ (#1745)
* Move everything into package

* Remove .DS_Store

* Move scripts and eslintrc to package

* Create CODE_OF_CONDUCT.md

* fix some links

* Update all links (I think)

* Update generated docs

* Update notice-yarn-changes.yml

* Update validate-android.yml

* Update validate-cpp.yml

* Delete notice-yarn-changes.yml

* Update validate-cpp.yml

* Update validate-cpp.yml

* Update validate-js.yml

* Update validate-cpp.yml

* Update validate-cpp.yml

* wrong c++ style

* Revert "wrong c++ style"

This reverts commit 55a3575589c6f13f8b05134d83384f55e0601ab2.
2023-09-01 18:15:28 +02:00