Commit Graph

3 Commits

Author SHA1 Message Date
Marc Rousavy
03b57a7d27
feat: Use clang-format to keep the C++ codebase clean (#1741)
* Use clang-format

* Create .clang-format

* Update .clang-format

* Update .clang-format

* Update .clang-format

* Only search in cpp dirs

* Update clang-format.sh

* Update .clang-format

* Update .clang-format

* Update .clang-format

* Format C++ code!

* Use version 16

* Update clang-format.sh

* Remove Shaders.ts

* fix: Lint Swift
2023-09-01 12:58:32 +02:00
Marc Rousavy
375e894038
feat: Complete iOS Codebase rewrite (#1647)
* Make Frame Processors an extra subspec

* Update VisionCamera.podspec

* Make optional

* Make VisionCamera compile without Skia

* Fix

* Add skia again

* Update VisionCamera.podspec

* Make VisionCamera build without Frame Processors

* Rename error to `system/frame-processors-unavailable`

* Fix Frame Processor returning early

* Remove `preset`, FP partial rewrite

* Only warn on frame drop

* Fix wrong queue

* fix: Run on CameraQueue again

* Update CameraView.swift

* fix: Activate audio session asynchronously on audio queue

* Update CameraView+RecordVideo.swift

* Update PreviewView.h

* Cleanups

* Cleanup

* fix cast

* feat: Add LiDAR Depth Camera support

* Upgrade Ruby

* Add vector icons type

* Update Gemfile.lock

* fix: Stop queues on deinit

* Also load `builtInTrueDepthCamera`

* Update CameraViewManager.swift

* Update SkImageHelpers.mm

* Extract FrameProcessorCallback to FrameProcessor

Holds more context now :)

* Rename to .m

* fix: Add `RCTLog` import

* Create SkiaFrameProcessor

* Update CameraBridge.h

* Call Frame Processor

* Fix defines

* fix: Allow deleting callback funcs

* fix Skia build

* batch

* Just call `setSkiaFrameProcessor`

* Rewrite in Swift

* Pass `SkiaRenderer`

* Fix Import

* Move `PreviewView` to Swift

* Fix Layer

* Set Skia Canvas to Frame Host Object

* Make `DrawableFrameHostObject` subclass

* Fix TS types

* Use same MTLDevice and apply scale

* Make getter

* Extract `setTorch` and `Preview`

* fix: Fix nil metal device

* Don't wait for session stop in deinit

* Use main pixel ratio

* Use unique_ptr for Render Contexts

* fix: Fix SkiaPreviewDisplayLink broken after deinit

* inline `getTextureCache`

* Update CameraPage.tsx

* chore: Format iOS

* perf: Allow MTLLayer to be optimized for only frame buffers

* Add RN Video types

* fix: Fix Frame Processors if guard

* Find nodeModules recursively

* Create `Frame.isDrawable`

* Add `cocoapods-check` dependency
2023-07-20 15:30:04 +02:00
Marc Rousavy
68a716b506
feat: native Frame type to provide Orientation (#186)
* Use Frame.h

* Add orientation

* Determine buffer orientation

* Replace plugins

* fix calls

* Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx

* Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx

* format

* Update CameraPage.tsx

* Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx

* Add links to docs

* Use `.` syntax

* Make properties `readonly`

* Fix `@synthesize` backing store
2021-06-09 10:57:05 +02:00