Commit Graph

23 Commits

Author SHA1 Message Date
Marc Rousavy
03b57a7d27
feat: Use clang-format to keep the C++ codebase clean (#1741)
* Use clang-format

* Create .clang-format

* Update .clang-format

* Update .clang-format

* Update .clang-format

* Only search in cpp dirs

* Update clang-format.sh

* Update .clang-format

* Update .clang-format

* Update .clang-format

* Format C++ code!

* Use version 16

* Update clang-format.sh

* Remove Shaders.ts

* fix: Lint Swift
2023-09-01 12:58:32 +02:00
Marc Rousavy
0a28454579
chore: Remove Skia 🎨 (#1740)
* Revert "feat: Skia for Android (#1731)"

This reverts commit a7c137da07.

* Remove some skia

* Remove all the Skia stuff.

* Update useFrameProcessor.ts

* Update lockfiles

* fix: Use native Preview again

* Use `OpenGLTexture&` again

* Remove `PreviewOutput` (we use `SurfaceView` in parallel)

* fix: Log photo widths

* fix: Fix cpplint
2023-09-01 12:20:17 +02:00
Marc Rousavy
dfee3b16b7 fix: Export pixelFormat property on iOS 2023-08-24 17:14:24 +02:00
Marc Rousavy
37a3548a81
feat: Full Android rewrite (CameraX -> Camera2) (#1674)
* Nuke CameraX

* fix: Run View Finder on UI Thread

* Open Camera, set up Threads

* fix init

* Mirror if needed

* Try PreviewView

* Use max resolution

* Add `hardwareLevel` property

* Check if output type is supported

* Replace `frameRateRanges` with `minFps` and `maxFps`

* Remove `isHighestPhotoQualitySupported`

* Remove `colorSpace`

The native platforms will use the best / most accurate colorSpace by default anyways.

* HDR

* Check from format

* fix

* Remove `supportsParallelVideoProcessing`

* Correctly return video/photo sizes on Android now. Finally

* Log all Device props

* Log if optimized usecase is used

* Cleanup

* Configure Camera Input only once

* Revert "Configure Camera Input only once"

This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e.

* Extract Camera configuration

* Try to reconfigure all

* Hook based

* Properly set up `CameraSession`

* Delete unused

* fix: Fix recreate when outputs change

* Update NativePreviewView.kt

* Use callback for closing

* Catch CameraAccessException

* Finally got it stable

* Remove isMirrored

* Implement `takePhoto()`

* Add ExifInterface library

* Run findViewById on UI Thread

* Add Photo Output Surface to takePhoto

* Fix Video Stabilization Modes

* Optimize Imports

* More logs

* Update CameraSession.kt

* Close Image

* Use separate Executor in CameraQueue

* Delete hooks

* Use same Thread again

* If opened, call error

* Update CameraSession.kt

* Log HW level

* fix: Don't enable Stream Use Case if it's not 100% supported

* Move some stuff

* Cleanup PhotoOutputSynchronizer

* Try just open in suspend fun

* Some synchronization fixes

* fix logs

* Update CameraDevice+createCaptureSession.kt

* Update CameraDevice+createCaptureSession.kt

* fixes

* fix: Use Snapshot Template for speed capture prio

* Use PREVIEW template for repeating request

* Use `TEMPLATE_RECORD` if video use-case is attached

* Use `isRunning` flag

* Recreate session everytime on active/inactive

* Lazily get values in capture session

* Stability

* Rebuild session if outputs change

* Set `didOutputsChange` back to false

* Capture first in lock

* Try

* kinda fix it? idk

* fix: Keep Outputs

* Refactor into single method

* Update CameraView.kt

* Use Enums for type safety

* Implement Orientation (I think)

* Move RefCount management to Java (Frame)

* Don't crash when dropping a Frame

* Prefer Devices with higher max resolution

* Prefer multi-cams

* Use FastImage for Media Page

* Return orientation in takePhoto()

* Load orientation from EXIF Data

* Add `isMirrored` props and documentation for PhotoFile

* fix: Return `not-determined` on Android

* Update CameraViewModule.kt

* chore: Upgrade packages

* fix: Fix Metro Config

* Cleanup config

* Properly mirror Images on save

* Prepare MediaRecorder

* Start/Stop MediaRecorder

* Remove `takeSnapshot()`

It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot

* Use `MediaCodec`

* Move to `VideoRecording` class

* Cleanup Snapshot

* Create `SkiaPreviewView` hybrid class

* Create OpenGL context

* Create `SkiaPreviewView`

* Fix texture creation missing context

* Draw red frame

* Somehow get it working

* Add Skia CMake setup

* Start looping

* Init OpenGL

* Refactor into `SkiaRenderer`

* Cleanup PreviewSize

* Set up

* Only re-render UI if there is a new Frame

* Preview

* Fix init

* Try rendering Preview

* Update SkiaPreviewView.kt

* Log version

* Try using Skia (fail)

* Drawwwww!!!!!!!!!! 🎉

* Use Preview Size

* Clear first

* Refactor into SkiaRenderer

* Add `previewType: "none"` on iOS

* Simplify a lot

* Draw Camera? For some reason? I have no idea anymore

* Fix OpenGL errors

* Got it kinda working again?

* Actually draw Frame woah

* Clean up code

* Cleanup

* Update on main

* Synchronize render calls

* holy shit

* Update SkiaRenderer.cpp

* Update SkiaRenderer.cpp

* Refactor

* Update SkiaRenderer.cpp

* Check for `NO_INPUT_TEXTURE`^

* Post & Wait

* Set input size

* Add Video back again

* Allow session without preview

* Convert JPEG to byte[]

* feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689)

* Try to pass YUV Buffers as Pixmaps

* Create pixmap!

* Clean up

* Render to preview

* Only render if we have an output surface

* Update SkiaRenderer.cpp

* Fix Y+U+V sampling code

* Cleanup

* Fix Semaphore 0

* Use 4:2:0 YUV again idk

* Update SkiaRenderer.h

* Set minSdk to 26

* Set surface

* Revert "Set minSdk to 26"

This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48.

* Set previewType

* feat: Video Recording with Camera2 (#1691)

* Rename

* Update CameraSession.kt

* Use `SurfaceHolder` instead of `SurfaceView` for output

* Update CameraOutputs.kt

* Update CameraSession.kt

* fix: Fix crash when Preview is null

* Check if snapshot capture is supported

* Update RecordingSession.kt

* S

* Use `MediaRecorder`

* Make audio optional

* Add Torch

* Output duration

* Update RecordingSession.kt

* Start RecordingSession

* logs

* More log

* Base for preparing pass-through Recording

* Use `ImageWriter` to append Images to the Recording Surface

* Stream PRIVATE GPU_SAMPLED_IMAGE Images

* Add flags

* Close session on stop

* Allow customizing `videoCodec` and `fileType`

* Enable Torch

* Fix Torch Mode

* Fix comparing outputs with hashCode

* Update CameraSession.kt

* Correctly pass along Frame Processor

* fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz

* Use CAMCORDER instead of MIC microphone

* Use 1 channel

* fix: Use `Orientation`

* Add `native` PixelFormat

* Update iOS to latest Skia integration

* feat: Add `pixelFormat` property to Camera

* Catch error in configureSession

* Fix JPEG format

* Clean up best match finder

* Update CameraDeviceDetails.kt

* Clamp sizes by maximum CamcorderProfile size

* Remove `getAvailableVideoCodecs`

* chore: release 3.0.0-rc.5

* Use maximum video size of RECORD as default

* Update CameraDeviceDetails.kt

* Add a todo

* Add JSON device to issue report

* Prefer `full` devices and flash

* Lock to 30 FPS on Samsung

* Implement Zoom

* Refactor

* Format -> PixelFormat

* fix: Feat `pixelFormat` -> `pixelFormats`

* Update TROUBLESHOOTING.mdx

* Format

* fix: Implement `zoom` for Photo Capture

* fix: Don't run if `isActive` is `false`

* fix: Call `examplePlugin(frame)`

* fix: Fix Flash

* fix: Use `react-native-worklets-core`!

* fix: Fix import
2023-08-21 12:50:14 +02:00
Marc Rousavy
375e894038
feat: Complete iOS Codebase rewrite (#1647)
* Make Frame Processors an extra subspec

* Update VisionCamera.podspec

* Make optional

* Make VisionCamera compile without Skia

* Fix

* Add skia again

* Update VisionCamera.podspec

* Make VisionCamera build without Frame Processors

* Rename error to `system/frame-processors-unavailable`

* Fix Frame Processor returning early

* Remove `preset`, FP partial rewrite

* Only warn on frame drop

* Fix wrong queue

* fix: Run on CameraQueue again

* Update CameraView.swift

* fix: Activate audio session asynchronously on audio queue

* Update CameraView+RecordVideo.swift

* Update PreviewView.h

* Cleanups

* Cleanup

* fix cast

* feat: Add LiDAR Depth Camera support

* Upgrade Ruby

* Add vector icons type

* Update Gemfile.lock

* fix: Stop queues on deinit

* Also load `builtInTrueDepthCamera`

* Update CameraViewManager.swift

* Update SkImageHelpers.mm

* Extract FrameProcessorCallback to FrameProcessor

Holds more context now :)

* Rename to .m

* fix: Add `RCTLog` import

* Create SkiaFrameProcessor

* Update CameraBridge.h

* Call Frame Processor

* Fix defines

* fix: Allow deleting callback funcs

* fix Skia build

* batch

* Just call `setSkiaFrameProcessor`

* Rewrite in Swift

* Pass `SkiaRenderer`

* Fix Import

* Move `PreviewView` to Swift

* Fix Layer

* Set Skia Canvas to Frame Host Object

* Make `DrawableFrameHostObject` subclass

* Fix TS types

* Use same MTLDevice and apply scale

* Make getter

* Extract `setTorch` and `Preview`

* fix: Fix nil metal device

* Don't wait for session stop in deinit

* Use main pixel ratio

* Use unique_ptr for Render Contexts

* fix: Fix SkiaPreviewDisplayLink broken after deinit

* inline `getTextureCache`

* Update CameraPage.tsx

* chore: Format iOS

* perf: Allow MTLLayer to be optimized for only frame buffers

* Add RN Video types

* fix: Fix Frame Processors if guard

* Find nodeModules recursively

* Create `Frame.isDrawable`

* Add `cocoapods-check` dependency
2023-07-20 15:30:04 +02:00
Marc Rousavy
12f850c8e1
feat: Draw onto Frame as if it was a Skia Canvas (#1479)
* Create Shaders.ts

* Add `previewType` and `enableFpsGraph`

* Add RN Skia native dependency

* Add Skia Preview View on iOS

* Pass 1

* Update FrameHostObject.mm

* Wrap Canvas

* Lockfiles

* fix: Fix stuff

* chore: Upgrade RNWorklets

* Add `previewType` to set the Preview

* feat: Add Example

* Update project.pbxproj

* `enableFpsGraph`

* Cache the `std::shared_ptr<FrameHostObject>`

* Update CameraView+RecordVideo.swift

* Update SkiaMetalCanvasProvider.mm

* Android: Integrate Skia Dependency

* fix: Use new Prefix

* Add example for rendering shader

* chore: Upgrade CameraX

* Remove KTX

* Enable `viewBinding`

* Revert "Enable `viewBinding`"

This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e.

* Revert "chore: Upgrade CameraX"

This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe.

* Remove unneeded `ProcessCameraProvider.getInstance()` call

* fix: Add REA hotfix patch

* fix: Fix FrameHostObject dead in runAsync

* fix: Make `runAsync` run truly async by dropping new Frames while executing

* chore: Upgrade RN Worklets to latest

* chore: Upgrade RN Skia

* Revert "Remove KTX"

This reverts commit 253f586633f7af2da992d2279fc206dc62597129.

* Make Skia optional in CMake

* Fix import

* Update CMakeLists.txt

* Update build.gradle

* Update CameraView.kt

* Update CameraView.kt

* Update CameraView.kt

* Update Shaders.ts

* Center Blur

* chore: Upgrade RN Worklets

* feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487)

* feat: Implement `orientation` and `isMirrored` on Frame

* feat: Add `toArrayBuffer()` func

* perf: Do faster buffer copy

* feat: Implement `toArrayBuffer()` on Android

* feat: Add `orientation` and `isMirrored` to Android

* feat: Add `timestamp` to Frame

* Update Frame.ts

* Update JImageProxy.h

* Update FrameHostObject.cpp

* Update FrameHostObject.cpp

* Update CameraPage.tsx

* fix: Format Swift
2023-02-21 15:00:48 +01:00
Marc Rousavy
30b56153db
feat: Sync Frame Processors (plus runAsync and runAtTargetFps) (#1472)
Before, Frame Processors ran on a separate Thread.

After, Frame Processors run fully synchronous and always at the same FPS as the Camera.

Two new functions have been introduced:

* `runAtTargetFps(fps: number, func: () => void)`: Runs the given code as often as the given `fps`, effectively throttling it's calls.
* `runAsync(frame: Frame, func: () => void)`: Runs the given function on a separate Thread for Frame Processing. A strong reference to the Frame is held as long as the function takes to execute.

You can use `runAtTargetFps` to throttle calls to a specific API (e.g. if your Camera is running at 60 FPS, but you only want to run face detection at ~25 FPS, use `runAtTargetFps(25, ...)`.)

You can use `runAsync` to run a heavy algorithm asynchronous, so that the Camera is not blocked while your algorithm runs. This is useful if your main sync processor draws something, and your async processor is doing some image analysis on the side. 

You can also combine both functions.

Examples:

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")
}, [])
```

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAtTargetFps(10, () => {
    'worklet'
    console.log("I'm running at 10 FPS!")
  })
}, [])
```



```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAsync(frame, () => {
    'worklet'
    console.log("I'm running on another Thread, I can block for longer!")
  })
}, [])
```

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAtTargetFps(10, () => {
    'worklet'
    runAsync(frame, () => {
      'worklet'
      console.log("I'm running on another Thread at 10 FPS, I can block for longer!")
    })
  })
}, [])
```
2023-02-15 16:47:09 +01:00
Marc Rousavy
a0590dccb5
feat: Replace Reanimated with RN Worklets (#1468)
* Setup RN Worklets

* Use RN Worklets on iOS

* Fix console

* Add `installFrameProcessorBindings()` function

* Add `FrameProcessorPlugins` proxy (BREAKING CHANGE)

* Clean up docs

* Update FRAME_PROCESSORS.mdx

* Use RN Worklets 0.2.5

* feat: Android build setup

* Rewrite Android Frame Processor Part

* Update CMakeLists.txt

* fix: Add react-native-worklets Gradle dependency

* Update Podfile.lock

* fix build

* gradle:7.4.1

* Init JSI Bindings in method on Android

* Fix Folly flags

* fix: Init `FrameProcessorRuntimeManager` later

* fix: Wrap in `<GestureHandlerRootView>`

* Refactor plugins

* fix: Remove enableFrameProcessors

* Install RN Worklets from current GH master

* Update babel.config.js

* Update CameraViewModule.kt

* Update ImageProxyUtils.java

* feat: Upgrade to Reanimated v3

* fix: Fix crash on Worklet init

* Update RN Worklets to latest master

* fix: Simplify FP Plugins Proxy
2023-02-13 15:22:45 +01:00
Marc Rousavy
4b9bcb37e0
feat: Add pauseRecording and resumeRecording 🔥 (#911)
* feat: Add `pauseRecording` and `resumeRecording` (iOS)

* feat: Add `pauseRecording` and `resumeRecording` (Android)

* feat: Add `pauseRecording` and `resumeRecording` (JS)

* fix: Simplify Swift code for Recording
2022-03-22 10:44:58 +01:00
Marc Rousavy
48da1819fc
feat: Custom Orientation (#715)
* feat: Custom Orientation

* Update CameraView.swift

* Update CameraView.swift

* Try outputRotation approach

* whoops

* fix: Refactor `VideoCapture` instance

* Update orientation in didSetProps

* Update Orientation in iOS

* expose to objc

* Fix Orientation values

* format
2022-01-04 16:57:40 +01:00
Paul Rostorp
d96c5863c9
feat: Video Codec Option for recording video (#645)
* add video codec value

* add types

* use `recommendedVideoSettings` method instead

* lint

* refactor for better readability

* add a method to get available codecs (ios)

* imrove tsDoc description of the videoCodec option

Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>

* ios format

Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
2021-12-30 10:47:23 +01:00
Marc Rousavy
4a73cb96c1
fix: Fix view-not-found race condition in C++ code (#511)
* Add custom `onViewReady` event to get layout

`componentDidMount` is async, so the native view _might_ not exist yet causing a race condition in the `setFrameProcessor` code.

This PR fixes this by calling `setFrameProcessor` only after the native view has actually mounted, and to ensure that I created a custom event that fires at that point.

* Update CameraView.swift
2021-10-11 18:27:23 +02:00
Marc Rousavy
ad5e131f6a
feat: frameProcessorFps="auto" and automatic performance suggestions (throttle or increase FPS) (#393)
* Add `onFrameProcessorPerformanceSuggestionAvailable` and make `frameProcessorFps` support `auto`

* Implement performance suggestion and auto-adjusting

* Fix FPS setting, evaluate correctly

* Floor suggested FPS

* Remove `console.log` for frame drop warnings.

* Swift format

* Use `30` magic number

* only call if FPS is different

* Update CameraView.swift

* Implement Android 1/2

* Cleanup

* Update `frameProcessorFps` if available

* Optimize `FrameProcessorPerformanceDataCollector` initialization

* Cache call

* Set frameProcessorFps directly (Kotlin setter)

* Don't suggest if same value

* Call suggestion every second

* reset time on set

* Always store 15 last samples

* reset counter too

* Update FrameProcessorPerformanceDataCollector.swift

* Update CameraView+RecordVideo.swift

* Update CameraView.kt

* iOS: Redesign evaluation

* Update CameraView+RecordVideo.swift

* Android: Redesign evaluation

* Update CameraView.kt

* Update REA to latest alpha and install RNScreens

* Fix frameProcessorFps updating
2021-09-06 16:27:16 +02:00
Marc Rousavy
4b4ea0ff33
fix: Fix UI Thread race condition in setFrameProcessor(...) (#265)
* fix: Fix UI Thread race condition in `setFrameProcessor(...)`

* Revert "fix: Fix UI Thread race condition in `setFrameProcessor(...)`"

This reverts commit 9c524e123cff6843d7d11db602a5027d1bb06b4b.

* Use `setImmediate` to call `setFrameProcessor(...)`

* Fix frame processor order of applying

* Add `enableFrameProcessor` prop that defines if a FP is added

* rename constant

* Implement `enableFrameProcessor` prop for Android and make `frameProcessorFps` faster

* link to troubleshooting guide

* Update TROUBLESHOOTING.mdx

* Add logs for use-cases

* fix log

* set initial frame processor in `onLayout` instead of `componentDidMount`
2021-07-12 15:16:03 +02:00
Marc Rousavy
9ea158ad8f
chore: Move to /mrousavy/ (#224)
* rename 1/n

* 2

* 3

* fix indent
2021-06-21 22:42:46 +02:00
Marc Rousavy
0e606affce
feat: High quality mode (enableHighQualityPhotos) (#194)
* feat: High Quality photo capture

* prepare photo output for re-used settings

* use high quality captures

* Remove `enableVirtualDeviceFusion` as that is enabled by default

* Clean up configuration, remove default

* format

* Update CameraViewManager.kt

* rename

* Update CameraProps.ts

* Fix overriding `photoSettings`

* Update CameraView+TakePhoto.swift

* Update CameraView+TakePhoto.swift
2021-06-10 13:49:34 +02:00
Marc Rousavy
72a1fad78e
feat: Separate usecases (decouple microphone, video, photo) (#168)
* Add props

* add props (iOS)

* Add use-cases conditionally

* Update CameraView+RecordVideo.swift

* Update RecordingSession.swift

* reconfigure on change

* Throw correct errors

* Check for audio permission

* Move `#if` outward

* Throw appropriate errors

* Update CameraView+RecordVideo.swift

* fix Splashscreen

* Dynamic filePath

* Fix video extension

* add `avci` and `m4v` file types

* Fix RecordVideo errors

* Fix audio setup

* Enable `photo`, `video` and `audio`

* Check for `video={true}` in frameProcessor

* format

* Remove unused DispatchQueue

* Update docs

* Add `supportsPhotoAndVideoCapture`

* Fix view manager

* Fix error not being propagated

* Catch normal errors too

* Update DEVICES.mdx

* Update CAPTURING.mdx

* Update classdocs
2021-06-07 13:08:40 +02:00
Marc Rousavy
0b5d277514
feat: Video Stabilization (#160)
* Set video stabilization mode

* Fix video stabilization below iOS 13

* swift format
2021-06-03 15:42:02 +02:00
Marc Rousavy
71730a73ef
fix: Fix AVAudioSession not allowing background music playback (#155)
* Set category always if different

* rename org

* Fix video format sorting

* fix format filtering

* Update AVAudioSession+setCategoryIfNotSet.swift

* upgrade all dependencies

* Also run dependabot for JS codebase

* Update MediaPage.tsx

* Use typescript 4.2.4

* Also run TS in check-all

* Downgrade typescript to 4.2.3

* f

* recreate lockfiles

* docs: Revert package.json changes

* revert all package.json changes

* Update Podfile.lock

* bump all dependencies, pin typescript to 4.2.4

* Downgrade react-native-navigation for now

* upgrade to later snapshot

* Update yarn.lock

* remove yeet
2021-06-01 13:07:57 +02:00
Marc Rousavy
b6a67d5ced
feature: Frame Processors (iOS) (#2)
* Clean up Frame Processor

* Create FrameProcessorHolder

* Create FrameProcessorDelegate in ObjC++

* Move frame processor to FrameProcessorDelegate

* Decorate runtime, check for null

* Update FrameProcessorDelegate.mm

* Cleanup FrameProcessorBindings.mm

* Fix RuntimeDecorator.h import

* Update FrameProcessorDelegate.mm

* "React" -> "React Helper" to avoid confusion

* Rename folders again

* Fix podspec flattening a lot of headers, causing REA nameclash

* Fix header imports to avoid REA naming collision

* Lazily initialize jsi::Runtime on DispatchQueue

* Install frame processor bindings from Swift

* First try to call jsi::Function (frame processor) 👀

* Call viewForReactTag on RCT main thread

* Fix bridge accessing

* Add more logs

* Update CameraViewManager.swift

* Add more TODOs

* Re-indent .cpp files

* Fix RCTTurboModule import podspec

* Remove unnecessary include check for swift umbrella header

* Merge branch 'main' into frame-processors

* Docs: use static width for images (283)

* Create validate-cpp.yml

* Update a lot of packages to latest

* Set SWIFT_VERSION to 5.2 in podspec

* Create clean.sh

* Delete unused C++ files

* podspec: Remove CLANG_CXX_LANGUAGE_STANDARD and OTHER_CFLAGS

* Update pod lockfiles

* Regenerate lockfiles

* Remove IOSLogger

* Use NSLog

* Create FrameProcessorManager (inherits from REA RuntimeManager)

* Create reanimated::RuntimeManager shared_ptr

* Re-integrate pods

* Add react-native-reanimated >=2 peerDependency

* Add metro-config

* blacklist -> exclusionList

* Try to call worklet

* Fix jsi::Value* initializer

* Call ShareableValue::adapt (makeShareable) with React/JS Runtime

* Add null-checks

* Lift runtime manager creation out of delegate, into bindings

* Remove debug statement

* Make RuntimeManager unique_ptr

* Set _FRAME_PROCESSOR

* Extract convertJSIFunctionToFrameProcessorCallback

* Print frame

* Merge branch 'main' into frame-processors

* Reformat Swift code

* Install reanimated from npm again

* Re-integrate Pods

* Dependabot: Also scan example/ and docs/

* Update validate-cpp.yml

* Create FrameProcessorUtils

* Create Frame.h

* Abstract HostObject creation away

* Fix types

* Fix frame processor call

* Add todo

* Update lockfiles

* Add C++ contributing instructions

* Update CONTRIBUTING.md

* Add android/src/main/cpp to cpplint

* Update cpplint.sh

* Fix a few cpplint errors

* Fix globals

* Fix a few more cpplint errors

* Update App.tsx

* Update AndroidLogger.cpp

* Format

* Fix cpplint script (check-cpp)

* Try to simplify frame processor

* y

* Update FrameProcessorUtils.mm

* Update FrameProcessorBindings.mm

* Update CameraView.swift

* Update CameraViewManager.m

* Restructure everything

* fix

* Fix `@objc` export (make public)

* Refactor installFrameProcessorBindings into FrameProcessorRuntimeManager

* Add swift RCTBridge.runOnJS helper

* Fix run(onJS)

* Add pragma once

* Add `&self` to lambda

* Update FrameProcessorRuntimeManager.mm

* reorder imports

* Fix imports

* forward declare

* Rename extension

* Destroy buffer after execution

* Add FrameProcessorPluginRegistry base

* Merge branch 'main' into frame-processors

* Add frameProcessor to types

* Update Camera.tsx

* Fix rebase merge

* Remove movieOutput

* Use `useFrameProcessor`

* Fix bad merge

* Add additional ESLint rules

* Update lockfiles

* Update CameraViewManager.m

* Add support for V8 runtime

* Add frame processor plugins API

* Print plugin invoke

* Fix React Utils in podspec

* Fix runOnJS swift name

* Remove invalid redecl of `captureSession`

* Use REA 2.1.0 which includes all my big PRs 🎉

* Update validate-cpp.yml

* Update Podfile.lock

* Remove Flipper

* Fix dereferencing

* Capture `self` by value. Fucking hell, what a dumb mistake.

* Override a few HostObject functions

* Expose isReady, width, height, bytesPerRow and planesCount

* use hook again

* Expose property names

* FrameProcessor -> Frame

* Update CameraView+RecordVideo.swift

* Add Swift support for Frame Processors Plugins

* Add macros for plugin installation

* Add ObjC frame processor plugin

* Correctly install frame processor plugins

* Don't require custom name for macro

* Check if plugin already exists

* Implement QR Code Frame Processor Plugin in Swift

* Adjust ObjC style frame processor macro

* optimize

* Add `frameProcessorFrameDropRate`

* Fix types

* Only log once

* Log if it executes slowly

* Implement `frameProcessorFps`

* Implement manual encoded video recordings

* Use recommended video settings

* Add fileType types

* Ignore if input is not ready for media data

* Add completion handler

* Add audio buffer sampling

* Init only for video frame

* use AVAssetWriterInputPixelBufferAdaptor

* Remove AVAssetWriterInputPixelBufferAdaptor

* Rotate VideoWriter

* Always assume portrait orientation

* Update RecordingSession.swift

* Use a separate Queue for Audio

* Format Swift

* Update CameraView+RecordVideo.swift

* Use `videoQueue` instead of `cameraQueue`

* Move example plugins to example app

* Fix hardcoded name in plugin macro

* QRFrame... -> QRCodeFrame...

* Update FrameProcessorPlugin.h

* Add example frame processors to JS base

* Update QRCodeFrameProcessorPluginSwift.m

* Add docs to create FP Plugins

* Update FRAME_PROCESSORS_CREATE.mdx

* Update FRAME_PROCESSORS_CREATE.mdx

* Use `AVAssetWriterInputPixelBufferAdaptor` for efficient pixel buffer recycling

* Add customizable `pixelFormat`

* Use native format if available

* Update project.pbxproj

* Set video width and height as source-pixel-buffer attributes

* Catch

* Update App.tsx

* Don't explicitly set video dimensions, let CVPixelBufferPool handle it

* Add a few logs

* Cleanup

* Update CameraView+RecordVideo.swift

* Eagerly initialize asset writer to fix stutter at first frame

* Use `cameraQueue` DispatchQueue to not block CaptureDataOutputDelegate

* Fix duration calculation

* cleanup

* Cleanup

* Swiftformat

* Return available video codecs

* Only show frame drop notification for video output

* Remove photo and video codec functionality

It was too much complexity and probably never used anyways.

* Revert all android related changes for now

* Cleanup

* Remove unused header

* Update AVAssetWriter.Status+descriptor.swift

* Only call Frame Processor for Video Frames

* Fix `if`

* Add support for Frame Processor plugin parameters/arguments

* Fix arg support

* Move to JSIUtils.mm

* Update JSIUtils.h

* Update FRAME_PROCESSORS_CREATE.mdx

* Update FRAME_PROCESSORS_CREATE.mdx

* Upgrade packages for docs/

* fix docs

* Rename

* highlight lines

* docs

* community plugins

* Update FRAME_PROCESSOR_CREATE_FINAL.mdx

* Update FRAME_PROCESSOR_PLUGIN_LIST.mdx

* Update FRAME_PROCESSOR_PLUGIN_LIST.mdx

* Update dependencies (1/2)

* Update dependencies (2/2)

* Update Gemfile.lock

* add FP docs

* Update README.md

* Make `lastFrameProcessor` private

* add `frameProcessor` docs

* fix docs

* adjust docs

* Update DEVICES.mdx

* fix

* s

* Add logs demo

* add metro restart note

* Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx

* Mirror video device

* Update AVCaptureVideoDataOutput+mirror.swift

* Create .swift-version

* Enable whole module optimization

* Fix recording mirrored video

* Swift format

* Clean dictionary on `markInvalid`

* Fix cleanup

* Add docs for disabling frame processors

* Update project.pbxproj

* Revert "Update project.pbxproj"

This reverts commit e67861e51b88b4888a6940e2d20388f3044211d0.

* Log frame drop reason

* Format

* add more samples

* Add clang-format

* also check .mm

* Revert "also check .mm"

This reverts commit 8b9d5e2c29866b05909530d104f6633d6c49eadd.

* Revert "Add clang-format"

This reverts commit 7643ac808e0fc34567ea1f814e73d84955381636.

* Use `kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange` as default

* Read matching video attributes from videoSettings

* Add TODO

* Swiftformat

* Conditionally disable frame processors

* Assert if trying to use frame processors when disabled

* Add frame-processors demo gif

* Allow disabling frame processors via `VISION_CAMERA_DISABLE_FRAME_PROCESSORS`

* Update FrameProcessorRuntimeManager.mm

* Update FRAME_PROCESSORS.mdx

* Update project.pbxproj

* Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
2021-05-06 14:11:55 +02:00
Marc Rousavy
7c33839e36
Reformat (#116)
* Reformat

* Prettier: Print Width 140

* SwiftFormat: Disable `organizeDeclarations`

* React Helpers -> React Utils

* Use bundle exec for pods

* Disable Hermes in Example

* Create clean.sh

* Update package.json

* Re-generate lockfiles

* Add bundle install step to bootstrap
2021-03-31 15:43:29 +02:00
Marc Rousavy
25b10b7106 Remove scannable codes stuff 2021-03-31 14:39:17 +02:00
Marc Rousavy
00c8970366 Add iOS 2021-02-19 16:28:05 +01:00