- save initialization and data chunks as individual files
- ChunkType identifies chunks as initialization or data chunks
- add onChunkReady callback to ChunkedRecorder
* fix: Fix double configuration on device change
Fixes a situation that happened on every device change (or initial mount) where the device was configured after the session, separately, instead of just all at once causing an additonal delay/flicker of the prevjew.
* Try?
* Format
* Update CameraSession.swift
* Use `defer`
* Throw `.device`
* feat: Implement `focus()` on Android
* Throw if not supported
* Do focus in example
* Format
* fix: Properly convert layer point to camera coordinates
* Fix
* Set trigger back to IDLE
* Fix rotation maybe?
* Rotated by
* fix: Fix display point calculation
* Try other
* Invoke `capture` callback on same thread
* Center metering rectangle
* Reset AF Trigger to IDLE
* Reset it to it's default AF mode again, i dont even know anymore
* Update CameraPage.tsx
* Format
* Apply options to repeating
* Set
* Use scene mode
* Update CameraPage.tsx
* Update CameraDeviceDetails.kt
* It fucking works
* Update PersistentCameraCaptureSession.kt
* Update PersistentCameraCaptureSession.kt
* Update PersistentCameraCaptureSession.kt
* Create CameraCaptureSession+setRepeatingRequestAndWait.kt
* Oh my god it works
* Also focus AE
* Cancel reset request
* Rename to AF
* Format
* Update PersistentCameraCaptureSession.kt
* feat: Use JSI's `ArrayBuffer` instead of `TypedArray`
* fix: Fix move memory
* feat: Implement iOS
* Format
* Update JSIJNIConversion.cpp
* fix: Fix Android `toArrayBuffer` and other
* Catch FP call errors
* Update return type
* Use `CPU_READ_OFTEN` flag as well
* CPU flag
* Run destructors under `jni::ThreadScope`
* Update FrameProcessorPluginHostObject.cpp
* fix: Fix `toArrayBuffer()` crash
* Update Frame.ts
* feat: Create `TypedArray` class for Frame Processor Plugins
* Type
* feat: Pass `VisionCameraProxy` along (BREAKING)
* feat: Finish implementation
* Log a bit
* feat: Successfully convert JSI <> JNI buffers
* Wrap buffer
* fix: Fix using wrong Runtime
* feat: Add docs
* add zero copy example
* Format C++
* Create iOS base
* feat: Finish iOS implementation
* chore: Format
* fix: Use `NSData` instead of `NSMutableData`
* Format
* fix: Fix build when Frame Processors are disabled
* chore: Rename `TypedArray` to `SharedArray`
* fix: Fix Swift typings for Array
* Remove a few default inits
* fix: Fix Android build
* fix: Use `NSInteger`
* Update SharedArray.mm
* fix: Expose bytes directly on iOS (NSData was immutable)
* feat: Re-throw error on JS side instead of just logging on native side
* fix: Fix proxy
* fix: Fix app crash by only logging error
* fix: Use `global.ErrorUtils` (from reanimated)
* fix: Fix multi-Thread access on Java
* fix: Thread-lock access on iOS as well
* whoops add missing header impl
* Update Podfile.lock
* fix: Don't use `CFGetRetainCount`
* fix: Lock access on iOS as well
* C++ format
* More detailed error
* chore: Move getters into `Frame`
* Format c++
* Use enum `orientation` again
* format
* fix: Synchronize `isValid` on Java
* Also log pixelformat
* feat: Use Java enums in C++
* Format C++
* fix: Use `bitRate` multiplier instead of setting it to an absolute value
* Pass override
* Format
* Rename
* feat: Also implement Android
* fix: Log Mbps properly
* fix: Up-/Down-scale bit-rate if different options
* fix: Parse in Manager
* Update RecordingSession+getRecommendedBitRate.kt