* feat: Use JSI's `ArrayBuffer` instead of `TypedArray`
* fix: Fix move memory
* feat: Implement iOS
* Format
* Update JSIJNIConversion.cpp
* fix: Fix Android `toArrayBuffer` and other
* Catch FP call errors
* Update return type
* Use `CPU_READ_OFTEN` flag as well
* CPU flag
* Run destructors under `jni::ThreadScope`
* Update FrameProcessorPluginHostObject.cpp
* fix: Fix `toArrayBuffer()` crash
* Update Frame.ts
* feat: Create `TypedArray` class for Frame Processor Plugins
* Type
* feat: Pass `VisionCameraProxy` along (BREAKING)
* feat: Finish implementation
* Log a bit
* feat: Successfully convert JSI <> JNI buffers
* Wrap buffer
* fix: Fix using wrong Runtime
* feat: Add docs
* add zero copy example
* Format C++
* Create iOS base
* feat: Finish iOS implementation
* chore: Format
* fix: Use `NSData` instead of `NSMutableData`
* Format
* fix: Fix build when Frame Processors are disabled
* chore: Rename `TypedArray` to `SharedArray`
* fix: Fix Swift typings for Array
* Remove a few default inits
* fix: Fix Android build
* fix: Use `NSInteger`
* Update SharedArray.mm
* fix: Expose bytes directly on iOS (NSData was immutable)
in VisionCamera v1 & v2 there were two ObjC macros that were helping
in creation/registration of Frame Processors, but these were removed with
v3
This PR reintroduces such macros, which will not only make FP development
easier, but also it will also fix issues people had with registration of
Swift Frame Processors (+load vs +initialize issues)
Docs were also updated to reflect that the macros should be used to
correctly initialize and register ObjC/Swift Frame Processors