* fix: Use `bitRate` multiplier instead of setting it to an absolute value
* Pass override
* Format
* Rename
* feat: Also implement Android
* fix: Log Mbps properly
* fix: Up-/Down-scale bit-rate if different options
* fix: Parse in Manager
* Update RecordingSession+getRecommendedBitRate.kt
* fix: Fully synchronize `RecordingSession` to account for late Frames
* Restructure Code
* Update RecordingSession.swift
* Fix last audio timestamp not being used
* fix: Remove `capture/aborted` error
* Update RecordingSession.swift
* Don't log for every Frame
* Format
* fix: Add more logs
* perf: Init audio AVAssetWriter in parallel
* chore: Log Audio Session activation
* perf: Init Audio Session asynchronously
* chore: Log when category changed
* fix: Revert lazy audio initialization
* Update Podfile.lock
* Pass `sourceFormatHint` to video and audio AVAssetWriter
* fix: Remove `sourceFormatHint` from Video Asset Writer
* Use default options for Audio Asset Writer
* Update Podfile.lock
* Revert "Use default options for Audio Asset Writer"
This reverts commit e575a14c5342ddc7f9db557d5e3915328ed9e798.
* Add time logs
* fix: Don't synchronize audio buffers, they are already in sync
* shouldOptimizeForNetworkUse = false
* fix: Only update `latestTimestamp` once video buffer has been written
* perf: Use `AVAssetWriterInput` instead of `AVAssetWriterInputPixelBufferAdaptor`
* fix: Fix Audio not being synchronized with Video
* Remove logs add comments
* Format
* feat: Set `.videoRecording` AVAudioSession mode
* Refactor `startRecording()` a bit
* Format
* chore: Throw error directly instead of double-checking
* fix: Close `CameraSession` if the View is removed
* fix: Use ViewManager's `onDropViewInstance` instead
* fix: Only stop repeating if we have a session
* fix: Reset `configuration` on `close()`
* feat: Split `videoHdr` and `photoHdr` into two settings
* fix: Rename all `hdr`
* fix: Fix HDR on Android
* Update CameraDeviceDetails.kt
* Update CameraDeviceDetails.kt
* fix: Correctly configure `pixelFormat` AFTER `format`
* Update CameraSession+Configuration.swift
* fix: Also after format changed
* Android & TypeScript part of scanned code corner points. Scanned frame dimensions also included in callback. #2076
* TS fix. #2076
* Implement iOS parts of code scanner corner points with additional scanned frame data.
* Add example page for code scanning
* Use Point type from Point.ts
* Update package/src/CodeScanner.ts
Add parameters description to CodeScanner callback.
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Update package/src/CodeScanner.ts
More expressive description for CodeScannerFrame.
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Update package/src/CodeScanner.ts
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Update package/src/CodeScanner.ts
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Update package/ios/Core/CameraSession+CodeScanner.swift
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Update package/ios/Core/CameraSession+CodeScanner.swift
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* Remove default values from CodeSCannerFrame
* Linting
* Multiply code corner points in swift
---------
Co-authored-by: stemy <balazs.stemler@metrix.co.hu>
Co-authored-by: Zoli <iamzozo@metrix.co.hu>
Co-authored-by: Marc Rousavy <marcrousavy@hotmail.com>
* fix: set correct namespace in build.gradle
* chore: refactor Android project for compatibility with multiple Gradle versions
---------
Co-authored-by: Marc Rousavy <me@mrousavy.com>
Also changed the namespace in the build gradle to
not be com.mrousavy.camera.example - this would
crash when using dex in release mode on android.
Changed to `com.mrousavy.camera`.
Implements a semi-working version of flash photo capture for Android.
This isn't properly implemented because a proper implementation requires a fully custom precapture sequence that enables the torch, then waits for AE/AF to adjust, lock AE/AF, then capture with a single torch burst, and then turn the torch off again. This is quite complex, that's why the feature request #1890 is marked at $3,000.
For now, this is a simple flash burst which _sometimes works_, _sometimes not_ - highly depends on the device.
If anyone wants true working flash capture, sponsor in #1890.
* feat: Create base for `CameraConfiguration` diff
* Fix
* Write three configure methods
* Build?
* MOre
* Update CameraView+RecordVideo.kt
* Fix errors
* Update CameraDeviceDetails.kt
* Update CameraSession.kt
* Auto-resize Preview View
* More
* Make it work? idk
* Format
* Call `configure` under mutex, and change isActive
* fix: Make Outputs comparable
* fix: Make CodeScanner comparable
* Format
* fix: Update outputs after reconfiguring
* Update CameraPage.tsx
* fix: Close CaptureSession before
in VisionCamera v1 & v2 there were two ObjC macros that were helping
in creation/registration of Frame Processors, but these were removed with
v3
This PR reintroduces such macros, which will not only make FP development
easier, but also it will also fix issues people had with registration of
Swift Frame Processors (+load vs +initialize issues)
Docs were also updated to reflect that the macros should be used to
correctly initialize and register ObjC/Swift Frame Processors
* fix: Fix `torch` not working on iOS
* Format
* fix: Use `withSessionLock` and `withDeviceLock`
* Update CameraSession.swift
* Update RecordingSession.swift
Moves everything Camera related into `core/` / `Core/` so that it is better encapsulated from React Native.
Benefits:
1. Code is much better organized. Should be easier for collaborators now, and cleaner codebase for me.
2. Locking is fully atomically as you can now only configure the session through a lock/Mutex which is batch-overridable
* On iOS, this makes Camera startup time **MUCH** faster, I measured speedups from **1.5 seconds** to only **240 milliseconds** since we only lock/commit once! 🚀
* On Android, this fixes a few out-of-sync/concurrency issues like "Capture Request contains unconfigured Input/Output Surface!" since it is now a single lock-operation! 💪
3. It is easier to integrate VisionCamera outside of React Native (e.g. Native iOS Apps, NativeScript, Flutter, etc)
With this PR, VisionCamera V3 is up to **7x** faster than V2