Marc Rousavy
|
375e894038
|
feat: Complete iOS Codebase rewrite (#1647)
* Make Frame Processors an extra subspec
* Update VisionCamera.podspec
* Make optional
* Make VisionCamera compile without Skia
* Fix
* Add skia again
* Update VisionCamera.podspec
* Make VisionCamera build without Frame Processors
* Rename error to `system/frame-processors-unavailable`
* Fix Frame Processor returning early
* Remove `preset`, FP partial rewrite
* Only warn on frame drop
* Fix wrong queue
* fix: Run on CameraQueue again
* Update CameraView.swift
* fix: Activate audio session asynchronously on audio queue
* Update CameraView+RecordVideo.swift
* Update PreviewView.h
* Cleanups
* Cleanup
* fix cast
* feat: Add LiDAR Depth Camera support
* Upgrade Ruby
* Add vector icons type
* Update Gemfile.lock
* fix: Stop queues on deinit
* Also load `builtInTrueDepthCamera`
* Update CameraViewManager.swift
* Update SkImageHelpers.mm
* Extract FrameProcessorCallback to FrameProcessor
Holds more context now :)
* Rename to .m
* fix: Add `RCTLog` import
* Create SkiaFrameProcessor
* Update CameraBridge.h
* Call Frame Processor
* Fix defines
* fix: Allow deleting callback funcs
* fix Skia build
* batch
* Just call `setSkiaFrameProcessor`
* Rewrite in Swift
* Pass `SkiaRenderer`
* Fix Import
* Move `PreviewView` to Swift
* Fix Layer
* Set Skia Canvas to Frame Host Object
* Make `DrawableFrameHostObject` subclass
* Fix TS types
* Use same MTLDevice and apply scale
* Make getter
* Extract `setTorch` and `Preview`
* fix: Fix nil metal device
* Don't wait for session stop in deinit
* Use main pixel ratio
* Use unique_ptr for Render Contexts
* fix: Fix SkiaPreviewDisplayLink broken after deinit
* inline `getTextureCache`
* Update CameraPage.tsx
* chore: Format iOS
* perf: Allow MTLLayer to be optimized for only frame buffers
* Add RN Video types
* fix: Fix Frame Processors if guard
* Find nodeModules recursively
* Create `Frame.isDrawable`
* Add `cocoapods-check` dependency
|
2023-07-20 15:30:04 +02:00 |
|