Marc Rousavy
03b57a7d27
feat: Use clang-format to keep the C++ codebase clean ( #1741 )
...
* Use clang-format
* Create .clang-format
* Update .clang-format
* Update .clang-format
* Update .clang-format
* Only search in cpp dirs
* Update clang-format.sh
* Update .clang-format
* Update .clang-format
* Update .clang-format
* Format C++ code!
* Use version 16
* Update clang-format.sh
* Remove Shaders.ts
* fix: Lint Swift
2023-09-01 12:58:32 +02:00
Marc Rousavy
375e894038
feat: Complete iOS Codebase rewrite ( #1647 )
...
* Make Frame Processors an extra subspec
* Update VisionCamera.podspec
* Make optional
* Make VisionCamera compile without Skia
* Fix
* Add skia again
* Update VisionCamera.podspec
* Make VisionCamera build without Frame Processors
* Rename error to `system/frame-processors-unavailable`
* Fix Frame Processor returning early
* Remove `preset`, FP partial rewrite
* Only warn on frame drop
* Fix wrong queue
* fix: Run on CameraQueue again
* Update CameraView.swift
* fix: Activate audio session asynchronously on audio queue
* Update CameraView+RecordVideo.swift
* Update PreviewView.h
* Cleanups
* Cleanup
* fix cast
* feat: Add LiDAR Depth Camera support
* Upgrade Ruby
* Add vector icons type
* Update Gemfile.lock
* fix: Stop queues on deinit
* Also load `builtInTrueDepthCamera`
* Update CameraViewManager.swift
* Update SkImageHelpers.mm
* Extract FrameProcessorCallback to FrameProcessor
Holds more context now :)
* Rename to .m
* fix: Add `RCTLog` import
* Create SkiaFrameProcessor
* Update CameraBridge.h
* Call Frame Processor
* Fix defines
* fix: Allow deleting callback funcs
* fix Skia build
* batch
* Just call `setSkiaFrameProcessor`
* Rewrite in Swift
* Pass `SkiaRenderer`
* Fix Import
* Move `PreviewView` to Swift
* Fix Layer
* Set Skia Canvas to Frame Host Object
* Make `DrawableFrameHostObject` subclass
* Fix TS types
* Use same MTLDevice and apply scale
* Make getter
* Extract `setTorch` and `Preview`
* fix: Fix nil metal device
* Don't wait for session stop in deinit
* Use main pixel ratio
* Use unique_ptr for Render Contexts
* fix: Fix SkiaPreviewDisplayLink broken after deinit
* inline `getTextureCache`
* Update CameraPage.tsx
* chore: Format iOS
* perf: Allow MTLLayer to be optimized for only frame buffers
* Add RN Video types
* fix: Fix Frame Processors if guard
* Find nodeModules recursively
* Create `Frame.isDrawable`
* Add `cocoapods-check` dependency
2023-07-20 15:30:04 +02:00
Marc Rousavy
12f850c8e1
feat: Draw onto Frame
as if it was a Skia Canvas ( #1479 )
...
* Create Shaders.ts
* Add `previewType` and `enableFpsGraph`
* Add RN Skia native dependency
* Add Skia Preview View on iOS
* Pass 1
* Update FrameHostObject.mm
* Wrap Canvas
* Lockfiles
* fix: Fix stuff
* chore: Upgrade RNWorklets
* Add `previewType` to set the Preview
* feat: Add Example
* Update project.pbxproj
* `enableFpsGraph`
* Cache the `std::shared_ptr<FrameHostObject>`
* Update CameraView+RecordVideo.swift
* Update SkiaMetalCanvasProvider.mm
* Android: Integrate Skia Dependency
* fix: Use new Prefix
* Add example for rendering shader
* chore: Upgrade CameraX
* Remove KTX
* Enable `viewBinding`
* Revert "Enable `viewBinding`"
This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e.
* Revert "chore: Upgrade CameraX"
This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe.
* Remove unneeded `ProcessCameraProvider.getInstance()` call
* fix: Add REA hotfix patch
* fix: Fix FrameHostObject dead in runAsync
* fix: Make `runAsync` run truly async by dropping new Frames while executing
* chore: Upgrade RN Worklets to latest
* chore: Upgrade RN Skia
* Revert "Remove KTX"
This reverts commit 253f586633f7af2da992d2279fc206dc62597129.
* Make Skia optional in CMake
* Fix import
* Update CMakeLists.txt
* Update build.gradle
* Update CameraView.kt
* Update CameraView.kt
* Update CameraView.kt
* Update Shaders.ts
* Center Blur
* chore: Upgrade RN Worklets
* feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487 )
* feat: Implement `orientation` and `isMirrored` on Frame
* feat: Add `toArrayBuffer()` func
* perf: Do faster buffer copy
* feat: Implement `toArrayBuffer()` on Android
* feat: Add `orientation` and `isMirrored` to Android
* feat: Add `timestamp` to Frame
* Update Frame.ts
* Update JImageProxy.h
* Update FrameHostObject.cpp
* Update FrameHostObject.cpp
* Update CameraPage.tsx
* fix: Format Swift
2023-02-21 15:00:48 +01:00
Marc Rousavy
30b56153db
feat: Sync Frame Processors (plus runAsync
and runAtTargetFps
) ( #1472 )
...
Before, Frame Processors ran on a separate Thread.
After, Frame Processors run fully synchronous and always at the same FPS as the Camera.
Two new functions have been introduced:
* `runAtTargetFps(fps: number, func: () => void)`: Runs the given code as often as the given `fps`, effectively throttling it's calls.
* `runAsync(frame: Frame, func: () => void)`: Runs the given function on a separate Thread for Frame Processing. A strong reference to the Frame is held as long as the function takes to execute.
You can use `runAtTargetFps` to throttle calls to a specific API (e.g. if your Camera is running at 60 FPS, but you only want to run face detection at ~25 FPS, use `runAtTargetFps(25, ...)`.)
You can use `runAsync` to run a heavy algorithm asynchronous, so that the Camera is not blocked while your algorithm runs. This is useful if your main sync processor draws something, and your async processor is doing some image analysis on the side.
You can also combine both functions.
Examples:
```js
const frameProcessor = useFrameProcessor((frame) => {
'worklet'
console.log("I'm running at 60 FPS!")
}, [])
```
```js
const frameProcessor = useFrameProcessor((frame) => {
'worklet'
console.log("I'm running at 60 FPS!")
runAtTargetFps(10, () => {
'worklet'
console.log("I'm running at 10 FPS!")
})
}, [])
```
```js
const frameProcessor = useFrameProcessor((frame) => {
'worklet'
console.log("I'm running at 60 FPS!")
runAsync(frame, () => {
'worklet'
console.log("I'm running on another Thread, I can block for longer!")
})
}, [])
```
```js
const frameProcessor = useFrameProcessor((frame) => {
'worklet'
console.log("I'm running at 60 FPS!")
runAtTargetFps(10, () => {
'worklet'
runAsync(frame, () => {
'worklet'
console.log("I'm running on another Thread at 10 FPS, I can block for longer!")
})
})
}, [])
```
2023-02-15 16:47:09 +01:00
Marc Rousavy
be5ec69b02
feat: Make Reanimated optional (disable Frame Processors if REA v2 is not installed) ( #412 )
...
* Fix building iOS without Reanimated
* Conditionally compile Frame Processors (gradle)
* Conditionally use externalNativeBuild
* Remove Reanimated import
* fix: Conditionally load REA/VisionCamera libraries
* fix: Add disable FP to docs
* fix: Fix dummy placeholder for Scheduler.mm
* fix: Fix dummy `Scheduler` declaration
* fix: Only init `CameraView` C++ side if frame processors are enabled
* fix: Install JSI Bindings on Frame Processor Manager ctor
* fix: Wrong conditional
* whoops
2022-01-02 17:35:26 +01:00
Marc Rousavy
90f2a1ef7d
fix: Fix close
being called on a collected reference (enforce alias_ref
) ( #379 )
...
* fix: Fix `close` being called on a collected reference (enforce `alias_ref`)
* Remove `~FrameHostObject` on iOS too
2021-08-20 16:05:02 +02:00
Marc Rousavy
fa5f5c0cab
feat: Implement Frame.close()
( #229 )
...
* Implement `Frame.close()`
* close frame in dtor
* Update JImageProxyHostObject.cpp
* fix close
* Check if closed
* remove a few logs
* r
* fix `isValid` and `isReady`
* Add JImage
* Release JNI frame ref on destroy
* fix pod setup
* Fix isValid call
* Fix `close` not returning a function
* throw error if closed twice
* iOS: Schedule `console.error` call on JS thread
* Android: Log Frame Processor Error to JS
* fix syntax
* Check if valid `toString()`
* Update Frame.ts
* Remove `isReady`
* Fix JImage accessors
* remove `JImage` C++ sources
* Throw error if accessing props on closed Frame
* Delete `JImage.h`
2021-07-06 10:08:44 +02:00
Marc Rousavy
68a716b506
feat: native Frame
type to provide Orientation ( #186 )
...
* Use Frame.h
* Add orientation
* Determine buffer orientation
* Replace plugins
* fix calls
* Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx
* Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx
* format
* Update CameraPage.tsx
* Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx
* Add links to docs
* Use `.` syntax
* Make properties `readonly`
* Fix `@synthesize` backing store
2021-06-09 10:57:05 +02:00
Marc Rousavy
4038db2e28
feat: Frame Processors: Allow returning Frame
s (support for resize and other frame manipulations) ( #185 )
...
* batch
* Init Frame as box
* Use ObjC syntax
* Fix access
* Revert "Fix access"
This reverts commit 7de09e52739d4c2b53f485d5ed696f1665fa5737.
* Revert "Use ObjC syntax"
This reverts commit e33f05ae8451cc4ee24af41d14dc76a57c157554.
* Revert "Init Frame as box"
This reverts commit 5adafb6109bfbf7fddb8ddc4af7d306b7b76b476.
* use holder
* convert buffer <-> jsi object
* add docs
* add more docs
* Update JSIUtils.mm
* Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
* Update CameraView+RecordVideo.swift
2021-06-08 14:20:07 +02:00
Marc Rousavy
71730a73ef
fix: Fix AVAudioSession not allowing background music playback ( #155 )
...
* Set category always if different
* rename org
* Fix video format sorting
* fix format filtering
* Update AVAudioSession+setCategoryIfNotSet.swift
* upgrade all dependencies
* Also run dependabot for JS codebase
* Update MediaPage.tsx
* Use typescript 4.2.4
* Also run TS in check-all
* Downgrade typescript to 4.2.3
* f
* recreate lockfiles
* docs: Revert package.json changes
* revert all package.json changes
* Update Podfile.lock
* bump all dependencies, pin typescript to 4.2.4
* Downgrade react-native-navigation for now
* upgrade to later snapshot
* Update yarn.lock
* remove yeet
2021-06-01 13:07:57 +02:00
Marc Rousavy
b6a67d5ced
feature: Frame Processors (iOS) ( #2 )
...
* Clean up Frame Processor
* Create FrameProcessorHolder
* Create FrameProcessorDelegate in ObjC++
* Move frame processor to FrameProcessorDelegate
* Decorate runtime, check for null
* Update FrameProcessorDelegate.mm
* Cleanup FrameProcessorBindings.mm
* Fix RuntimeDecorator.h import
* Update FrameProcessorDelegate.mm
* "React" -> "React Helper" to avoid confusion
* Rename folders again
* Fix podspec flattening a lot of headers, causing REA nameclash
* Fix header imports to avoid REA naming collision
* Lazily initialize jsi::Runtime on DispatchQueue
* Install frame processor bindings from Swift
* First try to call jsi::Function (frame processor) 👀
* Call viewForReactTag on RCT main thread
* Fix bridge accessing
* Add more logs
* Update CameraViewManager.swift
* Add more TODOs
* Re-indent .cpp files
* Fix RCTTurboModule import podspec
* Remove unnecessary include check for swift umbrella header
* Merge branch 'main' into frame-processors
* Docs: use static width for images (283)
* Create validate-cpp.yml
* Update a lot of packages to latest
* Set SWIFT_VERSION to 5.2 in podspec
* Create clean.sh
* Delete unused C++ files
* podspec: Remove CLANG_CXX_LANGUAGE_STANDARD and OTHER_CFLAGS
* Update pod lockfiles
* Regenerate lockfiles
* Remove IOSLogger
* Use NSLog
* Create FrameProcessorManager (inherits from REA RuntimeManager)
* Create reanimated::RuntimeManager shared_ptr
* Re-integrate pods
* Add react-native-reanimated >=2 peerDependency
* Add metro-config
* blacklist -> exclusionList
* Try to call worklet
* Fix jsi::Value* initializer
* Call ShareableValue::adapt (makeShareable) with React/JS Runtime
* Add null-checks
* Lift runtime manager creation out of delegate, into bindings
* Remove debug statement
* Make RuntimeManager unique_ptr
* Set _FRAME_PROCESSOR
* Extract convertJSIFunctionToFrameProcessorCallback
* Print frame
* Merge branch 'main' into frame-processors
* Reformat Swift code
* Install reanimated from npm again
* Re-integrate Pods
* Dependabot: Also scan example/ and docs/
* Update validate-cpp.yml
* Create FrameProcessorUtils
* Create Frame.h
* Abstract HostObject creation away
* Fix types
* Fix frame processor call
* Add todo
* Update lockfiles
* Add C++ contributing instructions
* Update CONTRIBUTING.md
* Add android/src/main/cpp to cpplint
* Update cpplint.sh
* Fix a few cpplint errors
* Fix globals
* Fix a few more cpplint errors
* Update App.tsx
* Update AndroidLogger.cpp
* Format
* Fix cpplint script (check-cpp)
* Try to simplify frame processor
* y
* Update FrameProcessorUtils.mm
* Update FrameProcessorBindings.mm
* Update CameraView.swift
* Update CameraViewManager.m
* Restructure everything
* fix
* Fix `@objc` export (make public)
* Refactor installFrameProcessorBindings into FrameProcessorRuntimeManager
* Add swift RCTBridge.runOnJS helper
* Fix run(onJS)
* Add pragma once
* Add `&self` to lambda
* Update FrameProcessorRuntimeManager.mm
* reorder imports
* Fix imports
* forward declare
* Rename extension
* Destroy buffer after execution
* Add FrameProcessorPluginRegistry base
* Merge branch 'main' into frame-processors
* Add frameProcessor to types
* Update Camera.tsx
* Fix rebase merge
* Remove movieOutput
* Use `useFrameProcessor`
* Fix bad merge
* Add additional ESLint rules
* Update lockfiles
* Update CameraViewManager.m
* Add support for V8 runtime
* Add frame processor plugins API
* Print plugin invoke
* Fix React Utils in podspec
* Fix runOnJS swift name
* Remove invalid redecl of `captureSession`
* Use REA 2.1.0 which includes all my big PRs 🎉
* Update validate-cpp.yml
* Update Podfile.lock
* Remove Flipper
* Fix dereferencing
* Capture `self` by value. Fucking hell, what a dumb mistake.
* Override a few HostObject functions
* Expose isReady, width, height, bytesPerRow and planesCount
* use hook again
* Expose property names
* FrameProcessor -> Frame
* Update CameraView+RecordVideo.swift
* Add Swift support for Frame Processors Plugins
* Add macros for plugin installation
* Add ObjC frame processor plugin
* Correctly install frame processor plugins
* Don't require custom name for macro
* Check if plugin already exists
* Implement QR Code Frame Processor Plugin in Swift
* Adjust ObjC style frame processor macro
* optimize
* Add `frameProcessorFrameDropRate`
* Fix types
* Only log once
* Log if it executes slowly
* Implement `frameProcessorFps`
* Implement manual encoded video recordings
* Use recommended video settings
* Add fileType types
* Ignore if input is not ready for media data
* Add completion handler
* Add audio buffer sampling
* Init only for video frame
* use AVAssetWriterInputPixelBufferAdaptor
* Remove AVAssetWriterInputPixelBufferAdaptor
* Rotate VideoWriter
* Always assume portrait orientation
* Update RecordingSession.swift
* Use a separate Queue for Audio
* Format Swift
* Update CameraView+RecordVideo.swift
* Use `videoQueue` instead of `cameraQueue`
* Move example plugins to example app
* Fix hardcoded name in plugin macro
* QRFrame... -> QRCodeFrame...
* Update FrameProcessorPlugin.h
* Add example frame processors to JS base
* Update QRCodeFrameProcessorPluginSwift.m
* Add docs to create FP Plugins
* Update FRAME_PROCESSORS_CREATE.mdx
* Update FRAME_PROCESSORS_CREATE.mdx
* Use `AVAssetWriterInputPixelBufferAdaptor` for efficient pixel buffer recycling
* Add customizable `pixelFormat`
* Use native format if available
* Update project.pbxproj
* Set video width and height as source-pixel-buffer attributes
* Catch
* Update App.tsx
* Don't explicitly set video dimensions, let CVPixelBufferPool handle it
* Add a few logs
* Cleanup
* Update CameraView+RecordVideo.swift
* Eagerly initialize asset writer to fix stutter at first frame
* Use `cameraQueue` DispatchQueue to not block CaptureDataOutputDelegate
* Fix duration calculation
* cleanup
* Cleanup
* Swiftformat
* Return available video codecs
* Only show frame drop notification for video output
* Remove photo and video codec functionality
It was too much complexity and probably never used anyways.
* Revert all android related changes for now
* Cleanup
* Remove unused header
* Update AVAssetWriter.Status+descriptor.swift
* Only call Frame Processor for Video Frames
* Fix `if`
* Add support for Frame Processor plugin parameters/arguments
* Fix arg support
* Move to JSIUtils.mm
* Update JSIUtils.h
* Update FRAME_PROCESSORS_CREATE.mdx
* Update FRAME_PROCESSORS_CREATE.mdx
* Upgrade packages for docs/
* fix docs
* Rename
* highlight lines
* docs
* community plugins
* Update FRAME_PROCESSOR_CREATE_FINAL.mdx
* Update FRAME_PROCESSOR_PLUGIN_LIST.mdx
* Update FRAME_PROCESSOR_PLUGIN_LIST.mdx
* Update dependencies (1/2)
* Update dependencies (2/2)
* Update Gemfile.lock
* add FP docs
* Update README.md
* Make `lastFrameProcessor` private
* add `frameProcessor` docs
* fix docs
* adjust docs
* Update DEVICES.mdx
* fix
* s
* Add logs demo
* add metro restart note
* Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx
* Mirror video device
* Update AVCaptureVideoDataOutput+mirror.swift
* Create .swift-version
* Enable whole module optimization
* Fix recording mirrored video
* Swift format
* Clean dictionary on `markInvalid`
* Fix cleanup
* Add docs for disabling frame processors
* Update project.pbxproj
* Revert "Update project.pbxproj"
This reverts commit e67861e51b88b4888a6940e2d20388f3044211d0.
* Log frame drop reason
* Format
* add more samples
* Add clang-format
* also check .mm
* Revert "also check .mm"
This reverts commit 8b9d5e2c29866b05909530d104f6633d6c49eadd.
* Revert "Add clang-format"
This reverts commit 7643ac808e0fc34567ea1f814e73d84955381636.
* Use `kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange` as default
* Read matching video attributes from videoSettings
* Add TODO
* Swiftformat
* Conditionally disable frame processors
* Assert if trying to use frame processors when disabled
* Add frame-processors demo gif
* Allow disabling frame processors via `VISION_CAMERA_DISABLE_FRAME_PROCESSORS`
* Update FrameProcessorRuntimeManager.mm
* Update FRAME_PROCESSORS.mdx
* Update project.pbxproj
* Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
2021-05-06 14:11:55 +02:00