Commit Graph

82 Commits

Author SHA1 Message Date
Marc Rousavy
1d12cd91cb Optimize imports 2023-08-21 14:02:20 +02:00
Marc Rousavy
1f12192baf fix: Don't error if session closes 2023-08-21 14:01:22 +02:00
Marc Rousavy
37a3548a81
feat: Full Android rewrite (CameraX -> Camera2) (#1674)
* Nuke CameraX

* fix: Run View Finder on UI Thread

* Open Camera, set up Threads

* fix init

* Mirror if needed

* Try PreviewView

* Use max resolution

* Add `hardwareLevel` property

* Check if output type is supported

* Replace `frameRateRanges` with `minFps` and `maxFps`

* Remove `isHighestPhotoQualitySupported`

* Remove `colorSpace`

The native platforms will use the best / most accurate colorSpace by default anyways.

* HDR

* Check from format

* fix

* Remove `supportsParallelVideoProcessing`

* Correctly return video/photo sizes on Android now. Finally

* Log all Device props

* Log if optimized usecase is used

* Cleanup

* Configure Camera Input only once

* Revert "Configure Camera Input only once"

This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e.

* Extract Camera configuration

* Try to reconfigure all

* Hook based

* Properly set up `CameraSession`

* Delete unused

* fix: Fix recreate when outputs change

* Update NativePreviewView.kt

* Use callback for closing

* Catch CameraAccessException

* Finally got it stable

* Remove isMirrored

* Implement `takePhoto()`

* Add ExifInterface library

* Run findViewById on UI Thread

* Add Photo Output Surface to takePhoto

* Fix Video Stabilization Modes

* Optimize Imports

* More logs

* Update CameraSession.kt

* Close Image

* Use separate Executor in CameraQueue

* Delete hooks

* Use same Thread again

* If opened, call error

* Update CameraSession.kt

* Log HW level

* fix: Don't enable Stream Use Case if it's not 100% supported

* Move some stuff

* Cleanup PhotoOutputSynchronizer

* Try just open in suspend fun

* Some synchronization fixes

* fix logs

* Update CameraDevice+createCaptureSession.kt

* Update CameraDevice+createCaptureSession.kt

* fixes

* fix: Use Snapshot Template for speed capture prio

* Use PREVIEW template for repeating request

* Use `TEMPLATE_RECORD` if video use-case is attached

* Use `isRunning` flag

* Recreate session everytime on active/inactive

* Lazily get values in capture session

* Stability

* Rebuild session if outputs change

* Set `didOutputsChange` back to false

* Capture first in lock

* Try

* kinda fix it? idk

* fix: Keep Outputs

* Refactor into single method

* Update CameraView.kt

* Use Enums for type safety

* Implement Orientation (I think)

* Move RefCount management to Java (Frame)

* Don't crash when dropping a Frame

* Prefer Devices with higher max resolution

* Prefer multi-cams

* Use FastImage for Media Page

* Return orientation in takePhoto()

* Load orientation from EXIF Data

* Add `isMirrored` props and documentation for PhotoFile

* fix: Return `not-determined` on Android

* Update CameraViewModule.kt

* chore: Upgrade packages

* fix: Fix Metro Config

* Cleanup config

* Properly mirror Images on save

* Prepare MediaRecorder

* Start/Stop MediaRecorder

* Remove `takeSnapshot()`

It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot

* Use `MediaCodec`

* Move to `VideoRecording` class

* Cleanup Snapshot

* Create `SkiaPreviewView` hybrid class

* Create OpenGL context

* Create `SkiaPreviewView`

* Fix texture creation missing context

* Draw red frame

* Somehow get it working

* Add Skia CMake setup

* Start looping

* Init OpenGL

* Refactor into `SkiaRenderer`

* Cleanup PreviewSize

* Set up

* Only re-render UI if there is a new Frame

* Preview

* Fix init

* Try rendering Preview

* Update SkiaPreviewView.kt

* Log version

* Try using Skia (fail)

* Drawwwww!!!!!!!!!! 🎉

* Use Preview Size

* Clear first

* Refactor into SkiaRenderer

* Add `previewType: "none"` on iOS

* Simplify a lot

* Draw Camera? For some reason? I have no idea anymore

* Fix OpenGL errors

* Got it kinda working again?

* Actually draw Frame woah

* Clean up code

* Cleanup

* Update on main

* Synchronize render calls

* holy shit

* Update SkiaRenderer.cpp

* Update SkiaRenderer.cpp

* Refactor

* Update SkiaRenderer.cpp

* Check for `NO_INPUT_TEXTURE`^

* Post & Wait

* Set input size

* Add Video back again

* Allow session without preview

* Convert JPEG to byte[]

* feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689)

* Try to pass YUV Buffers as Pixmaps

* Create pixmap!

* Clean up

* Render to preview

* Only render if we have an output surface

* Update SkiaRenderer.cpp

* Fix Y+U+V sampling code

* Cleanup

* Fix Semaphore 0

* Use 4:2:0 YUV again idk

* Update SkiaRenderer.h

* Set minSdk to 26

* Set surface

* Revert "Set minSdk to 26"

This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48.

* Set previewType

* feat: Video Recording with Camera2 (#1691)

* Rename

* Update CameraSession.kt

* Use `SurfaceHolder` instead of `SurfaceView` for output

* Update CameraOutputs.kt

* Update CameraSession.kt

* fix: Fix crash when Preview is null

* Check if snapshot capture is supported

* Update RecordingSession.kt

* S

* Use `MediaRecorder`

* Make audio optional

* Add Torch

* Output duration

* Update RecordingSession.kt

* Start RecordingSession

* logs

* More log

* Base for preparing pass-through Recording

* Use `ImageWriter` to append Images to the Recording Surface

* Stream PRIVATE GPU_SAMPLED_IMAGE Images

* Add flags

* Close session on stop

* Allow customizing `videoCodec` and `fileType`

* Enable Torch

* Fix Torch Mode

* Fix comparing outputs with hashCode

* Update CameraSession.kt

* Correctly pass along Frame Processor

* fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz

* Use CAMCORDER instead of MIC microphone

* Use 1 channel

* fix: Use `Orientation`

* Add `native` PixelFormat

* Update iOS to latest Skia integration

* feat: Add `pixelFormat` property to Camera

* Catch error in configureSession

* Fix JPEG format

* Clean up best match finder

* Update CameraDeviceDetails.kt

* Clamp sizes by maximum CamcorderProfile size

* Remove `getAvailableVideoCodecs`

* chore: release 3.0.0-rc.5

* Use maximum video size of RECORD as default

* Update CameraDeviceDetails.kt

* Add a todo

* Add JSON device to issue report

* Prefer `full` devices and flash

* Lock to 30 FPS on Samsung

* Implement Zoom

* Refactor

* Format -> PixelFormat

* fix: Feat `pixelFormat` -> `pixelFormats`

* Update TROUBLESHOOTING.mdx

* Format

* fix: Implement `zoom` for Photo Capture

* fix: Don't run if `isActive` is `false`

* fix: Call `examplePlugin(frame)`

* fix: Fix Flash

* fix: Use `react-native-worklets-core`!

* fix: Fix import
2023-08-21 12:50:14 +02:00
Marc Rousavy
61fd4e0474
Merge branch 'main' into v3 2023-07-31 18:27:11 +02:00
Marc Rousavy
86dd703c2b
feat: Rewrite Android C++ part (VisionCameraProxy + JFrame) (#1661)
* First Android rewrite

* Rewrite Android C++ backend

* Pass `ReadableNativeMap`, fix build error

* fix: Fix FrameProcessor init

* Make a bunch of stuff const reference to avoid copies

* Indents

* Cleanup

* indents

* docs: Update Android docs

* Update CameraView.kt

* fix: Format C++ code
2023-07-22 00:15:11 +02:00
Kody Fintak
8833ac10c3
fix: Fix Failed to parse camera Id error by ignoring non-integer cameras (#1428) 2023-03-30 11:26:03 +02:00
Marc Rousavy
0d83a13196
feat: New CameraDevice + CameraFormat detection using CameraX (#1495)
* Create CameraDevice.kt

* Create VideoStabilizationMode+String.kt

* Use CameraX Extensions

* Remove `system/no-camera-manager` error
2023-03-13 09:23:19 -04:00
Marc Rousavy
757ecb0640 docs: Deploy to https://react-native-vision-camera.com 2023-03-06 11:03:40 +01:00
Marc Rousavy
12f850c8e1
feat: Draw onto Frame as if it was a Skia Canvas (#1479)
* Create Shaders.ts

* Add `previewType` and `enableFpsGraph`

* Add RN Skia native dependency

* Add Skia Preview View on iOS

* Pass 1

* Update FrameHostObject.mm

* Wrap Canvas

* Lockfiles

* fix: Fix stuff

* chore: Upgrade RNWorklets

* Add `previewType` to set the Preview

* feat: Add Example

* Update project.pbxproj

* `enableFpsGraph`

* Cache the `std::shared_ptr<FrameHostObject>`

* Update CameraView+RecordVideo.swift

* Update SkiaMetalCanvasProvider.mm

* Android: Integrate Skia Dependency

* fix: Use new Prefix

* Add example for rendering shader

* chore: Upgrade CameraX

* Remove KTX

* Enable `viewBinding`

* Revert "Enable `viewBinding`"

This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e.

* Revert "chore: Upgrade CameraX"

This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe.

* Remove unneeded `ProcessCameraProvider.getInstance()` call

* fix: Add REA hotfix patch

* fix: Fix FrameHostObject dead in runAsync

* fix: Make `runAsync` run truly async by dropping new Frames while executing

* chore: Upgrade RN Worklets to latest

* chore: Upgrade RN Skia

* Revert "Remove KTX"

This reverts commit 253f586633f7af2da992d2279fc206dc62597129.

* Make Skia optional in CMake

* Fix import

* Update CMakeLists.txt

* Update build.gradle

* Update CameraView.kt

* Update CameraView.kt

* Update CameraView.kt

* Update Shaders.ts

* Center Blur

* chore: Upgrade RN Worklets

* feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487)

* feat: Implement `orientation` and `isMirrored` on Frame

* feat: Add `toArrayBuffer()` func

* perf: Do faster buffer copy

* feat: Implement `toArrayBuffer()` on Android

* feat: Add `orientation` and `isMirrored` to Android

* feat: Add `timestamp` to Frame

* Update Frame.ts

* Update JImageProxy.h

* Update FrameHostObject.cpp

* Update FrameHostObject.cpp

* Update CameraPage.tsx

* fix: Format Swift
2023-02-21 15:00:48 +01:00
Marc Rousavy
30b56153db
feat: Sync Frame Processors (plus runAsync and runAtTargetFps) (#1472)
Before, Frame Processors ran on a separate Thread.

After, Frame Processors run fully synchronous and always at the same FPS as the Camera.

Two new functions have been introduced:

* `runAtTargetFps(fps: number, func: () => void)`: Runs the given code as often as the given `fps`, effectively throttling it's calls.
* `runAsync(frame: Frame, func: () => void)`: Runs the given function on a separate Thread for Frame Processing. A strong reference to the Frame is held as long as the function takes to execute.

You can use `runAtTargetFps` to throttle calls to a specific API (e.g. if your Camera is running at 60 FPS, but you only want to run face detection at ~25 FPS, use `runAtTargetFps(25, ...)`.)

You can use `runAsync` to run a heavy algorithm asynchronous, so that the Camera is not blocked while your algorithm runs. This is useful if your main sync processor draws something, and your async processor is doing some image analysis on the side. 

You can also combine both functions.

Examples:

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")
}, [])
```

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAtTargetFps(10, () => {
    'worklet'
    console.log("I'm running at 10 FPS!")
  })
}, [])
```



```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAsync(frame, () => {
    'worklet'
    console.log("I'm running on another Thread, I can block for longer!")
  })
}, [])
```

```js
const frameProcessor = useFrameProcessor((frame) => {
  'worklet'
  console.log("I'm running at 60 FPS!")

  runAtTargetFps(10, () => {
    'worklet'
    runAsync(frame, () => {
      'worklet'
      console.log("I'm running on another Thread at 10 FPS, I can block for longer!")
    })
  })
}, [])
```
2023-02-15 16:47:09 +01:00
Marc Rousavy
a0590dccb5
feat: Replace Reanimated with RN Worklets (#1468)
* Setup RN Worklets

* Use RN Worklets on iOS

* Fix console

* Add `installFrameProcessorBindings()` function

* Add `FrameProcessorPlugins` proxy (BREAKING CHANGE)

* Clean up docs

* Update FRAME_PROCESSORS.mdx

* Use RN Worklets 0.2.5

* feat: Android build setup

* Rewrite Android Frame Processor Part

* Update CMakeLists.txt

* fix: Add react-native-worklets Gradle dependency

* Update Podfile.lock

* fix build

* gradle:7.4.1

* Init JSI Bindings in method on Android

* Fix Folly flags

* fix: Init `FrameProcessorRuntimeManager` later

* fix: Wrap in `<GestureHandlerRootView>`

* Refactor plugins

* fix: Remove enableFrameProcessors

* Install RN Worklets from current GH master

* Update babel.config.js

* Update CameraViewModule.kt

* Update ImageProxyUtils.java

* feat: Upgrade to Reanimated v3

* fix: Fix crash on Worklet init

* Update RN Worklets to latest master

* fix: Simplify FP Plugins Proxy
2023-02-13 15:22:45 +01:00
Eduardo Borges
80df81815a
fix: Fix takePhoto not working inside an Modal (#1021)
* fix: fix takePhoto not working inside an Modal

* chore: remover unnecessary code

* chore: remove unnecessary variable
2022-07-20 14:02:20 +02:00
Marc Rousavy
230b3a6f62 Rename .save -> +save 2022-07-19 13:30:59 +02:00
davidlcorbitt
096b1cca4e
fix: (Android) Give real video resolutions, unbind/rebind preview in onHostResume, add missing Android capture errors (#1079)
* Calculate a format's video dimensions based on supported resolutions and photo dimensions

* Add Android fallback strategy for recording quality

* Ensure that session props are not ignored when app is resumed

* Simplify setting Android video dimensions in format

* Modify Android imageAnalysisBuilder to use photoSize

* Update onHostResume function to reference android preview issue

* Add missing Android capture errors
2022-06-14 10:54:33 +02:00
Menardi
3850491b9f
fix: Fix takeSnapshot not working on Android (#961)
Accessing previewView.bitmap was throwing an error because it wasn't being done on the main thread.
Any access to previewView needs to be done on the main (UI) thread. This commit fixes the issue by
ensuring this access is now run on the main thread.

Fixes #547
2022-04-04 11:03:08 +02:00
Menardi
fe01295226
fix: Fix Android focus not using correct focus point (#958)
This commit fixes #758. I was having the same issue and looked into it a bit. I found
[this StackOverflow answer](https://stackoverflow.com/a/60585382) which described a
solution to the same problem. Rather than manually calculate the focus point, we can
get the PreviewView to do it for us. This fixes the issue because the PreviewView
factors in any scaling or resizing of the view on the screen, which we weren't doing
before. The only potential issue is that this needs to run on the UI thread
(which is what the `withContext` is doing), but I've tested it with frame processors
enabled and disabled, and have found no issues in either case.
2022-03-31 18:01:21 +02:00
Christopher Janietz
bea4aa8bb6
fix: Fix issue with resolving camera view in Modal (#928)
* Fix issue with resolving camera view from frame processor for react-native Modal

* Add missing import of UIManagerHelper
2022-03-28 13:22:27 +02:00
Marc Rousavy
4b9bcb37e0
feat: Add pauseRecording and resumeRecording 🔥 (#911)
* feat: Add `pauseRecording` and `resumeRecording` (iOS)

* feat: Add `pauseRecording` and `resumeRecording` (Android)

* feat: Add `pauseRecording` and `resumeRecording` (JS)

* fix: Simplify Swift code for Recording
2022-03-22 10:44:58 +01:00
NilsKrause
202508b500
fix: Use ViewGroupManager instead of SimpleViewManager (#735) 2022-01-13 10:33:07 +01:00
Muhammad Aditya Hilmy
0ce01b9543
fix: Fix image rotated when flipped in Android (#719) 2022-01-11 11:52:50 +01:00
Marc Rousavy
48da1819fc
feat: Custom Orientation (#715)
* feat: Custom Orientation

* Update CameraView.swift

* Update CameraView.swift

* Try outputRotation approach

* whoops

* fix: Refactor `VideoCapture` instance

* Update orientation in didSetProps

* Update Orientation in iOS

* expose to objc

* Fix Orientation values

* format
2022-01-04 16:57:40 +01:00
Marc Rousavy
1d27f6a06b fix: Fix crash after Activity is destroyed
Fixes #664
2022-01-03 09:30:40 +01:00
Marc Rousavy
be5ec69b02
feat: Make Reanimated optional (disable Frame Processors if REA v2 is not installed) (#412)
* Fix building iOS without Reanimated

* Conditionally compile Frame Processors (gradle)

* Conditionally use externalNativeBuild

* Remove Reanimated import

* fix: Conditionally load REA/VisionCamera libraries

* fix: Add disable FP to docs

* fix: Fix dummy placeholder for Scheduler.mm

* fix: Fix dummy `Scheduler` declaration

* fix: Only init `CameraView` C++ side if frame processors are enabled

* fix: Install JSI Bindings on Frame Processor Manager ctor

* fix: Wrong conditional

* whoops
2022-01-02 17:35:26 +01:00
Janic Duplessis
dcbbae5fc7
fix: Re-install Frame Processor JSI Bindings after Reload (#691) 2022-01-02 16:02:17 +01:00
Marc Rousavy
68707322fe
feat: Use new CameraX Recorder API (Upgrade CameraX to alpha12/32) (#543)
* chore(deps): Upgrade CameraX to alpha10/30

* chore(deps): Add first stable CameraX Video library

* feat: Use new CameraX Video API

* chore(deps): Upgrade CameraX from 10 -> 12

* fix: Replace deprecated APIs

* Update CameraViewModule.kt

* fix: Fix file creation
2021-12-30 11:39:17 +01:00
Thomas Coldwell
c3039c94c6
feat: Add pixelFormat field (#559)
* Add `mediaSubType` field to device formats

* Create FourCharCode `toString` extension

* Move pixelFormat -> `AVCaptureDevice.Format+toDictionary`

* `mediaSubType` -> `pixelFormat` + non-optional

* ts pixelFormat `string` -> specific formats

* Add default pixelFormat value of `420v` on Android

Co-authored-by: tcoldwell72 <31568400+tcoldwell72@users.noreply.github.com>
2021-12-10 09:44:30 +01:00
Marc Rousavy
c007a08040 fix: Fix ProGuard stripping away FrameProcessorPlugin 2021-10-14 12:47:28 +02:00
Marc Rousavy
4a73cb96c1
fix: Fix view-not-found race condition in C++ code (#511)
* Add custom `onViewReady` event to get layout

`componentDidMount` is async, so the native view _might_ not exist yet causing a race condition in the `setFrameProcessor` code.

This PR fixes this by calling `setFrameProcessor` only after the native view has actually mounted, and to ensure that I created a custom event that fires at that point.

* Update CameraView.swift
2021-10-11 18:27:23 +02:00
Marc Rousavy
42e791b4bd
perf: Remove FrameProcessorPlugin HybridClass (#467)
* Rename `JImageProxyHostObject` -> `FrameHostObject`

* `FrameProcessorPlugin` -> `JFrameProcessorPlugin` 1/2

* `FrameProcessorPlugin` -> `JFrameProcessorPlugin` 2/2

* Make `const`

* Make `getName()` instance based

* Update JFrameProcessorPlugin.h

* Update JImageProxy.h

* `T`

* T

* Remove default ctor

* Use `TSelf` again

* Return `local_ref<CameraView*>` instead of `CameraView*`

* Make `findCameraViewById` return a raw pointer again...

* Extract `setFrameProcessor` and `unsetFrameProcessor`

* Use `global_ref`

* Use `static_cast` for `FrameHostObject`

* Update FrameProcessorRuntimeManager.cpp

* Fix reference lint error

* linelength

* Fix `unsetFrameProcessor` call
2021-09-29 12:30:50 +02:00
Andrés Guerrero
98f58367d3
fix: Correctly set video size/aspect ratio for Image Analysis (Frame Processor) (#453) 2021-09-24 12:01:45 +02:00
Marc Rousavy
83524c0541
fix: Fix Android Stabilization Modes (#449) 2021-09-23 14:02:46 +02:00
Marc Rousavy
ad5e131f6a
feat: frameProcessorFps="auto" and automatic performance suggestions (throttle or increase FPS) (#393)
* Add `onFrameProcessorPerformanceSuggestionAvailable` and make `frameProcessorFps` support `auto`

* Implement performance suggestion and auto-adjusting

* Fix FPS setting, evaluate correctly

* Floor suggested FPS

* Remove `console.log` for frame drop warnings.

* Swift format

* Use `30` magic number

* only call if FPS is different

* Update CameraView.swift

* Implement Android 1/2

* Cleanup

* Update `frameProcessorFps` if available

* Optimize `FrameProcessorPerformanceDataCollector` initialization

* Cache call

* Set frameProcessorFps directly (Kotlin setter)

* Don't suggest if same value

* Call suggestion every second

* reset time on set

* Always store 15 last samples

* reset counter too

* Update FrameProcessorPerformanceDataCollector.swift

* Update CameraView+RecordVideo.swift

* Update CameraView.kt

* iOS: Redesign evaluation

* Update CameraView+RecordVideo.swift

* Android: Redesign evaluation

* Update CameraView.kt

* Update REA to latest alpha and install RNScreens

* Fix frameProcessorFps updating
2021-09-06 16:27:16 +02:00
Marc Rousavy
98128471cc
fix: Fix Proguard annotation for mHybridData (#406)
* fix: Fix Proguard annotation for `mHybridData`

* rebuild lockfiles
2021-09-05 11:24:33 +02:00
Marc Rousavy
ff5a8b8900
fix: Improve Android resource efficiency/cleanup (use class members for CoroutineScope and FrameProcessorThread) (#335)
* fix: Use custom CoroutineScope

* fix: Use custom `CoroutineScope`

* Make `frameProcessorThread` and `coroutineScope` instance variables

* Update VisionCameraScheduler.java

* Remove `HybridData::resetNative()` calls

they're called by a Java GC destructor anyways.

* Update CameraViewManager.kt

* Update CameraView.kt
2021-08-25 11:33:57 +02:00
Marc Rousavy
c7fb89170e
fix: Apply correct initial rotation on Android (#368)
* fix: Apply correct initial rotation

* Make `rotation` a property getter

* Update CameraView.kt
2021-08-25 11:16:07 +02:00
Marc Rousavy
0d3f2cbd9d
fix: Fix crash when accessing planesCount or bytesPerRow (#380)
* fix: Fix `bytesPerRow` and `planeCount` crashing

* use direct call

* Call `getPlanesCount` and `getBytesPerRow` through java

* revert camerapage changes

* remove removed header import

* Update CameraPage.tsx
2021-08-20 16:02:34 +02:00
Marc Rousavy
494925c96e
fix: Always return authorized for requestPermission on SDK 22 and below (#344) 2021-08-09 11:43:56 +02:00
Marc Rousavy
37db643f71
fix: Fix format Preview and Video Capture resolution setting (#325)
* fix: Actually use a format's `videoSize` for Preview/Video Capture

* `setDefaultResolution` -> `setTargetResolution`
2021-08-05 15:54:01 +02:00
Marc Rousavy
aaecb90937
fix: Fix dead link in parallel-video-processing-not-supported error 2021-08-02 11:21:23 +02:00
Marc Rousavy
0f7ee51333
feat: Add console logging support for Frame Processors (#297)
* Try to log to console via runOnJS

* Call `console.log`

* Create custom `VisionCameraScheduler`

* Fix scheduler call

* Call with this

* Fix console setting

* Move J---- to `java-bindings`

* c++ style

* Android: 1/2 Create custom Scheduler

* Android: 2/2 Use custom Scheduler

* Don't use `runOnJS`, use `__callAsync` directly
2021-07-30 10:27:45 +02:00
Marc Rousavy
445af943c3
feat: BREAKING CHANGE: Express zoom factor always in actual factor value (1, 2, 128, ...) instead of 0.0-1.0 scale (#306)
* Make `zoom` go on "factor" scale

* Clean up `zoom` code

* fix float conversion

* fix zoom interpretation

* Update docs for new zoom scale

* fix float conversion
2021-07-29 11:44:22 +02:00
Marc Rousavy
ef455df865
feat: Support rotation (#301)
* feat: Android: Listen to rotation changes

* Only change rotation on configuration change

* feat: iOS: Support Rotation

* Swift lint
2021-07-26 11:32:58 +02:00
Marc Rousavy
4b4ea0ff33
fix: Fix UI Thread race condition in setFrameProcessor(...) (#265)
* fix: Fix UI Thread race condition in `setFrameProcessor(...)`

* Revert "fix: Fix UI Thread race condition in `setFrameProcessor(...)`"

This reverts commit 9c524e123cff6843d7d11db602a5027d1bb06b4b.

* Use `setImmediate` to call `setFrameProcessor(...)`

* Fix frame processor order of applying

* Add `enableFrameProcessor` prop that defines if a FP is added

* rename constant

* Implement `enableFrameProcessor` prop for Android and make `frameProcessorFps` faster

* link to troubleshooting guide

* Update TROUBLESHOOTING.mdx

* Add logs for use-cases

* fix log

* set initial frame processor in `onLayout` instead of `componentDidMount`
2021-07-12 15:16:03 +02:00
Marc Rousavy
2f889f5855
fix: Fix hot-reload crash caused by Frame Processor Runtime being initialized twice (#258)
* Fix Frame Processor Runtime being initialized twice causing a hot-reload to crash

* Remove unnecessary `HasRegisteredPlugins` singleton

* make non-optional

* `REACT_CLASS` -> `TAG`

* fix nullable
2021-07-07 15:00:32 +02:00
Marc Rousavy
3007cd9430 fix: Add @Keep annotation to prevent minifier from deleting java funcs 2021-07-07 13:18:38 +02:00
Marc Rousavy
7a5e879b92 fix: Fix lint error for missing JNI func (3) 2021-07-07 13:17:41 +02:00
Marc Rousavy
91e81d7594 fix: Fix lint error for missing JNI func (2) 2021-07-07 13:16:19 +02:00
Marc Rousavy
1730ce8980 fix: Fix lint error for missing JNI func 2021-07-07 13:15:32 +02:00
Marc Rousavy
339b470ca5 fix: Fix wrong HDR error being thrown on LowLight mode 2021-07-07 13:14:36 +02:00
Marc Rousavy
1e64215d37
chore(deps): upgrade camerax (#257)
* Upgrade CameraX to alpha6

* Upgrade CameraX extensions to alpha26

* `init` -> `getInstance`

* Use new Extensions API

* Update CameraView.kt

* use new ExtensionsManager API in `getAvailableCameraDevices()`

* fix cpplint errors
2021-07-07 12:57:28 +02:00