fix: Allow getCameraDevice
to return undefined
when no Devices are available (e.g. iOS Simulator) (#1848)
fix: Allow `getCameraDevice` to return `undefined` when no Devices are available
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@ -1,5 +1,4 @@
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import { CameraDevice, CameraPosition, PhysicalCameraDeviceType } from '../CameraDevice';
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import { CameraRuntimeError } from '../CameraError';
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export interface DeviceFilter {
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/**
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@ -24,7 +23,7 @@ export interface DeviceFilter {
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}
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/**
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* Get the best matching Camera device that best satisfies your requirements using a sorting filter.
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* Get the best matching Camera device that best satisfies your requirements using a sorting filter, or `undefined` if {@linkcode devices} does not contain any devices.
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* @param position The position of the Camera device relative to the phone.
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* @param filter The filter you want to use. The Camera device that matches your filter the closest will be returned
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* @returns The Camera device that matches your filter the closest, or `undefined` if no such Camera Device exists on the given {@linkcode position}.
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@ -36,13 +35,13 @@ export interface DeviceFilter {
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* })
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* ```
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*/
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export function getCameraDevice(devices: CameraDevice[], position: CameraPosition, filter: DeviceFilter = {}): CameraDevice {
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export function getCameraDevice(devices: CameraDevice[], position: CameraPosition, filter: DeviceFilter = {}): CameraDevice | undefined {
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const explicitlyWantsNonWideAngle = filter.physicalDevices != null && !filter.physicalDevices.includes('wide-angle-camera');
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const filtered = devices.filter((d) => d.position === position);
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let bestDevice = filtered[0];
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if (bestDevice == null) throw new CameraRuntimeError('device/invalid-device', 'No Camera Device could be found!');
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if (bestDevice == null) return undefined;
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// Compare each device using a point scoring system
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for (const device of devices) {
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