fix: Fix basic Orientation on iOS (#2000)
* fix: Fix basic Orientation on iOS * ci: Use macOS 13 runner for latest Xcode 15 * chore: Remove Xcode 15 checks * Format
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4
.github/workflows/build-ios.yml
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4
.github/workflows/build-ios.yml
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@ -21,7 +21,7 @@ on:
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jobs:
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jobs:
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build:
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build:
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name: Build iOS Example App
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name: Build iOS Example App
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runs-on: macOS-latest
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runs-on: macOS-13
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defaults:
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defaults:
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run:
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run:
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working-directory: package/example/ios
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working-directory: package/example/ios
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@ -80,7 +80,7 @@ jobs:
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build-no-frame-processors:
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build-no-frame-processors:
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name: Build iOS Example App without Frame Processors
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name: Build iOS Example App without Frame Processors
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runs-on: macOS-latest
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runs-on: macOS-13
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defaults:
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defaults:
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run:
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run:
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working-directory: package/example/ios
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working-directory: package/example/ios
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2
.github/workflows/validate-ios.yml
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2
.github/workflows/validate-ios.yml
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@ -27,7 +27,7 @@ jobs:
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env:
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env:
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WORKING_DIRECTORY: ios
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WORKING_DIRECTORY: ios
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SwiftFormat:
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SwiftFormat:
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runs-on: macOS-latest
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runs-on: macOS-13
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defaults:
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defaults:
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run:
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run:
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working-directory: ./package/ios
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working-directory: ./package/ios
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@ -39,17 +39,12 @@ class CameraDevicesManager: RCTEventEmitter {
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override func constantsToExport() -> [AnyHashable: Any]! {
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override func constantsToExport() -> [AnyHashable: Any]! {
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let devices = getDevicesJson()
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let devices = getDevicesJson()
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let preferredDevice: [String: Any]?
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let preferredDevice: [String: Any]?
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// TODO: Remove this #if once Xcode 15 is rolled out
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#if swift(>=5.9)
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if #available(iOS 17.0, *),
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if #available(iOS 17.0, *),
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let userPreferred = AVCaptureDevice.userPreferredCamera {
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let userPreferred = AVCaptureDevice.userPreferredCamera {
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preferredDevice = userPreferred.toDictionary()
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preferredDevice = userPreferred.toDictionary()
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} else {
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} else {
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preferredDevice = devices.first
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preferredDevice = devices.first
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}
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}
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#else
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preferredDevice = devices.first
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#endif
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return [
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return [
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"availableCameraDevices": devices,
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"availableCameraDevices": devices,
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@ -30,23 +30,22 @@ extension AVCaptureOutput {
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- For Videos, the buffers are physically rotated if available, since we use an AVCaptureVideoDataOutput instead of an AVCaptureMovieFileOutput.
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- For Videos, the buffers are physically rotated if available, since we use an AVCaptureVideoDataOutput instead of an AVCaptureMovieFileOutput.
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*/
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*/
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func setOrientation(_ orientation: Orientation) {
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func setOrientation(_ orientation: Orientation) {
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// Camera Sensors are always in 90deg rotation.
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// We are setting the target rotation here, so we need to rotate by 90deg once.
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let cameraOrientation = orientation.rotateRight()
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// Set orientation for each connection
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// Set orientation for each connection
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connections.forEach { connection in
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connections.forEach { connection in
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// TODO: Use this once Xcode 15 is rolled out
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if #available(iOS 17.0, *) {
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// if #available(iOS 17.0, *) {
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// Camera Sensors are always in landscape rotation (90deg).
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// let degrees = cameraOrientation.toDegrees()
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// We are setting the target rotation here, so we need to rotate by landscape once.
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// if connection.isVideoRotationAngleSupported(degrees) {
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let cameraOrientation = orientation.rotateBy(orientation: .landscapeLeft)
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// connection.videoRotationAngle = degrees
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let degrees = cameraOrientation.toDegrees()
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// }
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// } else {
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if connection.isVideoRotationAngleSupported(degrees) {
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connection.videoRotationAngle = degrees
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}
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} else {
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if connection.isVideoOrientationSupported {
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if connection.isVideoOrientationSupported {
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connection.videoOrientation = cameraOrientation.toAVCaptureVideoOrientation()
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connection.videoOrientation = orientation.toAVCaptureVideoOrientation()
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}
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}
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// }
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}
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}
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}
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}
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}
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}
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}
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@ -38,6 +38,19 @@ enum Orientation: String, JSUnionValue {
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}
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}
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}
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}
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init(degrees: Double) {
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switch degrees {
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case 45 ..< 135:
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self = .landscapeLeft
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case 135 ..< 225:
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self = .portraitUpsideDown
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case 225 ..< 315:
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self = .landscapeRight
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default:
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self = .portrait
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}
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}
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var jsValue: String {
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var jsValue: String {
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return rawValue
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return rawValue
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}
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}
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@ -68,16 +81,9 @@ enum Orientation: String, JSUnionValue {
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}
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}
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}
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}
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func rotateRight() -> Orientation {
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func rotateBy(orientation: Orientation) -> Orientation {
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switch self {
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let added = toDegrees() + orientation.toDegrees()
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case .portrait:
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let degress = added.truncatingRemainder(dividingBy: 360)
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return .landscapeLeft
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return Orientation(degrees: degress)
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case .landscapeLeft:
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return .portraitUpsideDown
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case .portraitUpsideDown:
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return .landscapeRight
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case .landscapeRight:
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return .portrait
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}
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}
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}
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}
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}
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