feat: Make Reanimated optional (disable Frame Processors if REA v2 is not installed) (#412)

* Fix building iOS without Reanimated

* Conditionally compile Frame Processors (gradle)

* Conditionally use externalNativeBuild

* Remove Reanimated import

* fix: Conditionally load REA/VisionCamera libraries

* fix: Add disable FP to docs

* fix: Fix dummy placeholder for Scheduler.mm

* fix: Fix dummy `Scheduler` declaration

* fix: Only init `CameraView` C++ side if frame processors are enabled

* fix: Install JSI Bindings on Frame Processor Manager ctor

* fix: Wrong conditional

* whoops
This commit is contained in:
Marc Rousavy 2022-01-02 17:35:26 +01:00 committed by GitHub
parent 77e065d961
commit be5ec69b02
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 316 additions and 267 deletions

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@ -84,6 +84,9 @@ def getExtOrIntegerDefault(name) {
return rootProject.ext.has(name) ? rootProject.ext.get(name) : (project.properties['VisionCamera_' + name]).toInteger()
}
def reanimated = rootProject.subprojects.find { it.name == 'react-native-reanimated' }
def ENABLE_FRAME_PROCESSORS = !getExtOrDefault("disableFrameProcessors") && reanimated != null
android {
compileSdkVersion getExtOrIntegerDefault('compileSdkVersion')
buildToolsVersion getExtOrDefault('buildToolsVersion')
@ -93,6 +96,7 @@ android {
minSdkVersion 21
targetSdkVersion getExtOrIntegerDefault('targetSdkVersion')
if (ENABLE_FRAME_PROCESSORS) {
externalNativeBuild {
cmake {
cppFlags "-fexceptions", "-frtti", "-std=c++1y", "-DONANDROID"
@ -104,16 +108,19 @@ android {
}
}
}
}
dexOptions {
javaMaxHeapSize "4g"
}
if (ENABLE_FRAME_PROCESSORS) {
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
packagingOptions {
// Exclude all Libraries that are already present in the user's app (through React Native or by him installing REA)
@ -217,6 +224,8 @@ def kotlin_version = getExtOrDefault('kotlinVersion')
dependencies {
// noinspection GradleDynamicVersion
implementation 'com.facebook.react:react-native:+'
if (ENABLE_FRAME_PROCESSORS) {
implementation project(':react-native-reanimated')
//noinspection GradleDynamicVersion
@ -236,6 +245,7 @@ dependencies {
def reaAAR = "${rootDir}/../node_modules/react-native-reanimated/android/react-native-reanimated-${minor}-${jsEngine}.aar"
extractJNI(files(rnAAR, jscAAR, reaAAR))
}
implementation "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
implementation "org.jetbrains.kotlinx:kotlinx-coroutines-guava:1.5.2"
@ -252,6 +262,8 @@ dependencies {
implementation "androidx.exifinterface:exifinterface:1.3.3"
}
if (ENABLE_FRAME_PROCESSORS) {
// third-party-ndk deps headers
// mostly a copy of https://github.com/software-mansion/react-native-reanimated/blob/master/android/build.gradle#L115
@ -485,3 +497,4 @@ tasks.whenTaskAdded { task ->
task.dependsOn(prepareThirdPartyNdkHeaders)
}
}
}

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@ -16,5 +16,6 @@ VisionCamera_compileSdkVersion=31
VisionCamera_kotlinVersion=1.5.30
VisionCamera_targetSdkVersion=31
VisionCamera_ndkVersion=21.4.7075529
VisionCamera_disableFrameProcessors=false
android.enableJetifier=true
android.useAndroidX=true

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@ -26,6 +26,7 @@ import com.facebook.proguard.annotations.DoNotStrip
import com.facebook.react.bridge.*
import com.facebook.react.uimanager.events.RCTEventEmitter
import com.mrousavy.camera.frameprocessor.FrameProcessorPerformanceDataCollector
import com.mrousavy.camera.frameprocessor.FrameProcessorRuntimeManager
import com.mrousavy.camera.utils.*
import kotlinx.coroutines.*
import kotlinx.coroutines.guava.await
@ -159,7 +160,7 @@ class CameraView(context: Context, private val frameProcessorThread: ExecutorSer
}
@DoNotStrip
private var mHybridData: HybridData
private var mHybridData: HybridData? = null
@Suppress("LiftReturnOrAssignment", "RedundantIf")
internal val fallbackToSnapshot: Boolean
@ -192,7 +193,9 @@ class CameraView(context: Context, private val frameProcessorThread: ExecutorSer
}
init {
if (FrameProcessorRuntimeManager.enableFrameProcessors) {
mHybridData = initHybrid()
}
previewView = PreviewView(context)
previewView.layoutParams = LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)

View File

@ -57,10 +57,6 @@ class CameraViewModule(reactContext: ReactApplicationContext) : ReactContextBase
if (frameProcessorManager == null) {
frameProcessorThread.execute {
frameProcessorManager = FrameProcessorRuntimeManager(reactApplicationContext, frameProcessorThread)
reactApplicationContext.runOnJSQueueThread {
frameProcessorManager!!.installJSIBindings()
}
}
}
}

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@ -8,7 +8,6 @@ import com.facebook.react.bridge.ReactApplicationContext
import com.facebook.react.turbomodule.core.CallInvokerHolderImpl
import com.mrousavy.camera.CameraView
import com.mrousavy.camera.ViewNotFoundError
import com.swmansion.reanimated.Scheduler
import java.lang.ref.WeakReference
import java.util.concurrent.ExecutorService
@ -17,23 +16,30 @@ class FrameProcessorRuntimeManager(context: ReactApplicationContext, frameProces
companion object {
const val TAG = "FrameProcessorRuntime"
val Plugins: ArrayList<FrameProcessorPlugin> = ArrayList()
var enableFrameProcessors = true
init {
try {
System.loadLibrary("reanimated")
System.loadLibrary("VisionCamera")
} catch (e: UnsatisfiedLinkError) {
Log.w(TAG, "Failed to load Reanimated/VisionCamera C++ library. Frame Processors are disabled!")
enableFrameProcessors = false
}
}
}
@DoNotStrip
private var mHybridData: HybridData
private var mContext: WeakReference<ReactApplicationContext>
private var mScheduler: VisionCameraScheduler
private var mHybridData: HybridData? = null
private var mContext: WeakReference<ReactApplicationContext>? = null
private var mScheduler: VisionCameraScheduler? = null
init {
if (enableFrameProcessors) {
val holder = context.catalystInstance.jsCallInvokerHolder as CallInvokerHolderImpl
mScheduler = VisionCameraScheduler(frameProcessorThread)
mContext = WeakReference(context)
mHybridData = initHybrid(context.javaScriptContextHolder.get(), holder, mScheduler)
mHybridData = initHybrid(context.javaScriptContextHolder.get(), holder, mScheduler!!)
initializeRuntime()
Log.i(TAG, "Installing Frame Processor Plugins...")
@ -41,15 +47,21 @@ class FrameProcessorRuntimeManager(context: ReactApplicationContext, frameProces
registerPlugin(plugin)
}
Log.i(TAG, "Successfully installed ${Plugins.count()} Frame Processor Plugins!")
Log.i(TAG, "Installing JSI Bindings on JS Thread...")
context.runOnJSQueueThread {
installJSIBindings()
}
}
}
@Suppress("unused")
@DoNotStrip
@Keep
fun findCameraViewById(viewId: Int): CameraView {
Log.d(TAG, "finding view $viewId...")
val view = mContext.get()?.currentActivity?.findViewById<CameraView>(viewId)
Log.d(TAG, "found view $viewId! is null: ${view == null}")
Log.d(TAG, "Finding view $viewId...")
val view = mContext?.get()?.currentActivity?.findViewById<CameraView>(viewId)
Log.d(TAG, if (view != null) "Found view $viewId!" else "Couldn't find view $viewId!")
return view ?: throw ViewNotFoundError(viewId)
}
@ -61,7 +73,5 @@ class FrameProcessorRuntimeManager(context: ReactApplicationContext, frameProces
): HybridData
private external fun initializeRuntime()
private external fun registerPlugin(plugin: FrameProcessorPlugin)
// public C++ funcs
external fun installJSIBindings()
private external fun installJSIBindings()
}

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@ -208,7 +208,21 @@ The Frame Processor gets called with a `Frame` object, which is a **JSI HostObje
### Disabling Frame Processors
The Frame Processor API spawns a secondary JavaScript Runtime which consumes a small amount of extra CPU and RAM. If you're not using Frame Processors at all, you can disable them by setting the `VISION_CAMERA_DISABLE_FRAME_PROCESSORS` flag. Inside your `project.pbxproj`, find the `GCC_PREPROCESSOR_DEFINITIONS` parameter and add the flag:
The Frame Processor API spawns a secondary JavaScript Runtime which consumes a small amount of extra CPU and RAM. Additionally, compile time increases since Frame Processors are written in native C++. If you're not using Frame Processors at all, you can disable them:
#### Android
Inside your `gradle.properties` file, add the `disableFrameProcessors` flag:
```
disableFrameProcessors=true
```
Then, clean and rebuild your project.
#### iOS
Inside your `project.pbxproj`, find the `GCC_PREPROCESSOR_DEFINITIONS` group and add the flag:
```txt {3}
GCC_PREPROCESSOR_DEFINITIONS = (

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@ -25,6 +25,7 @@
#import <RNReanimated/RuntimeManager.h>
#import <RNReanimated/RuntimeDecorator.h>
#import <RNReanimated/REAIOSErrorHandler.h>
#import "VisionCameraScheduler.h"
#define ENABLE_FRAME_PROCESSORS
#else
#warning Your react-native-reanimated version is not compatible with VisionCamera, Frame Processors are disabled. Make sure you're using reanimated 2.2.0 or above!
@ -36,7 +37,6 @@
#import "FrameProcessorUtils.h"
#import "FrameProcessorCallback.h"
#import "VisionCameraScheduler.h"
#import "../React Utils/MakeJSIRuntime.h"
#import "../React Utils/JSIUtils.h"

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@ -8,16 +8,28 @@
#pragma once
#import <RNReanimated/Scheduler.h>
#include <functional>
#import <React-callinvoker/ReactCommon/CallInvoker.h>
#if __has_include(<RNReanimated/RuntimeManager.h>)
#import <RNReanimated/Scheduler.h>
#else
// dummy placeholder
namespace reanimated {
class Scheduler {
public:
virtual void scheduleOnUI(std::function<void()> job);
protected:
std::shared_ptr<facebook::react::CallInvoker> jsCallInvoker_;
};
}
#endif
namespace vision {
using namespace facebook;
class VisionCameraScheduler : public reanimated::Scheduler {
public:
VisionCameraScheduler(std::shared_ptr<react::CallInvoker> jsInvoker);
VisionCameraScheduler(std::shared_ptr<facebook::react::CallInvoker> jsInvoker);
virtual ~VisionCameraScheduler();
void scheduleOnUI(std::function<void()> job) override;