feat: Make Reanimated optional (disable Frame Processors if REA v2 is not installed) (#412)
* Fix building iOS without Reanimated * Conditionally compile Frame Processors (gradle) * Conditionally use externalNativeBuild * Remove Reanimated import * fix: Conditionally load REA/VisionCamera libraries * fix: Add disable FP to docs * fix: Fix dummy placeholder for Scheduler.mm * fix: Fix dummy `Scheduler` declaration * fix: Only init `CameraView` C++ side if frame processors are enabled * fix: Install JSI Bindings on Frame Processor Manager ctor * fix: Wrong conditional * whoops
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@ -84,6 +84,9 @@ def getExtOrIntegerDefault(name) {
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return rootProject.ext.has(name) ? rootProject.ext.get(name) : (project.properties['VisionCamera_' + name]).toInteger()
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}
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def reanimated = rootProject.subprojects.find { it.name == 'react-native-reanimated' }
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def ENABLE_FRAME_PROCESSORS = !getExtOrDefault("disableFrameProcessors") && reanimated != null
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android {
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compileSdkVersion getExtOrIntegerDefault('compileSdkVersion')
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buildToolsVersion getExtOrDefault('buildToolsVersion')
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@ -93,6 +96,7 @@ android {
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minSdkVersion 21
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targetSdkVersion getExtOrIntegerDefault('targetSdkVersion')
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if (ENABLE_FRAME_PROCESSORS) {
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externalNativeBuild {
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cmake {
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cppFlags "-fexceptions", "-frtti", "-std=c++1y", "-DONANDROID"
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@ -104,16 +108,19 @@ android {
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}
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}
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}
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}
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dexOptions {
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javaMaxHeapSize "4g"
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}
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if (ENABLE_FRAME_PROCESSORS) {
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externalNativeBuild {
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cmake {
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path "CMakeLists.txt"
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}
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}
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}
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packagingOptions {
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// Exclude all Libraries that are already present in the user's app (through React Native or by him installing REA)
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@ -217,6 +224,8 @@ def kotlin_version = getExtOrDefault('kotlinVersion')
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dependencies {
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// noinspection GradleDynamicVersion
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implementation 'com.facebook.react:react-native:+'
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if (ENABLE_FRAME_PROCESSORS) {
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implementation project(':react-native-reanimated')
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//noinspection GradleDynamicVersion
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@ -236,6 +245,7 @@ dependencies {
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def reaAAR = "${rootDir}/../node_modules/react-native-reanimated/android/react-native-reanimated-${minor}-${jsEngine}.aar"
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extractJNI(files(rnAAR, jscAAR, reaAAR))
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}
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implementation "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
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implementation "org.jetbrains.kotlinx:kotlinx-coroutines-guava:1.5.2"
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@ -252,6 +262,8 @@ dependencies {
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implementation "androidx.exifinterface:exifinterface:1.3.3"
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}
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if (ENABLE_FRAME_PROCESSORS) {
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// third-party-ndk deps headers
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// mostly a copy of https://github.com/software-mansion/react-native-reanimated/blob/master/android/build.gradle#L115
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@ -485,3 +497,4 @@ tasks.whenTaskAdded { task ->
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task.dependsOn(prepareThirdPartyNdkHeaders)
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}
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}
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}
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@ -16,5 +16,6 @@ VisionCamera_compileSdkVersion=31
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VisionCamera_kotlinVersion=1.5.30
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VisionCamera_targetSdkVersion=31
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VisionCamera_ndkVersion=21.4.7075529
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VisionCamera_disableFrameProcessors=false
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android.enableJetifier=true
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android.useAndroidX=true
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@ -26,6 +26,7 @@ import com.facebook.proguard.annotations.DoNotStrip
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import com.facebook.react.bridge.*
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import com.facebook.react.uimanager.events.RCTEventEmitter
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import com.mrousavy.camera.frameprocessor.FrameProcessorPerformanceDataCollector
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import com.mrousavy.camera.frameprocessor.FrameProcessorRuntimeManager
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import com.mrousavy.camera.utils.*
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import kotlinx.coroutines.*
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import kotlinx.coroutines.guava.await
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@ -159,7 +160,7 @@ class CameraView(context: Context, private val frameProcessorThread: ExecutorSer
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}
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@DoNotStrip
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private var mHybridData: HybridData
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private var mHybridData: HybridData? = null
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@Suppress("LiftReturnOrAssignment", "RedundantIf")
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internal val fallbackToSnapshot: Boolean
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@ -192,7 +193,9 @@ class CameraView(context: Context, private val frameProcessorThread: ExecutorSer
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}
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init {
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if (FrameProcessorRuntimeManager.enableFrameProcessors) {
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mHybridData = initHybrid()
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}
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previewView = PreviewView(context)
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previewView.layoutParams = LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)
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@ -57,10 +57,6 @@ class CameraViewModule(reactContext: ReactApplicationContext) : ReactContextBase
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if (frameProcessorManager == null) {
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frameProcessorThread.execute {
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frameProcessorManager = FrameProcessorRuntimeManager(reactApplicationContext, frameProcessorThread)
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reactApplicationContext.runOnJSQueueThread {
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frameProcessorManager!!.installJSIBindings()
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}
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}
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}
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}
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@ -8,7 +8,6 @@ import com.facebook.react.bridge.ReactApplicationContext
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import com.facebook.react.turbomodule.core.CallInvokerHolderImpl
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import com.mrousavy.camera.CameraView
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import com.mrousavy.camera.ViewNotFoundError
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import com.swmansion.reanimated.Scheduler
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import java.lang.ref.WeakReference
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import java.util.concurrent.ExecutorService
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@ -17,23 +16,30 @@ class FrameProcessorRuntimeManager(context: ReactApplicationContext, frameProces
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companion object {
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const val TAG = "FrameProcessorRuntime"
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val Plugins: ArrayList<FrameProcessorPlugin> = ArrayList()
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var enableFrameProcessors = true
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init {
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try {
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System.loadLibrary("reanimated")
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System.loadLibrary("VisionCamera")
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} catch (e: UnsatisfiedLinkError) {
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Log.w(TAG, "Failed to load Reanimated/VisionCamera C++ library. Frame Processors are disabled!")
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enableFrameProcessors = false
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}
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}
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}
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@DoNotStrip
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private var mHybridData: HybridData
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private var mContext: WeakReference<ReactApplicationContext>
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private var mScheduler: VisionCameraScheduler
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private var mHybridData: HybridData? = null
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private var mContext: WeakReference<ReactApplicationContext>? = null
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private var mScheduler: VisionCameraScheduler? = null
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init {
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if (enableFrameProcessors) {
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val holder = context.catalystInstance.jsCallInvokerHolder as CallInvokerHolderImpl
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mScheduler = VisionCameraScheduler(frameProcessorThread)
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mContext = WeakReference(context)
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mHybridData = initHybrid(context.javaScriptContextHolder.get(), holder, mScheduler)
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mHybridData = initHybrid(context.javaScriptContextHolder.get(), holder, mScheduler!!)
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initializeRuntime()
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Log.i(TAG, "Installing Frame Processor Plugins...")
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@ -41,15 +47,21 @@ class FrameProcessorRuntimeManager(context: ReactApplicationContext, frameProces
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registerPlugin(plugin)
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}
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Log.i(TAG, "Successfully installed ${Plugins.count()} Frame Processor Plugins!")
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Log.i(TAG, "Installing JSI Bindings on JS Thread...")
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context.runOnJSQueueThread {
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installJSIBindings()
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}
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}
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}
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@Suppress("unused")
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@DoNotStrip
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@Keep
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fun findCameraViewById(viewId: Int): CameraView {
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Log.d(TAG, "finding view $viewId...")
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val view = mContext.get()?.currentActivity?.findViewById<CameraView>(viewId)
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Log.d(TAG, "found view $viewId! is null: ${view == null}")
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Log.d(TAG, "Finding view $viewId...")
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val view = mContext?.get()?.currentActivity?.findViewById<CameraView>(viewId)
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Log.d(TAG, if (view != null) "Found view $viewId!" else "Couldn't find view $viewId!")
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return view ?: throw ViewNotFoundError(viewId)
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}
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@ -61,7 +73,5 @@ class FrameProcessorRuntimeManager(context: ReactApplicationContext, frameProces
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): HybridData
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private external fun initializeRuntime()
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private external fun registerPlugin(plugin: FrameProcessorPlugin)
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// public C++ funcs
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external fun installJSIBindings()
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private external fun installJSIBindings()
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}
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@ -208,7 +208,21 @@ The Frame Processor gets called with a `Frame` object, which is a **JSI HostObje
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### Disabling Frame Processors
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The Frame Processor API spawns a secondary JavaScript Runtime which consumes a small amount of extra CPU and RAM. If you're not using Frame Processors at all, you can disable them by setting the `VISION_CAMERA_DISABLE_FRAME_PROCESSORS` flag. Inside your `project.pbxproj`, find the `GCC_PREPROCESSOR_DEFINITIONS` parameter and add the flag:
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The Frame Processor API spawns a secondary JavaScript Runtime which consumes a small amount of extra CPU and RAM. Additionally, compile time increases since Frame Processors are written in native C++. If you're not using Frame Processors at all, you can disable them:
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#### Android
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Inside your `gradle.properties` file, add the `disableFrameProcessors` flag:
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```
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disableFrameProcessors=true
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```
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Then, clean and rebuild your project.
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#### iOS
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Inside your `project.pbxproj`, find the `GCC_PREPROCESSOR_DEFINITIONS` group and add the flag:
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```txt {3}
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GCC_PREPROCESSOR_DEFINITIONS = (
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@ -25,6 +25,7 @@
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#import <RNReanimated/RuntimeManager.h>
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#import <RNReanimated/RuntimeDecorator.h>
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#import <RNReanimated/REAIOSErrorHandler.h>
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#import "VisionCameraScheduler.h"
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#define ENABLE_FRAME_PROCESSORS
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#else
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#warning Your react-native-reanimated version is not compatible with VisionCamera, Frame Processors are disabled. Make sure you're using reanimated 2.2.0 or above!
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@ -36,7 +37,6 @@
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#import "FrameProcessorUtils.h"
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#import "FrameProcessorCallback.h"
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#import "VisionCameraScheduler.h"
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#import "../React Utils/MakeJSIRuntime.h"
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#import "../React Utils/JSIUtils.h"
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#pragma once
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#import <RNReanimated/Scheduler.h>
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#include <functional>
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#import <React-callinvoker/ReactCommon/CallInvoker.h>
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#if __has_include(<RNReanimated/RuntimeManager.h>)
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#import <RNReanimated/Scheduler.h>
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#else
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// dummy placeholder
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namespace reanimated {
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class Scheduler {
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public:
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virtual void scheduleOnUI(std::function<void()> job);
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protected:
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std::shared_ptr<facebook::react::CallInvoker> jsCallInvoker_;
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};
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}
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#endif
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namespace vision {
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using namespace facebook;
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class VisionCameraScheduler : public reanimated::Scheduler {
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public:
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VisionCameraScheduler(std::shared_ptr<react::CallInvoker> jsInvoker);
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VisionCameraScheduler(std::shared_ptr<facebook::react::CallInvoker> jsInvoker);
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virtual ~VisionCameraScheduler();
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void scheduleOnUI(std::function<void()> job) override;
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