feat: Make Reanimated optional (disable Frame Processors if REA v2 is not installed) (#412)

* Fix building iOS without Reanimated

* Conditionally compile Frame Processors (gradle)

* Conditionally use externalNativeBuild

* Remove Reanimated import

* fix: Conditionally load REA/VisionCamera libraries

* fix: Add disable FP to docs

* fix: Fix dummy placeholder for Scheduler.mm

* fix: Fix dummy `Scheduler` declaration

* fix: Only init `CameraView` C++ side if frame processors are enabled

* fix: Install JSI Bindings on Frame Processor Manager ctor

* fix: Wrong conditional

* whoops
This commit is contained in:
Marc Rousavy
2022-01-02 17:35:26 +01:00
committed by GitHub
parent 77e065d961
commit be5ec69b02
10 changed files with 316 additions and 267 deletions

View File

@@ -25,6 +25,7 @@
#import <RNReanimated/RuntimeManager.h>
#import <RNReanimated/RuntimeDecorator.h>
#import <RNReanimated/REAIOSErrorHandler.h>
#import "VisionCameraScheduler.h"
#define ENABLE_FRAME_PROCESSORS
#else
#warning Your react-native-reanimated version is not compatible with VisionCamera, Frame Processors are disabled. Make sure you're using reanimated 2.2.0 or above!
@@ -36,7 +37,6 @@
#import "FrameProcessorUtils.h"
#import "FrameProcessorCallback.h"
#import "VisionCameraScheduler.h"
#import "../React Utils/MakeJSIRuntime.h"
#import "../React Utils/JSIUtils.h"
@@ -153,7 +153,7 @@ __attribute__((objc_runtime_name("_TtC12VisionCamera10CameraView")))
dispatch_async(CameraQueues.frameProcessorQueue, [=]() {
NSLog(@"FrameProcessorBindings: Converting worklet to Objective-C callback...");
auto& rt = *runtimeManager->runtime;
auto function = worklet->getValue(rt).asObject(rt).asFunction(rt);