feat: Use JSI's ArrayBuffer instead of TypedArray (#2408)
* feat: Use JSI's `ArrayBuffer` instead of `TypedArray` * fix: Fix move memory * feat: Implement iOS * Format * Update JSIJNIConversion.cpp * fix: Fix Android `toArrayBuffer` and other * Catch FP call errors * Update return type * Use `CPU_READ_OFTEN` flag as well * CPU flag * Run destructors under `jni::ThreadScope` * Update FrameProcessorPluginHostObject.cpp * fix: Fix `toArrayBuffer()` crash * Update Frame.ts
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@@ -10,7 +10,6 @@
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#import <Foundation/Foundation.h>
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#import <jsi/jsi.h>
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#import "../../cpp/JSITypedArray.h"
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#import "FrameHostObject.h"
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#import "FrameProcessor.h"
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#import "FrameProcessorPluginHostObject.h"
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@@ -55,10 +54,7 @@ VisionCameraProxy::VisionCameraProxy(jsi::Runtime& runtime, std::shared_ptr<reac
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}
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VisionCameraProxy::~VisionCameraProxy() {
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NSLog(@"VisionCameraProxy: Destroying context...");
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// Destroy ArrayBuffer cache for both the JS and the Worklet Runtime.
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vision::invalidateArrayBufferCache(*_workletContext->getJsRuntime());
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vision::invalidateArrayBufferCache(_workletContext->getWorkletRuntime());
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NSLog(@"VisionCameraProxy: Destroying VisionCameraProxy...");
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}
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std::vector<jsi::PropNameID> VisionCameraProxy::getPropertyNames(jsi::Runtime& runtime) {
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