docs: Use Java in FPP "Overview" for simplicity (#266)

* Add android tab for docs

* Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx

* Add Objective-C

* Only use Java for examples (that's simpler to understand)

* Add Exceptions docs
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Marc Rousavy 2021-07-08 16:05:51 +02:00 committed by GitHub
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@ -5,6 +5,8 @@ sidebar_label: Overview
--- ---
import useBaseUrl from '@docusaurus/useBaseUrl'; import useBaseUrl from '@docusaurus/useBaseUrl';
import Tabs from '@theme/Tabs';
import TabItem from '@theme/TabItem';
## Overview ## Overview
@ -32,7 +34,7 @@ To achieve **maximum performance**, the `scanQRCodes` function is written in a n
Similar to a TurboModule, the Frame Processor Plugin Registry API automatically manages type conversion from JS <-> native. They are converted into the most efficient data-structures, as seen here: Similar to a TurboModule, the Frame Processor Plugin Registry API automatically manages type conversion from JS <-> native. They are converted into the most efficient data-structures, as seen here:
| JS Type | Objective-C Type | Java Type | | JS Type | Objective-C/Swift Type | Java/Kotlin Type |
|----------------------|-------------------------------|----------------------------| |----------------------|-------------------------------|----------------------------|
| `number` | `NSNumber*` (double) | `Double` | | `number` | `NSNumber*` (double) | `Double` |
| `boolean` | `NSNumber*` (boolean) | `Boolean` | | `boolean` | `NSNumber*` (boolean) | `Boolean` |
@ -45,11 +47,12 @@ Similar to a TurboModule, the Frame Processor Plugin Registry API automatically
### Return values ### Return values
Return values will automatically be converted to JS values, assuming they are representable in the ["Types" table](#types). So the following Objective-C frame processor: Return values will automatically be converted to JS values, assuming they are representable in the ["Types" table](#types). So the following Java Frame Processor Plugin:
```objc ```java
static inline id detectObject(Frame* frame, NSArray args) { @Override
return @"cat"; public Object callback(ImageProxy image, Object[] params) {
return "cat";
} }
``` ```
@ -63,15 +66,13 @@ export function detectObject(frame: Frame): string {
} }
``` ```
You can also manipulate the buffer and return it (or a copy of it) by using the [`Frame` class](https://github.com/mrousavy/react-native-vision-camera/blob/main/ios/Frame%20Processor/Frame.h): You can also manipulate the buffer and return it (or a copy of it) by returning a [`Frame`][2]/[`ImageProxy`][3] instance:
```objc ```java
#import <VisionCamera/Frame.h> @Override
public Object callback(ImageProxy image, Object[] params) {
static inline id resize(Frame* frame, NSArray args) { ImageProxy resizedImage = new ImageProxy(/* ... */);
CMSampleBufferRef resizedBuffer = // ... return resizedImage;
return [[Frame alloc] initWithBuffer:resizedBuffer orientation:frame.orientation];
} }
``` ```
@ -80,8 +81,10 @@ Which returns a [`Frame`](https://github.com/mrousavy/react-native-vision-camera
```js ```js
const frameProcessor = useFrameProcessor((frame) => { const frameProcessor = useFrameProcessor((frame) => {
'worklet'; 'worklet';
// by downscaling the frame, the `detectObjects` function runs faster. // creates a new `Frame` that's 720x480
const resizedFrame = resize(frame, 720, 480) const resizedFrame = resize(frame, 720, 480)
// by downscaling the frame, the `detectObjects` function runs faster.
const objects = detectObjects(resizedFrame) const objects = detectObjects(resizedFrame)
_log(objects) _log(objects)
}, []) }, [])
@ -107,6 +110,34 @@ const frameProcessor = useFrameProcessor((frame) => {
}, []) }, [])
``` ```
### Exceptions
To let the user know that something went wrong you can use Exceptions:
```java
@Override
public Object callback(ImageProxy image, Object[] params) {
if (params[0] instanceof String) {
// ...
} else {
throw new Exception("First argument has to be a string!");
}
}
```
Which will throw a JS-error:
```ts
const frameProcessor = useFrameProcessor((frame) => {
'worklet'
try {
const codes = scanCodes(frame, true)
} catch (e) {
_log(`Error: ${e.message}`)
}
}, [])
```
## What's possible? ## What's possible?
You can run any native code you want in a Frame Processor Plugin. Just like in the native iOS and Android Camera APIs, you will receive a frame (`CMSampleBuffer` on iOS, `ImageProxy` on Android) which you can use however you want. In other words; **everything is possible**. You can run any native code you want in a Frame Processor Plugin. Just like in the native iOS and Android Camera APIs, you will receive a frame (`CMSampleBuffer` on iOS, `ImageProxy` on Android) which you can use however you want. In other words; **everything is possible**.
@ -119,19 +150,18 @@ If your Frame Processor takes longer than a single frame interval to execute, or
For example, a realtime video chat application might use WebRTC to send the frames to the server. I/O operations (networking) are asynchronous, and we don't _need_ to wait for the upload to succeed before pushing the next frame, so we copy the frame and perform the upload on another Thread. For example, a realtime video chat application might use WebRTC to send the frames to the server. I/O operations (networking) are asynchronous, and we don't _need_ to wait for the upload to succeed before pushing the next frame, so we copy the frame and perform the upload on another Thread.
```objc ```java
static dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0ul); @Override
public Object callback(ImageProxy image, Object[] params) {
String serverURL = (String)params[0];
ImageProxy imageCopy = new ImageProxy(/* ... */);
static inline id sendFrameToWebRTC(Frame* frame, NSArray args) { uploaderQueue.runAsync(() -> {
CMSampleBufferRef bufferCopy; WebRTC.uploadImage(imageCopy, serverURL);
CMSampleBufferCreateCopy(kCFAllocatorDefault, frame.buffer, &bufferCopy); imageCopy.close();
dispatch_async(queue, ^{
NSString* serverURL = (NSString*)args[0];
[WebRTC uploadFrame:bufferCopy toServer:serverURL];
}); });
return nil; return null;
} }
``` ```

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@ -3,3 +3,4 @@
// //
#import <VisionCamera/FrameProcessorPlugin.h> #import <VisionCamera/FrameProcessorPlugin.h>
#import <VisionCamera/Frame.h>