fix clockwise rotation error
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@@ -56,6 +56,11 @@ void VideoPipeline::setRecordingSessionOutputSurface(jobject surface) {
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_recordingSessionOutput = OpenGLRenderer::CreateWithWindowSurface(_context, window);
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}
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void VideoPipeline::setRecordingOrientation(int orientation) {
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_recordingOrientation = orientation;
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__android_log_print(ANDROID_LOG_INFO, TAG, "Recording orientation set to: %d", orientation);
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}
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int VideoPipeline::getInputTextureId() {
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if (_inputTexture == std::nullopt) {
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_inputTexture = _context->createTexture(OpenGLTexture::Type::ExternalOES, _width, _height);
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@@ -78,17 +83,28 @@ void VideoPipeline::onFrame(jni::alias_ref<jni::JArrayFloat> transformMatrixPara
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OpenGLTexture& texture = _inputTexture.value();
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if (_recordingSessionOutput) {
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__android_log_print(ANDROID_LOG_INFO, TAG, "Rendering to RecordingSession..");
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// For recording, use a simple Y-flip matrix instead of the display transform.
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__android_log_print(ANDROID_LOG_INFO, TAG, "Rendering to RecordingSession.. orientation=%d", _recordingOrientation);
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// For recording, use a simple transform matrix instead of the display transform.
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// The display transform includes rotations for preview which we don't want in recordings.
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// We'll rely on rotation metadata in the MP4 container for playback orientation.
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// This matrix flips Y (OpenGL origin is bottom-left, video expects top-left).
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float recordingMatrix[16] = {
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1.0f, 0.0f, 0.0f, 0.0f, // row 0
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0.0f, -1.0f, 0.0f, 0.0f, // row 1 (Y flip)
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0.0f, 0.0f, 1.0f, 0.0f, // row 2
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0.0f, 1.0f, 0.0f, 1.0f // row 3 (translate Y by 1 after flip)
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};
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float recordingMatrix[16];
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if (_recordingOrientation == 1) {
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// LANDSCAPE_RIGHT (CW): Y-flip + 180° rotation = flip both X and Y
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// This negates both X and Y, then translates by (1,1)
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recordingMatrix[0] = -1.0f; recordingMatrix[1] = 0.0f; recordingMatrix[2] = 0.0f; recordingMatrix[3] = 0.0f;
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recordingMatrix[4] = 0.0f; recordingMatrix[5] = 1.0f; recordingMatrix[6] = 0.0f; recordingMatrix[7] = 0.0f;
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recordingMatrix[8] = 0.0f; recordingMatrix[9] = 0.0f; recordingMatrix[10] = 1.0f; recordingMatrix[11] = 0.0f;
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recordingMatrix[12] = 1.0f; recordingMatrix[13] = 0.0f; recordingMatrix[14] = 0.0f; recordingMatrix[15] = 1.0f;
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} else {
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// LANDSCAPE_LEFT (CCW): Simple Y-flip
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// OpenGL origin is bottom-left, video expects top-left
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recordingMatrix[0] = 1.0f; recordingMatrix[1] = 0.0f; recordingMatrix[2] = 0.0f; recordingMatrix[3] = 0.0f;
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recordingMatrix[4] = 0.0f; recordingMatrix[5] = -1.0f; recordingMatrix[6] = 0.0f; recordingMatrix[7] = 0.0f;
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recordingMatrix[8] = 0.0f; recordingMatrix[9] = 0.0f; recordingMatrix[10] = 1.0f; recordingMatrix[11] = 0.0f;
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recordingMatrix[12] = 0.0f; recordingMatrix[13] = 1.0f; recordingMatrix[14] = 0.0f; recordingMatrix[15] = 1.0f;
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}
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_recordingSessionOutput->renderTextureToSurface(texture, recordingMatrix);
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}
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}
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@@ -98,6 +114,7 @@ void VideoPipeline::registerNatives() {
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makeNativeMethod("initHybrid", VideoPipeline::initHybrid),
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makeNativeMethod("setRecordingSessionOutputSurface", VideoPipeline::setRecordingSessionOutputSurface),
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makeNativeMethod("removeRecordingSessionOutputSurface", VideoPipeline::removeRecordingSessionOutputSurface),
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makeNativeMethod("setRecordingOrientation", VideoPipeline::setRecordingOrientation),
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makeNativeMethod("getInputTextureId", VideoPipeline::getInputTextureId),
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makeNativeMethod("onBeforeFrame", VideoPipeline::onBeforeFrame),
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makeNativeMethod("onFrame", VideoPipeline::onFrame),
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@@ -33,6 +33,7 @@ public:
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// <- MediaRecorder output
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void setRecordingSessionOutputSurface(jobject surface);
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void removeRecordingSessionOutputSurface();
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void setRecordingOrientation(int orientation);
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// Frame callbacks
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void onBeforeFrame();
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@@ -47,6 +48,7 @@ private:
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std::optional<OpenGLTexture> _inputTexture = std::nullopt;
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int _width = 0;
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int _height = 0;
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int _recordingOrientation = 0; // 0=LANDSCAPE_LEFT, 1=LANDSCAPE_RIGHT
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// Output Contexts
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std::shared_ptr<OpenGLContext> _context = nullptr;
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@@ -409,7 +409,8 @@ class CameraSession(private val context: Context, private val cameraManager: Cam
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private fun updateVideoOutputs() {
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val videoOutput = videoOutput ?: return
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Log.i(TAG, "Updating Video Outputs...")
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videoOutput.videoPipeline.setRecordingSessionOutput(recording)
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val orientation = recording?.cameraOrientation ?: Orientation.LANDSCAPE_LEFT
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videoOutput.videoPipeline.setRecordingSessionOutput(recording, orientation)
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}
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suspend fun startRecording(
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@@ -24,7 +24,7 @@ class RecordingSession(
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private val enableAudio: Boolean,
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private val fps: Int? = null,
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private val hdr: Boolean = false,
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private val cameraOrientation: Orientation,
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val cameraOrientation: Orientation,
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private val options: RecordVideoOptions,
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private val filePath: String,
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private val callback: (video: Video) -> Unit,
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@@ -162,6 +162,14 @@ class VideoPipeline(
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// 4. Get the transform matrix from the SurfaceTexture (rotations/scales applied by Camera)
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surfaceTexture.getTransformMatrix(transformMatrix)
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// Log transform matrix for debugging rotation issues (only when recording)
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if (recordingSession != null) {
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Log.i(TAG, "ROTATION_DEBUG TransformMatrix: [${transformMatrix[0]}, ${transformMatrix[1]}, ${transformMatrix[2]}, ${transformMatrix[3]}], " +
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"[${transformMatrix[4]}, ${transformMatrix[5]}, ${transformMatrix[6]}, ${transformMatrix[7]}], " +
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"[${transformMatrix[8]}, ${transformMatrix[9]}, ${transformMatrix[10]}, ${transformMatrix[11]}], " +
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"[${transformMatrix[12]}, ${transformMatrix[13]}, ${transformMatrix[14]}, ${transformMatrix[15]}]")
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}
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// 5. Draw it with applied rotation/mirroring
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onFrame(transformMatrix)
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@@ -181,11 +189,15 @@ class VideoPipeline(
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/**
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* Configures the Pipeline to also write Frames to a Surface from a `MediaRecorder` (or null)
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*/
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fun setRecordingSessionOutput(recordingSession: RecordingSession?) {
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fun setRecordingSessionOutput(recordingSession: RecordingSession?, orientation: Orientation = Orientation.LANDSCAPE_LEFT) {
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synchronized(this) {
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if (recordingSession != null) {
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// Configure OpenGL pipeline to stream Frames into the Recording Session's surface
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Log.i(TAG, "Setting ${recordingSession.size} RecordingSession Output...")
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Log.i(TAG, "Setting ${recordingSession.size} RecordingSession Output with orientation=$orientation...")
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// Set the recording orientation for the native layer
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// 0 = LANDSCAPE_LEFT (CCW), 1 = LANDSCAPE_RIGHT (CW)
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val orientationValue = if (orientation == Orientation.LANDSCAPE_RIGHT) 1 else 0
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setRecordingOrientation(orientationValue)
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setRecordingSessionOutputSurface(recordingSession.surface)
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this.recordingSession = recordingSession
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} else {
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@@ -252,5 +264,6 @@ class VideoPipeline(
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private external fun onFrame(transformMatrix: FloatArray)
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private external fun setRecordingSessionOutputSurface(surface: Any)
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private external fun removeRecordingSessionOutputSurface()
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private external fun setRecordingOrientation(orientation: Int)
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private external fun initHybrid(width: Int, height: Int): HybridData
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}
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