fix: Represent neutralZoom in factor instead of percentage (#179)

* Use factor instead of percent for `neutralZoom`

* fix zoom calculation

* Update CameraPage.tsx
This commit is contained in:
Marc Rousavy
2021-06-07 10:46:53 +02:00
committed by GitHub
parent 8aec647acd
commit 555474be7d
7 changed files with 37 additions and 51 deletions

View File

@@ -68,7 +68,6 @@ extension CameraView {
guard let videoDevice = AVCaptureDevice(uniqueID: cameraId) else {
return invokeOnError(.device(.invalid))
}
zoom = NSNumber(value: Double(videoDevice.neutralZoomPercent))
videoDeviceInput = try AVCaptureDeviceInput(device: videoDevice)
guard captureSession.canAddInput(videoDeviceInput!) else {
return invokeOnError(.parameter(.unsupportedInput(inputDescriptor: "video-input")))

View File

@@ -96,8 +96,8 @@ final class CameraViewManager: RCTViewManager {
"hasFlash": $0.hasFlash,
"hasTorch": $0.hasTorch,
"minZoom": $0.minAvailableVideoZoomFactor,
"neutralZoom": $0.neutralZoomFactor,
"maxZoom": $0.maxAvailableVideoZoomFactor,
"neutralZoom": $0.neutralZoomPercent,
"isMultiCam": $0.isMultiCam,
"supportsDepthCapture": false, // TODO: supportsDepthCapture
"supportsRawCapture": false, // TODO: supportsRawCapture

View File

@@ -9,6 +9,12 @@
import AVFoundation
extension AVCaptureDevice {
/**
Get the value at which the Zoom factor is neutral.
For normal wide-angle devices, this is always going to be 1.0, since this is the default scale.
For devices with an ultra-wide-angle camera, this value is going to be the value where the wide-angle device will switch over.
*/
var neutralZoomFactor: CGFloat {
if #available(iOS 13.0, *) {
if let indexOfWideAngle = self.constituentDevices.firstIndex(where: { $0.deviceType == .builtInWideAngleCamera }) {
@@ -19,14 +25,4 @@ extension AVCaptureDevice {
}
return 1.0
}
/**
Get the value at which the Zoom value is neutral, in percent (0.0-1.0)
* On single-camera physical devices, this value will always be 0.0
* On devices with multiple cameras, e.g. triple-camera, this value will be a value between 0.0 and 1.0, where the field-of-view and zoom looks "neutral"
*/
var neutralZoomPercent: CGFloat {
return (neutralZoomFactor - minAvailableVideoZoomFactor) / (maxAvailableVideoZoomFactor - minAvailableVideoZoomFactor)
}
}