fix: Fix getting triple devices with useCameraDevice
(#2074)
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@ -36,8 +36,6 @@ export interface DeviceFilter {
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* ```
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* ```
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*/
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*/
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export function getCameraDevice(devices: CameraDevice[], position: CameraPosition, filter: DeviceFilter = {}): CameraDevice | undefined {
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export function getCameraDevice(devices: CameraDevice[], position: CameraPosition, filter: DeviceFilter = {}): CameraDevice | undefined {
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const explicitlyWantsNonWideAngle = filter.physicalDevices != null && !filter.physicalDevices.includes('wide-angle-camera')
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const filtered = devices.filter((d) => d.position === position)
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const filtered = devices.filter((d) => d.position === position)
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let bestDevice = filtered[0]
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let bestDevice = filtered[0]
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@ -52,19 +50,10 @@ export function getCameraDevice(devices: CameraDevice[], position: CameraPositio
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if (bestDevice.hardwareLevel === 'full') leftPoints += 4
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if (bestDevice.hardwareLevel === 'full') leftPoints += 4
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if (device.hardwareLevel === 'full') rightPoints += 4
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if (device.hardwareLevel === 'full') rightPoints += 4
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if (!explicitlyWantsNonWideAngle) {
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if (filter.physicalDevices != null) {
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// prefer wide-angle-camera as a default
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// user did pass a physical device filter, two possible scenarios:
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if (bestDevice.physicalDevices.includes('wide-angle-camera')) leftPoints += 2
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if (device.physicalDevices.includes('wide-angle-camera')) rightPoints += 2
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// if we have more than one device, we rank it lower. we only want a simple camera
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if (bestDevice.physicalDevices.length > device.physicalDevices.length) leftPoints -= 1
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if (device.physicalDevices.length > bestDevice.physicalDevices.length) rightPoints -= 1
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}
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// compare devices. two possible scenarios:
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// 1. user wants all cameras ([ultra-wide, wide, tele]) to zoom. prefer those devices that have all 3 cameras.
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// 1. user wants all cameras ([ultra-wide, wide, tele]) to zoom. prefer those devices that have all 3 cameras.
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// 2. user wants only one ([wide]) for faster performance. prefer those devices that only have one camera, if they have more, we rank them lower.
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// 2. user wants only one ([wide]) for faster performance. prefer those devices that only have one camera, if they have more, we rank them lower.
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if (filter.physicalDevices != null) {
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for (const d of bestDevice.physicalDevices) {
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for (const d of bestDevice.physicalDevices) {
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if (filter.physicalDevices.includes(d)) leftPoints += 1
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if (filter.physicalDevices.includes(d)) leftPoints += 1
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else leftPoints -= 1
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else leftPoints -= 1
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@ -73,6 +62,13 @@ export function getCameraDevice(devices: CameraDevice[], position: CameraPositio
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if (filter.physicalDevices.includes(d)) rightPoints += 1
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if (filter.physicalDevices.includes(d)) rightPoints += 1
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else rightPoints -= 1
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else rightPoints -= 1
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}
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}
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} else {
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// user did not pass a physical device filter. prefer wide-angle-camera as a default
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if (bestDevice.physicalDevices.includes('wide-angle-camera')) leftPoints += 2
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if (device.physicalDevices.includes('wide-angle-camera')) rightPoints += 2
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// if we have more than one device, we rank it lower. we only want a simple camera
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if (bestDevice.physicalDevices.length > device.physicalDevices.length) leftPoints -= 1
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if (device.physicalDevices.length > bestDevice.physicalDevices.length) rightPoints -= 1
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}
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}
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if (rightPoints > leftPoints) bestDevice = device
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if (rightPoints > leftPoints) bestDevice = device
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