feat: Full Android rewrite (CameraX -> Camera2) (#1674)
* Nuke CameraX * fix: Run View Finder on UI Thread * Open Camera, set up Threads * fix init * Mirror if needed * Try PreviewView * Use max resolution * Add `hardwareLevel` property * Check if output type is supported * Replace `frameRateRanges` with `minFps` and `maxFps` * Remove `isHighestPhotoQualitySupported` * Remove `colorSpace` The native platforms will use the best / most accurate colorSpace by default anyways. * HDR * Check from format * fix * Remove `supportsParallelVideoProcessing` * Correctly return video/photo sizes on Android now. Finally * Log all Device props * Log if optimized usecase is used * Cleanup * Configure Camera Input only once * Revert "Configure Camera Input only once" This reverts commit 0fd6c03f54c7566cb5592053720c4a8743aba92e. * Extract Camera configuration * Try to reconfigure all * Hook based * Properly set up `CameraSession` * Delete unused * fix: Fix recreate when outputs change * Update NativePreviewView.kt * Use callback for closing * Catch CameraAccessException * Finally got it stable * Remove isMirrored * Implement `takePhoto()` * Add ExifInterface library * Run findViewById on UI Thread * Add Photo Output Surface to takePhoto * Fix Video Stabilization Modes * Optimize Imports * More logs * Update CameraSession.kt * Close Image * Use separate Executor in CameraQueue * Delete hooks * Use same Thread again * If opened, call error * Update CameraSession.kt * Log HW level * fix: Don't enable Stream Use Case if it's not 100% supported * Move some stuff * Cleanup PhotoOutputSynchronizer * Try just open in suspend fun * Some synchronization fixes * fix logs * Update CameraDevice+createCaptureSession.kt * Update CameraDevice+createCaptureSession.kt * fixes * fix: Use Snapshot Template for speed capture prio * Use PREVIEW template for repeating request * Use `TEMPLATE_RECORD` if video use-case is attached * Use `isRunning` flag * Recreate session everytime on active/inactive * Lazily get values in capture session * Stability * Rebuild session if outputs change * Set `didOutputsChange` back to false * Capture first in lock * Try * kinda fix it? idk * fix: Keep Outputs * Refactor into single method * Update CameraView.kt * Use Enums for type safety * Implement Orientation (I think) * Move RefCount management to Java (Frame) * Don't crash when dropping a Frame * Prefer Devices with higher max resolution * Prefer multi-cams * Use FastImage for Media Page * Return orientation in takePhoto() * Load orientation from EXIF Data * Add `isMirrored` props and documentation for PhotoFile * fix: Return `not-determined` on Android * Update CameraViewModule.kt * chore: Upgrade packages * fix: Fix Metro Config * Cleanup config * Properly mirror Images on save * Prepare MediaRecorder * Start/Stop MediaRecorder * Remove `takeSnapshot()` It no longer works on Android and never worked on iOS. Users could use useFrameProcessor to take a Snapshot * Use `MediaCodec` * Move to `VideoRecording` class * Cleanup Snapshot * Create `SkiaPreviewView` hybrid class * Create OpenGL context * Create `SkiaPreviewView` * Fix texture creation missing context * Draw red frame * Somehow get it working * Add Skia CMake setup * Start looping * Init OpenGL * Refactor into `SkiaRenderer` * Cleanup PreviewSize * Set up * Only re-render UI if there is a new Frame * Preview * Fix init * Try rendering Preview * Update SkiaPreviewView.kt * Log version * Try using Skia (fail) * Drawwwww!!!!!!!!!! 🎉 * Use Preview Size * Clear first * Refactor into SkiaRenderer * Add `previewType: "none"` on iOS * Simplify a lot * Draw Camera? For some reason? I have no idea anymore * Fix OpenGL errors * Got it kinda working again? * Actually draw Frame woah * Clean up code * Cleanup * Update on main * Synchronize render calls * holy shit * Update SkiaRenderer.cpp * Update SkiaRenderer.cpp * Refactor * Update SkiaRenderer.cpp * Check for `NO_INPUT_TEXTURE`^ * Post & Wait * Set input size * Add Video back again * Allow session without preview * Convert JPEG to byte[] * feat: Use `ImageReader` and use YUV Image Buffers in Skia Context (#1689) * Try to pass YUV Buffers as Pixmaps * Create pixmap! * Clean up * Render to preview * Only render if we have an output surface * Update SkiaRenderer.cpp * Fix Y+U+V sampling code * Cleanup * Fix Semaphore 0 * Use 4:2:0 YUV again idk * Update SkiaRenderer.h * Set minSdk to 26 * Set surface * Revert "Set minSdk to 26" This reverts commit c4085b7c16c628532e5c2d68cf7ed11c751d0b48. * Set previewType * feat: Video Recording with Camera2 (#1691) * Rename * Update CameraSession.kt * Use `SurfaceHolder` instead of `SurfaceView` for output * Update CameraOutputs.kt * Update CameraSession.kt * fix: Fix crash when Preview is null * Check if snapshot capture is supported * Update RecordingSession.kt * S * Use `MediaRecorder` * Make audio optional * Add Torch * Output duration * Update RecordingSession.kt * Start RecordingSession * logs * More log * Base for preparing pass-through Recording * Use `ImageWriter` to append Images to the Recording Surface * Stream PRIVATE GPU_SAMPLED_IMAGE Images * Add flags * Close session on stop * Allow customizing `videoCodec` and `fileType` * Enable Torch * Fix Torch Mode * Fix comparing outputs with hashCode * Update CameraSession.kt * Correctly pass along Frame Processor * fix: Use AUDIO_BIT_RATE of 16 * 44,1Khz * Use CAMCORDER instead of MIC microphone * Use 1 channel * fix: Use `Orientation` * Add `native` PixelFormat * Update iOS to latest Skia integration * feat: Add `pixelFormat` property to Camera * Catch error in configureSession * Fix JPEG format * Clean up best match finder * Update CameraDeviceDetails.kt * Clamp sizes by maximum CamcorderProfile size * Remove `getAvailableVideoCodecs` * chore: release 3.0.0-rc.5 * Use maximum video size of RECORD as default * Update CameraDeviceDetails.kt * Add a todo * Add JSON device to issue report * Prefer `full` devices and flash * Lock to 30 FPS on Samsung * Implement Zoom * Refactor * Format -> PixelFormat * fix: Feat `pixelFormat` -> `pixelFormats` * Update TROUBLESHOOTING.mdx * Format * fix: Implement `zoom` for Photo Capture * fix: Don't run if `isActive` is `false` * fix: Call `examplePlugin(frame)` * fix: Fix Flash * fix: Use `react-native-worklets-core`! * fix: Fix import
This commit is contained in:
@@ -11,7 +11,7 @@ import {
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useFrameProcessor,
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VideoFile,
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} from 'react-native-vision-camera';
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import { Camera, frameRateIncluded } from 'react-native-vision-camera';
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import { Camera } from 'react-native-vision-camera';
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import { CONTENT_SPACING, MAX_ZOOM_FACTOR, SAFE_AREA_PADDING } from './Constants';
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import Reanimated, { Extrapolate, interpolate, useAnimatedGestureHandler, useAnimatedProps, useSharedValue } from 'react-native-reanimated';
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import { useEffect } from 'react';
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@@ -72,13 +72,13 @@ export function CameraPage({ navigation }: Props): React.ReactElement {
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return 30;
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}
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const supportsHdrAt60Fps = formats.some((f) => f.supportsVideoHDR && f.frameRateRanges.some((r) => frameRateIncluded(r, 60)));
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const supportsHdrAt60Fps = formats.some((f) => f.supportsVideoHDR && f.maxFps >= 60);
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if (enableHdr && !supportsHdrAt60Fps) {
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// User has enabled HDR, but HDR is not supported at 60 FPS.
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return 30;
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}
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const supports60Fps = formats.some((f) => f.frameRateRanges.some((r) => frameRateIncluded(r, 60)));
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const supports60Fps = formats.some((f) => f.maxFps >= 60);
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if (!supports60Fps) {
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// 60 FPS is not supported by any format.
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return 30;
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@@ -90,7 +90,7 @@ export function CameraPage({ navigation }: Props): React.ReactElement {
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const supportsCameraFlipping = useMemo(() => devices.back != null && devices.front != null, [devices.back, devices.front]);
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const supportsFlash = device?.hasFlash ?? false;
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const supportsHdr = useMemo(() => formats.some((f) => f.supportsVideoHDR || f.supportsPhotoHDR), [formats]);
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const supports60Fps = useMemo(() => formats.some((f) => f.frameRateRanges.some((rate) => frameRateIncluded(rate, 60))), [formats]);
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const supports60Fps = useMemo(() => formats.some((f) => f.maxFps >= 60), [formats]);
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const canToggleNightMode = enableNightMode
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? true // it's enabled so you have to be able to turn it off again
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: (device?.supportsLowLightBoost ?? false) || fps > 30; // either we have native support, or we can lower the FPS
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@@ -105,7 +105,7 @@ export function CameraPage({ navigation }: Props): React.ReactElement {
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}
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// find the first format that includes the given FPS
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return result.find((f) => f.frameRateRanges.some((r) => frameRateIncluded(r, fps)));
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return result.find((f) => f.maxFps >= fps);
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}, [formats, fps, enableHdr]);
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//#region Animated Zoom
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@@ -169,7 +169,7 @@ export function CameraPage({ navigation }: Props): React.ReactElement {
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}, [neutralZoom, zoom]);
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useEffect(() => {
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Camera.getMicrophonePermissionStatus().then((status) => setHasMicrophonePermission(status === 'authorized'));
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Camera.getMicrophonePermissionStatus().then((status) => setHasMicrophonePermission(status === 'granted'));
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}, []);
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//#endregion
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@@ -192,7 +192,7 @@ export function CameraPage({ navigation }: Props): React.ReactElement {
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if (device != null && format != null) {
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console.log(
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`Re-rendering camera page with ${isActive ? 'active' : 'inactive'} camera. ` +
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`Device: "${device.name}" (${format.photoWidth}x${format.photoHeight} @ ${fps}fps)`,
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`Device: "${device.name}" (${format.photoWidth}x${format.photoHeight} photo / ${format.videoWidth}x${format.videoHeight} video @ ${fps}fps)`,
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);
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} else {
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console.log('re-rendering camera page without active camera');
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@@ -221,9 +221,8 @@ export function CameraPage({ navigation }: Props): React.ReactElement {
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const frameProcessor = useFrameProcessor((frame) => {
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'worklet';
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console.log(`Width: ${frame.width}`);
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const result = examplePlugin(frame);
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console.log('Example Plugin: ', result);
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console.log(frame.timestamp, frame.toString(), frame.pixelFormat);
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examplePlugin(frame);
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}, []);
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return (
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@@ -245,9 +244,11 @@ export function CameraPage({ navigation }: Props): React.ReactElement {
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onError={onError}
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enableZoomGesture={false}
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animatedProps={cameraAnimatedProps}
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audio={hasMicrophonePermission}
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enableFpsGraph={true}
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orientation="portrait"
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photo={true}
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video={true}
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audio={hasMicrophonePermission}
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frameProcessor={frameProcessor}
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/>
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</TapGestureHandler>
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