feat: Complete iOS Codebase rewrite (#1647)
* Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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@@ -23,7 +23,7 @@ extension CameraView {
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}
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/// Converts a Point in the UI View Layer to a Point in the Camera Frame coordinate system
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func convertLayerPointToFramePoint(layerPoint point: CGPoint) -> CGPoint {
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private func convertLayerPointToFramePoint(layerPoint point: CGPoint) -> CGPoint {
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guard let previewView = previewView else {
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invokeOnError(.session(.cameraNotReady))
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return .zero
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@@ -53,7 +53,7 @@ extension CameraView {
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}
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/// Converts a Point in the UI View Layer to a Point in the Camera Device Sensor coordinate system (x: [0..1], y: [0..1])
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func captureDevicePointConverted(fromLayerPoint pointInLayer: CGPoint) -> CGPoint {
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private func captureDevicePointConverted(fromLayerPoint pointInLayer: CGPoint) -> CGPoint {
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guard let videoDeviceInput = videoDeviceInput else {
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invokeOnError(.session(.cameraNotReady))
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return .zero
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