feat: Complete iOS Codebase rewrite (#1647)
* Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
This commit is contained in:
@@ -8,7 +8,7 @@ import {
|
||||
PhotoFile,
|
||||
sortFormats,
|
||||
useCameraDevices,
|
||||
useFrameProcessor,
|
||||
useSkiaFrameProcessor,
|
||||
VideoFile,
|
||||
} from 'react-native-vision-camera';
|
||||
import { Camera, frameRateIncluded } from 'react-native-vision-camera';
|
||||
@@ -21,7 +21,6 @@ import { CaptureButton } from './views/CaptureButton';
|
||||
import { PressableOpacity } from 'react-native-pressable-opacity';
|
||||
import MaterialIcon from 'react-native-vector-icons/MaterialCommunityIcons';
|
||||
import IonIcon from 'react-native-vector-icons/Ionicons';
|
||||
import { examplePlugin } from './frame-processors/ExamplePlugin';
|
||||
import type { Routes } from './Routes';
|
||||
import type { NativeStackScreenProps } from '@react-navigation/native-stack';
|
||||
import { useIsFocused } from '@react-navigation/core';
|
||||
@@ -219,13 +218,12 @@ export function CameraPage({ navigation }: Props): React.ReactElement {
|
||||
paint.setImageFilter(imageFilter);
|
||||
|
||||
const isIOS = Platform.OS === 'ios';
|
||||
const frameProcessor = useFrameProcessor(
|
||||
const frameProcessor = useSkiaFrameProcessor(
|
||||
(frame) => {
|
||||
'worklet';
|
||||
console.log(`Width: ${frame.width}`);
|
||||
|
||||
if (isIOS) frame.render(paint);
|
||||
else console.log('Drawing to the Frame is not yet available on Android. WIP PR');
|
||||
if (frame.isDrawable) frame.render(paint);
|
||||
},
|
||||
[isIOS, paint],
|
||||
);
|
||||
@@ -253,9 +251,8 @@ export function CameraPage({ navigation }: Props): React.ReactElement {
|
||||
video={true}
|
||||
audio={hasMicrophonePermission}
|
||||
enableFpsGraph={true}
|
||||
previewType="skia"
|
||||
frameProcessor={device.supportsParallelVideoProcessing ? frameProcessor : undefined}
|
||||
orientation="portrait"
|
||||
frameProcessor={device.supportsParallelVideoProcessing ? frameProcessor : undefined}
|
||||
/>
|
||||
</TapGestureHandler>
|
||||
</Reanimated.View>
|
||||
|
Reference in New Issue
Block a user