feat: Draw onto Frame as if it was a Skia Canvas (#1479)
* Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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@@ -56,6 +56,7 @@ export function runAtTargetFps<T>(fps: number, func: () => T): T | undefined {
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return undefined;
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}
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const isAsyncContextBusy = Worklets.createSharedValue(false);
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const asyncContext = Worklets.createContext('VisionCamera.async');
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const runOnAsyncContext = Worklets.createRunInContextFn((frame: Frame, func: () => void) => {
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'worklet';
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@@ -65,6 +66,8 @@ const runOnAsyncContext = Worklets.createRunInContextFn((frame: Frame, func: ()
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} finally {
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// Potentially delete Frame if we were the last ref
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(frame as FrameInternal).decrementRefCount();
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isAsyncContextBusy.value = false;
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}
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}, asyncContext);
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@@ -94,9 +97,18 @@ const runOnAsyncContext = Worklets.createRunInContextFn((frame: Frame, func: ()
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*/
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export function runAsync(frame: Frame, func: () => void): void {
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'worklet';
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if (isAsyncContextBusy.value) {
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// async context is currently busy, we cannot schedule new work in time.
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// drop this frame/runAsync call.
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return;
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}
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// Increment ref count by one
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(frame as FrameInternal).incrementRefCount();
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isAsyncContextBusy.value = true;
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// Call in separate background context
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runOnAsyncContext(frame, func);
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}
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