chore: Upgrade to RN 71 (#1465)
* chore: Upgrade Example to RN 0.71 * chore: Upgrade all libs * fix: Fix CameraRoll installation * Update Gradle Tools * fix: Fix buildscripts * Clean out build.gradle * fix: Fix Kotlin setup * fix: Move kotlin-android dependency to lib * Move `_setGlobalConsole` * Update gradle-wrapper.properties * Rebuild lockfiles * chore: Update build:gradle * Update StatusBarBlurBackground.tsx * Use Java 11 in Workflows * Update MediaPage.tsx * Add `google` repository to build.gradle * Double Java Heap size * Increase heap size * Alternative args * Update build.gradle
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@@ -1,102 +1,73 @@
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apply plugin: "com.android.application"
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apply plugin: "com.facebook.react"
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import com.android.build.OutputFile
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/**
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* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
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* and bundleReleaseJsAndAssets).
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* These basically call `react-native bundle` with the correct arguments during the Android build
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* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
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* bundle directly from the development server. Below you can see all the possible configurations
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* and their defaults. If you decide to add a configuration block, make sure to add it before the
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* `apply from: "../../node_modules/react-native/react.gradle"` line.
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*
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* project.ext.react = [
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* // the name of the generated asset file containing your JS bundle
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* bundleAssetName: "index.android.bundle",
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*
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* // the entry file for bundle generation
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* entryFile: "index.android.js",
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*
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* // https://reactnative.dev/docs/performance#enable-the-ram-format
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* bundleCommand: "ram-bundle",
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*
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* // whether to bundle JS and assets in debug mode
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* bundleInDebug: false,
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*
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* // whether to bundle JS and assets in release mode
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* bundleInRelease: true,
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*
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* // whether to bundle JS and assets in another build variant (if configured).
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* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
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* // The configuration property can be in the following formats
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* // 'bundleIn${productFlavor}${buildType}'
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* // 'bundleIn${buildType}'
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* // bundleInFreeDebug: true,
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* // bundleInPaidRelease: true,
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* // bundleInBeta: true,
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*
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* // whether to disable dev mode in custom build variants (by default only disabled in release)
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* // for VisionCameraExample: to disable dev mode in the staging build type (if configured)
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* devDisabledInStaging: true,
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* // The configuration property can be in the following formats
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* // 'devDisabledIn${productFlavor}${buildType}'
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* // 'devDisabledIn${buildType}'
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*
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* // the root of your project, i.e. where "package.json" lives
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* root: "../../",
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*
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* // where to put the JS bundle asset in debug mode
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* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
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*
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* // where to put the JS bundle asset in release mode
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* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in debug mode
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* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in release mode
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* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
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*
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* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
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* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
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* // date; if you have any other folders that you want to ignore for performance reasons (gradle
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* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
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* // for VisionCameraExample, you might want to remove it from here.
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* inputExcludes: ["android/**", "ios/**"],
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*
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* // override which node gets called and with what additional arguments
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* nodeExecutableAndArgs: ["node"],
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*
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* // supply additional arguments to the packager
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* extraPackagerArgs: []
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* ]
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* This is the configuration block to customize your React Native Android app.
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* By default you don't need to apply any configuration, just uncomment the lines you need.
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*/
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react {
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/* Folders */
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// The root of your project, i.e. where "package.json" lives. Default is '..'
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// root = file("../")
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// The folder where the react-native NPM package is. Default is ../node_modules/react-native
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// reactNativeDir = file("../node_modules/react-native")
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// The folder where the react-native Codegen package is. Default is ../node_modules/@react-native/codegen
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// codegenDir = file("../node_modules/@react-native/codegen")
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// The cli.js file which is the React Native CLI entrypoint. Default is ../node_modules/react-native/cli.js
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// cliFile = file("../node_modules/react-native/cli.js")
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/* Variants */
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// The list of variants to that are debuggable. For those we're going to
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// skip the bundling of the JS bundle and the assets. By default is just 'debug'.
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// If you add flavors like lite, prod, etc. you'll have to list your debuggableVariants.
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// debuggableVariants = ["liteDebug", "prodDebug"]
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/* Bundling */
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// A list containing the node command and its flags. Default is just 'node'.
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// nodeExecutableAndArgs = ["node"]
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//
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// The command to run when bundling. By default is 'bundle'
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// bundleCommand = "ram-bundle"
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//
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// The path to the CLI configuration file. Default is empty.
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// bundleConfig = file(../rn-cli.config.js)
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//
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// The name of the generated asset file containing your JS bundle
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// bundleAssetName = "MyApplication.android.bundle"
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//
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// The entry file for bundle generation. Default is 'index.android.js' or 'index.js'
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// entryFile = file("../js/MyApplication.android.js")
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//
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// A list of extra flags to pass to the 'bundle' commands.
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// See https://github.com/react-native-community/cli/blob/main/docs/commands.md#bundle
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// extraPackagerArgs = []
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/* Hermes Commands */
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// The hermes compiler command to run. By default it is 'hermesc'
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// hermesCommand = "$rootDir/my-custom-hermesc/bin/hermesc"
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//
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// The list of flags to pass to the Hermes compiler. By default is "-O", "-output-source-map"
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// hermesFlags = ["-O", "-output-source-map"]
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}
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project.ext.react = [
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enableHermes: true, // clean and rebuild if changing
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]
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project.ext.vectoricons = [
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iconFontNames: [ 'MaterialCommunityIcons.ttf', 'Ionicons.ttf' ]
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]
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apply from: "../../node_modules/react-native/react.gradle"
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apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
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/**
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* Set this to true to create two separate APKs instead of one:
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* - An APK that only works on ARM devices
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* - An APK that only works on x86 devices
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* The advantage is the size of the APK is reduced by about 4MB.
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* Upload all the APKs to the Play Store and people will download
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* the correct one based on the CPU architecture of their device.
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* Set this to true to create four separate APKs instead of one,
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* one for each native architecture. This is useful if you don't
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* use App Bundles (https://developer.android.com/guide/app-bundle/)
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* and want to have separate APKs to upload to the Play Store.
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*/
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def enableSeparateBuildPerCPUArchitecture = false
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/**
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* Run Proguard to shrink the Java bytecode in release builds.
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* Set this to true to Run Proguard on Release builds to minify the Java bytecode
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*/
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def enableProguardInReleaseBuilds = false
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@@ -114,23 +85,20 @@ def enableProguardInReleaseBuilds = false
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def jscFlavor = 'org.webkit:android-jsc:+'
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/**
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* Whether to enable the Hermes VM.
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*
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* This should be set on project.ext.react and mirrored here. If it is not set
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* on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
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* and the benefits of using Hermes will therefore be sharply reduced.
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* Private function to get the list of Native Architectures you want to build.
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* This reads the value from reactNativeArchitectures in your gradle.properties
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* file and works together with the --active-arch-only flag of react-native run-android.
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*/
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def enableHermes = project.ext.react.get("enableHermes", false)
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/**
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* Architectures to build native code for in debug.
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*/
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def nativeArchitectures = project.getProperties().get("reactNativeDebugArchitectures")
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def reactNativeArchitectures() {
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def value = project.getProperties().get("reactNativeArchitectures")
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return value ? value.split(",") : ["armeabi-v7a", "x86", "x86_64", "arm64-v8a"]
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}
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android {
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ndkVersion rootProject.ext.ndkVersion
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compileSdkVersion rootProject.ext.compileSdkVersion
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namespace "com.mrousavy.camera.example"
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dexOptions {
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javaMaxHeapSize "4g"
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}
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@@ -147,7 +115,7 @@ android {
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reset()
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enable enableSeparateBuildPerCPUArchitecture
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universalApk false // If true, also generate a universal APK
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include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
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include (*reactNativeArchitectures())
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}
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}
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signingConfigs {
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@@ -161,11 +129,6 @@ android {
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buildTypes {
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debug {
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signingConfig signingConfigs.debug
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if (nativeArchitectures) {
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ndk {
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abiFilters nativeArchitectures.split(',')
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}
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}
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}
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release {
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// Caution! In production, you need to generate your own keystore file.
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@@ -194,17 +157,13 @@ android {
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}
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dependencies {
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implementation fileTree(dir: "libs", include: ["*.jar"])
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//noinspection GradleDynamicVersion
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implementation "com.facebook.react:react-native:+" // From node_modules
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// The version of react-native is set by the React Native Gradle Plugin
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implementation("com.facebook.react:react-android")
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implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.0.0")
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implementation "androidx.swiperefreshlayout:swiperefreshlayout:1.1.0"
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if (enableHermes) {
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def hermesPath = "../../node_modules/hermes-engine/android/"
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debugImplementation files(hermesPath + "hermes-debug.aar")
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releaseImplementation files(hermesPath + "hermes-release.aar")
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if (hermesEnabled.toBoolean()) {
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implementation("com.facebook.react:hermes-android")
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} else {
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implementation jscFlavor
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}
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@@ -213,11 +172,4 @@ dependencies {
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implementation "androidx.camera:camera-core:1.1.0-alpha08"
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}
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// Run this once to be able to run the application with BUCK
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// puts all compile dependencies into folder libs for BUCK to use
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task copyDownloadableDepsToLibs(type: Copy) {
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from configurations.implementation
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into 'libs'
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}
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apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project)
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