react-native-vision-camera/ios/Skia Render Layer/SkImageHelpers.mm

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feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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//
// CMSampleBuffer+toSkImage.m
// VisionCamera
//
// Created by Marc Rousavy on 23.11.22.
// Copyright © 2022 mrousavy. All rights reserved.
//
#import "SkImageHelpers.h"
#import <AVFoundation/AVFoundation.h>
#import <Metal/Metal.h>
#import <include/core/SkColorSpace.h>
#import <include/core/SkSurface.h>
#import <include/core/SkCanvas.h>
#import <include/core/SkImage.h>
#import <include/gpu/ganesh/SkImageGanesh.h>
#import <include/gpu/mtl/GrMtlTypes.h>
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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#import <include/gpu/GrRecordingContext.h>
#include <TargetConditionals.h>
#if TARGET_RT_BIG_ENDIAN
# define FourCC2Str(fourcc) (const char[]){*((char*)&fourcc), *(((char*)&fourcc)+1), *(((char*)&fourcc)+2), *(((char*)&fourcc)+3),0}
#else
# define FourCC2Str(fourcc) (const char[]){*(((char*)&fourcc)+3), *(((char*)&fourcc)+2), *(((char*)&fourcc)+1), *(((char*)&fourcc)+0),0}
#endif
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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inline CVMetalTextureCacheRef getTextureCache() {
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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static CVMetalTextureCacheRef textureCache = nil;
if (textureCache == nil) {
// Create a new Texture Cache
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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auto result = CVMetalTextureCacheCreate(kCFAllocatorDefault,
nil,
MTLCreateSystemDefaultDevice(),
nil,
&textureCache);
if (result != kCVReturnSuccess || textureCache == nil) {
throw std::runtime_error("Failed to create Metal Texture Cache!");
}
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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}
return textureCache;
}
sk_sp<SkImage> SkImageHelpers::convertCMSampleBufferToSkImage(GrRecordingContext* context, CMSampleBufferRef sampleBuffer) {
auto pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
double width = CVPixelBufferGetWidth(pixelBuffer);
double height = CVPixelBufferGetHeight(pixelBuffer);
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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// Make sure the format is RGB (BGRA_8888)
auto format = CVPixelBufferGetPixelFormatType(pixelBuffer);
if (format != kCVPixelFormatType_32BGRA) {
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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auto error = std::string("VisionCamera: Frame has unknown Pixel Format (") + FourCC2Str(format) + std::string(") - cannot convert to SkImage!");
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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throw std::runtime_error(error);
}
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
2023-07-20 07:30:04 -06:00
auto textureCache = getTextureCache();
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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// Convert CMSampleBuffer* -> CVMetalTexture*
CVMetalTextureRef cvTexture;
CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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textureCache,
pixelBuffer,
nil,
MTLPixelFormatBGRA8Unorm,
width,
height,
0, // plane index
&cvTexture);
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
2023-02-21 07:00:48 -07:00
auto mtlTexture = CVMetalTextureGetTexture(cvTexture);
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
2023-07-20 07:30:04 -06:00
auto image = convertMTLTextureToSkImage(context, mtlTexture);
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
2023-02-21 07:00:48 -07:00
// Release the Texture wrapper (it will still be strong)
CFRelease(cvTexture);
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
2023-07-20 07:30:04 -06:00
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
2023-02-21 07:00:48 -07:00
return image;
}
sk_sp<SkImage> SkImageHelpers::convertMTLTextureToSkImage(GrRecordingContext* context, id<MTLTexture> texture) {
// Convert the rendered MTLTexture to an SkImage
GrMtlTextureInfo textureInfo;
textureInfo.fTexture.retain((__bridge void*)texture);
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
2023-07-20 07:30:04 -06:00
GrBackendTexture backendTexture((int)texture.width,
(int)texture.height,
GrMipmapped::kNo,
textureInfo);
// TODO: Adopt or Borrow?
auto image = SkImages::AdoptTextureFrom(context,
backendTexture,
kTopLeft_GrSurfaceOrigin,
kBGRA_8888_SkColorType,
kOpaque_SkAlphaType,
SkColorSpace::MakeSRGB());
return image;
}
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
2023-02-21 07:00:48 -07:00
SkRect SkImageHelpers::createCenterCropRect(SkRect sourceRect, SkRect destinationRect) {
SkSize src;
if (destinationRect.width() / destinationRect.height() > sourceRect.width() / sourceRect.height()) {
src = SkSize::Make(sourceRect.width(), (sourceRect.width() * destinationRect.height()) / destinationRect.width());
} else {
src = SkSize::Make((sourceRect.height() * destinationRect.width()) / destinationRect.height(), sourceRect.height());
}
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
2023-07-20 07:30:04 -06:00
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
2023-02-21 07:00:48 -07:00
return inscribe(src, sourceRect);
}
SkRect SkImageHelpers::inscribe(SkSize size, SkRect rect) {
auto halfWidthDelta = (rect.width() - size.width()) / 2.0;
auto halfHeightDelta = (rect.height() - size.height()) / 2.0;
return SkRect::MakeXYWH(rect.x() + halfWidthDelta,
rect.y() + halfHeightDelta,
size.width(),
size.height());
}