react-native-vision-camera/ios/CameraView+AVAudioSession.swift

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//
// CameraView+AVAudioSession.swift
// VisionCamera
//
// Created by Marc Rousavy on 26.03.21.
// Copyright © 2021 mrousavy. All rights reserved.
//
import AVFoundation
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import Foundation
/**
Extension for CameraView that sets up the AVAudioSession.
*/
extension CameraView {
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/**
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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Configures the Audio Capture Session with an audio input and audio data output.
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*/
final func configureAudioSession() {
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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ReactLogger.log(level: .info, message: "Configuring Audio Session...")
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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audioCaptureSession.beginConfiguration()
defer {
audioCaptureSession.commitConfiguration()
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}
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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audioCaptureSession.automaticallyConfiguresApplicationAudioSession = false
let enableAudio = audio?.boolValue == true
// check microphone permission
if enableAudio {
let audioPermissionStatus = AVCaptureDevice.authorizationStatus(for: .audio)
if audioPermissionStatus != .authorized {
return invokeOnError(.permission(.microphone))
}
}
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fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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// Audio Input
do {
if let audioDeviceInput = self.audioDeviceInput {
audioCaptureSession.removeInput(audioDeviceInput)
self.audioDeviceInput = nil
}
if enableAudio {
ReactLogger.log(level: .info, message: "Adding Audio input...")
guard let audioDevice = AVCaptureDevice.default(for: .audio) else {
return invokeOnError(.device(.microphoneUnavailable))
}
audioDeviceInput = try AVCaptureDeviceInput(device: audioDevice)
guard audioCaptureSession.canAddInput(audioDeviceInput!) else {
return invokeOnError(.parameter(.unsupportedInput(inputDescriptor: "audio-input")))
}
audioCaptureSession.addInput(audioDeviceInput!)
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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}
} catch let error as NSError {
return invokeOnError(.device(.microphoneUnavailable), cause: error)
}
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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// Audio Output
if let audioOutput = self.audioOutput {
audioCaptureSession.removeOutput(audioOutput)
self.audioOutput = nil
}
if enableAudio {
ReactLogger.log(level: .info, message: "Adding Audio Data output...")
audioOutput = AVCaptureAudioDataOutput()
guard audioCaptureSession.canAddOutput(audioOutput!) else {
return invokeOnError(.parameter(.unsupportedOutput(outputDescriptor: "audio-output")))
}
audioOutput!.setSampleBufferDelegate(self, queue: audioQueue)
audioCaptureSession.addOutput(audioOutput!)
}
}
/**
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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Configures the Audio session and activates it. If the session was active it will shortly be deactivated before configuration.
The Audio Session will be configured to allow background music, haptics (vibrations) and system sound playback while recording.
Background audio is allowed to play on speakers or bluetooth speakers.
*/
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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final func activateAudioSession() {
ReactLogger.log(level: .info, message: "Activating Audio Session...")
do {
try AVAudioSession.sharedInstance().updateCategory(AVAudioSession.Category.playAndRecord,
options: [.mixWithOthers,
.allowBluetoothA2DP,
.defaultToSpeaker,
.allowAirPlay])
audioCaptureSession.startRunning()
} catch let error as NSError {
switch error.code {
case 561_017_449:
self.invokeOnError(.session(.audioInUseByOtherApp), cause: error)
default:
self.invokeOnError(.session(.audioSessionFailedToActivate), cause: error)
}
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}
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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}
final func deactivateAudioSession() {
ReactLogger.log(level: .info, message: "Deactivating Audio Session...")
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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audioCaptureSession.stopRunning()
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}
@objc
func audioSessionInterrupted(notification: Notification) {
ReactLogger.log(level: .error, message: "Audio Session Interruption Notification!")
guard let userInfo = notification.userInfo,
let typeValue = userInfo[AVAudioSessionInterruptionTypeKey] as? UInt,
let type = AVAudioSession.InterruptionType(rawValue: typeValue) else {
return
}
switch type {
case .began:
// Something interrupted our Audio Session, stop recording audio.
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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ReactLogger.log(level: .error, message: "The Audio Session was interrupted!", alsoLogToJS: true)
case .ended:
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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ReactLogger.log(level: .info, message: "The Audio Session interruption has ended.")
guard let optionsValue = userInfo[AVAudioSessionInterruptionOptionKey] as? UInt else { return }
let options = AVAudioSession.InterruptionOptions(rawValue: optionsValue)
if options.contains(.shouldResume) {
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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if isRecording {
audioQueue.async {
ReactLogger.log(level: .info, message: "Resuming interrupted Audio Session...", alsoLogToJS: true)
// restart audio session because interruption is over
self.activateAudioSession()
}
}
} else {
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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ReactLogger.log(level: .error, message: "Cannot resume interrupted Audio Session!", alsoLogToJS: true)
}
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@unknown default: ()
}
}
}