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//
// Created by Marc Rousavy on 09.08.23.
//
#pragma once
#include <GLES2/gl2.h>
#include <stdexcept>
#include <string>
namespace vision {
inline std::string getEglErrorIfAny() {
EGLint error = glGetError();
if (error != GL_NO_ERROR)
return " Error: " + std::to_string(error);
error = eglGetError();
if (error != EGL_SUCCESS)
return " Error: " + std::to_string(error);
return "";
}
class OpenGLError : public std::runtime_error {
public:
explicit OpenGLError(const std::string&& message) : std::runtime_error(message + getEglErrorIfAny()) {}
static inline void checkIfError(const std::string&& message) {
auto error = getEglErrorIfAny();
if (error.length() > 0)
throw std::runtime_error(message + error);
}
};
} // namespace vision