react-native-vision-camera/ios/CameraView.swift

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//
// CameraView.swift
// mrousavy
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//
// Created by Marc Rousavy on 09.11.20.
// Copyright © 2020 mrousavy. All rights reserved.
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//
import AVFoundation
import Foundation
import UIKit
//
// TODOs for the CameraView which are currently too hard to implement either because of AVFoundation's limitations, or my brain capacity
//
// CameraView+RecordVideo
// TODO: Better startRecording()/stopRecording() (promise + callback, wait for TurboModules/JSI)
// CameraView+TakePhoto
// TODO: Photo HDR
private let propsThatRequireReconfiguration = ["cameraId",
"enableDepthData",
"enableHighQualityPhotos",
"enablePortraitEffectsMatteDelivery",
"photo",
"video",
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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"enableFrameProcessor",
"previewType"]
private let propsThatRequireDeviceReconfiguration = ["fps",
"hdr",
"lowLightBoost",
"colorSpace"]
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// MARK: - CameraView
public final class CameraView: UIView {
// pragma MARK: React Properties
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// props that require reconfiguring
@objc var cameraId: NSString?
@objc var enableDepthData = false
@objc var enableHighQualityPhotos: NSNumber? // nullable bool
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@objc var enablePortraitEffectsMatteDelivery = false
// use cases
@objc var photo: NSNumber? // nullable bool
@objc var video: NSNumber? // nullable bool
@objc var audio: NSNumber? // nullable bool
@objc var enableFrameProcessor = false
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// props that require format reconfiguring
@objc var format: NSDictionary?
@objc var fps: NSNumber?
@objc var hdr: NSNumber? // nullable bool
@objc var lowLightBoost: NSNumber? // nullable bool
@objc var colorSpace: NSString?
@objc var orientation: NSString?
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// other props
@objc var isActive = false
@objc var torch = "off"
@objc var zoom: NSNumber = 1.0 // in "factor"
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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@objc var enableFpsGraph = false
@objc var videoStabilizationMode: NSString?
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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@objc var previewType: NSString?
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// events
@objc var onInitialized: RCTDirectEventBlock?
@objc var onError: RCTDirectEventBlock?
@objc var onViewReady: RCTDirectEventBlock?
// zoom
@objc var enableZoomGesture = false {
didSet {
if enableZoomGesture {
addPinchGestureRecognizer()
} else {
removePinchGestureRecognizer()
}
}
}
// pragma MARK: Internal Properties
internal var isMounted = false
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internal var isReady = false
// Capture Session
internal let captureSession = AVCaptureSession()
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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internal let audioCaptureSession = AVCaptureSession()
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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// Inputs & Outputs
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internal var videoDeviceInput: AVCaptureDeviceInput?
internal var audioDeviceInput: AVCaptureDeviceInput?
internal var photoOutput: AVCapturePhotoOutput?
feature: Frame Processors (iOS) (#2) * Clean up Frame Processor * Create FrameProcessorHolder * Create FrameProcessorDelegate in ObjC++ * Move frame processor to FrameProcessorDelegate * Decorate runtime, check for null * Update FrameProcessorDelegate.mm * Cleanup FrameProcessorBindings.mm * Fix RuntimeDecorator.h import * Update FrameProcessorDelegate.mm * "React" -> "React Helper" to avoid confusion * Rename folders again * Fix podspec flattening a lot of headers, causing REA nameclash * Fix header imports to avoid REA naming collision * Lazily initialize jsi::Runtime on DispatchQueue * Install frame processor bindings from Swift * First try to call jsi::Function (frame processor) :eyes: * Call viewForReactTag on RCT main thread * Fix bridge accessing * Add more logs * Update CameraViewManager.swift * Add more TODOs * Re-indent .cpp files * Fix RCTTurboModule import podspec * Remove unnecessary include check for swift umbrella header * Merge branch 'main' into frame-processors * Docs: use static width for images (283) * Create validate-cpp.yml * Update a lot of packages to latest * Set SWIFT_VERSION to 5.2 in podspec * Create clean.sh * Delete unused C++ files * podspec: Remove CLANG_CXX_LANGUAGE_STANDARD and OTHER_CFLAGS * Update pod lockfiles * Regenerate lockfiles * Remove IOSLogger * Use NSLog * Create FrameProcessorManager (inherits from REA RuntimeManager) * Create reanimated::RuntimeManager shared_ptr * Re-integrate pods * Add react-native-reanimated >=2 peerDependency * Add metro-config * blacklist -> exclusionList * Try to call worklet * Fix jsi::Value* initializer * Call ShareableValue::adapt (makeShareable) with React/JS Runtime * Add null-checks * Lift runtime manager creation out of delegate, into bindings * Remove debug statement * Make RuntimeManager unique_ptr * Set _FRAME_PROCESSOR * Extract convertJSIFunctionToFrameProcessorCallback * Print frame * Merge branch 'main' into frame-processors * Reformat Swift code * Install reanimated from npm again * Re-integrate Pods * Dependabot: Also scan example/ and docs/ * Update validate-cpp.yml * Create FrameProcessorUtils * Create Frame.h * Abstract HostObject creation away * Fix types * Fix frame processor call * Add todo * Update lockfiles * Add C++ contributing instructions * Update CONTRIBUTING.md * Add android/src/main/cpp to cpplint * Update cpplint.sh * Fix a few cpplint errors * Fix globals * Fix a few more cpplint errors * Update App.tsx * Update AndroidLogger.cpp * Format * Fix cpplint script (check-cpp) * Try to simplify frame processor * y * Update FrameProcessorUtils.mm * Update FrameProcessorBindings.mm * Update CameraView.swift * Update CameraViewManager.m * Restructure everything * fix * Fix `@objc` export (make public) * Refactor installFrameProcessorBindings into FrameProcessorRuntimeManager * Add swift RCTBridge.runOnJS helper * Fix run(onJS) * Add pragma once * Add `&self` to lambda * Update FrameProcessorRuntimeManager.mm * reorder imports * Fix imports * forward declare * Rename extension * Destroy buffer after execution * Add FrameProcessorPluginRegistry base * Merge branch 'main' into frame-processors * Add frameProcessor to types * Update Camera.tsx * Fix rebase merge * Remove movieOutput * Use `useFrameProcessor` * Fix bad merge * Add additional ESLint rules * Update lockfiles * Update CameraViewManager.m * Add support for V8 runtime * Add frame processor plugins API * Print plugin invoke * Fix React Utils in podspec * Fix runOnJS swift name * Remove invalid redecl of `captureSession` * Use REA 2.1.0 which includes all my big PRs :tada: * Update validate-cpp.yml * Update Podfile.lock * Remove Flipper * Fix dereferencing * Capture `self` by value. Fucking hell, what a dumb mistake. * Override a few HostObject functions * Expose isReady, width, height, bytesPerRow and planesCount * use hook again * Expose property names * FrameProcessor -> Frame * Update CameraView+RecordVideo.swift * Add Swift support for Frame Processors Plugins * Add macros for plugin installation * Add ObjC frame processor plugin * Correctly install frame processor plugins * Don't require custom name for macro * Check if plugin already exists * Implement QR Code Frame Processor Plugin in Swift * Adjust ObjC style frame processor macro * optimize * Add `frameProcessorFrameDropRate` * Fix types * Only log once * Log if it executes slowly * Implement `frameProcessorFps` * Implement manual encoded video recordings * Use recommended video settings * Add fileType types * Ignore if input is not ready for media data * Add completion handler * Add audio buffer sampling * Init only for video frame * use AVAssetWriterInputPixelBufferAdaptor * Remove AVAssetWriterInputPixelBufferAdaptor * Rotate VideoWriter * Always assume portrait orientation * Update RecordingSession.swift * Use a separate Queue for Audio * Format Swift * Update CameraView+RecordVideo.swift * Use `videoQueue` instead of `cameraQueue` * Move example plugins to example app * Fix hardcoded name in plugin macro * QRFrame... -> QRCodeFrame... * Update FrameProcessorPlugin.h * Add example frame processors to JS base * Update QRCodeFrameProcessorPluginSwift.m * Add docs to create FP Plugins * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Use `AVAssetWriterInputPixelBufferAdaptor` for efficient pixel buffer recycling * Add customizable `pixelFormat` * Use native format if available * Update project.pbxproj * Set video width and height as source-pixel-buffer attributes * Catch * Update App.tsx * Don't explicitly set video dimensions, let CVPixelBufferPool handle it * Add a few logs * Cleanup * Update CameraView+RecordVideo.swift * Eagerly initialize asset writer to fix stutter at first frame * Use `cameraQueue` DispatchQueue to not block CaptureDataOutputDelegate * Fix duration calculation * cleanup * Cleanup * Swiftformat * Return available video codecs * Only show frame drop notification for video output * Remove photo and video codec functionality It was too much complexity and probably never used anyways. * Revert all android related changes for now * Cleanup * Remove unused header * Update AVAssetWriter.Status+descriptor.swift * Only call Frame Processor for Video Frames * Fix `if` * Add support for Frame Processor plugin parameters/arguments * Fix arg support * Move to JSIUtils.mm * Update JSIUtils.h * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Upgrade packages for docs/ * fix docs * Rename * highlight lines * docs * community plugins * Update FRAME_PROCESSOR_CREATE_FINAL.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update dependencies (1/2) * Update dependencies (2/2) * Update Gemfile.lock * add FP docs * Update README.md * Make `lastFrameProcessor` private * add `frameProcessor` docs * fix docs * adjust docs * Update DEVICES.mdx * fix * s * Add logs demo * add metro restart note * Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx * Mirror video device * Update AVCaptureVideoDataOutput+mirror.swift * Create .swift-version * Enable whole module optimization * Fix recording mirrored video * Swift format * Clean dictionary on `markInvalid` * Fix cleanup * Add docs for disabling frame processors * Update project.pbxproj * Revert "Update project.pbxproj" This reverts commit e67861e51b88b4888a6940e2d20388f3044211d0. * Log frame drop reason * Format * add more samples * Add clang-format * also check .mm * Revert "also check .mm" This reverts commit 8b9d5e2c29866b05909530d104f6633d6c49eadd. * Revert "Add clang-format" This reverts commit 7643ac808e0fc34567ea1f814e73d84955381636. * Use `kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange` as default * Read matching video attributes from videoSettings * Add TODO * Swiftformat * Conditionally disable frame processors * Assert if trying to use frame processors when disabled * Add frame-processors demo gif * Allow disabling frame processors via `VISION_CAMERA_DISABLE_FRAME_PROCESSORS` * Update FrameProcessorRuntimeManager.mm * Update FRAME_PROCESSORS.mdx * Update project.pbxproj * Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
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internal var videoOutput: AVCaptureVideoDataOutput?
internal var audioOutput: AVCaptureAudioDataOutput?
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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// CameraView+RecordView (+ Frame Processor)
feature: Frame Processors (iOS) (#2) * Clean up Frame Processor * Create FrameProcessorHolder * Create FrameProcessorDelegate in ObjC++ * Move frame processor to FrameProcessorDelegate * Decorate runtime, check for null * Update FrameProcessorDelegate.mm * Cleanup FrameProcessorBindings.mm * Fix RuntimeDecorator.h import * Update FrameProcessorDelegate.mm * "React" -> "React Helper" to avoid confusion * Rename folders again * Fix podspec flattening a lot of headers, causing REA nameclash * Fix header imports to avoid REA naming collision * Lazily initialize jsi::Runtime on DispatchQueue * Install frame processor bindings from Swift * First try to call jsi::Function (frame processor) :eyes: * Call viewForReactTag on RCT main thread * Fix bridge accessing * Add more logs * Update CameraViewManager.swift * Add more TODOs * Re-indent .cpp files * Fix RCTTurboModule import podspec * Remove unnecessary include check for swift umbrella header * Merge branch 'main' into frame-processors * Docs: use static width for images (283) * Create validate-cpp.yml * Update a lot of packages to latest * Set SWIFT_VERSION to 5.2 in podspec * Create clean.sh * Delete unused C++ files * podspec: Remove CLANG_CXX_LANGUAGE_STANDARD and OTHER_CFLAGS * Update pod lockfiles * Regenerate lockfiles * Remove IOSLogger * Use NSLog * Create FrameProcessorManager (inherits from REA RuntimeManager) * Create reanimated::RuntimeManager shared_ptr * Re-integrate pods * Add react-native-reanimated >=2 peerDependency * Add metro-config * blacklist -> exclusionList * Try to call worklet * Fix jsi::Value* initializer * Call ShareableValue::adapt (makeShareable) with React/JS Runtime * Add null-checks * Lift runtime manager creation out of delegate, into bindings * Remove debug statement * Make RuntimeManager unique_ptr * Set _FRAME_PROCESSOR * Extract convertJSIFunctionToFrameProcessorCallback * Print frame * Merge branch 'main' into frame-processors * Reformat Swift code * Install reanimated from npm again * Re-integrate Pods * Dependabot: Also scan example/ and docs/ * Update validate-cpp.yml * Create FrameProcessorUtils * Create Frame.h * Abstract HostObject creation away * Fix types * Fix frame processor call * Add todo * Update lockfiles * Add C++ contributing instructions * Update CONTRIBUTING.md * Add android/src/main/cpp to cpplint * Update cpplint.sh * Fix a few cpplint errors * Fix globals * Fix a few more cpplint errors * Update App.tsx * Update AndroidLogger.cpp * Format * Fix cpplint script (check-cpp) * Try to simplify frame processor * y * Update FrameProcessorUtils.mm * Update FrameProcessorBindings.mm * Update CameraView.swift * Update CameraViewManager.m * Restructure everything * fix * Fix `@objc` export (make public) * Refactor installFrameProcessorBindings into FrameProcessorRuntimeManager * Add swift RCTBridge.runOnJS helper * Fix run(onJS) * Add pragma once * Add `&self` to lambda * Update FrameProcessorRuntimeManager.mm * reorder imports * Fix imports * forward declare * Rename extension * Destroy buffer after execution * Add FrameProcessorPluginRegistry base * Merge branch 'main' into frame-processors * Add frameProcessor to types * Update Camera.tsx * Fix rebase merge * Remove movieOutput * Use `useFrameProcessor` * Fix bad merge * Add additional ESLint rules * Update lockfiles * Update CameraViewManager.m * Add support for V8 runtime * Add frame processor plugins API * Print plugin invoke * Fix React Utils in podspec * Fix runOnJS swift name * Remove invalid redecl of `captureSession` * Use REA 2.1.0 which includes all my big PRs :tada: * Update validate-cpp.yml * Update Podfile.lock * Remove Flipper * Fix dereferencing * Capture `self` by value. Fucking hell, what a dumb mistake. * Override a few HostObject functions * Expose isReady, width, height, bytesPerRow and planesCount * use hook again * Expose property names * FrameProcessor -> Frame * Update CameraView+RecordVideo.swift * Add Swift support for Frame Processors Plugins * Add macros for plugin installation * Add ObjC frame processor plugin * Correctly install frame processor plugins * Don't require custom name for macro * Check if plugin already exists * Implement QR Code Frame Processor Plugin in Swift * Adjust ObjC style frame processor macro * optimize * Add `frameProcessorFrameDropRate` * Fix types * Only log once * Log if it executes slowly * Implement `frameProcessorFps` * Implement manual encoded video recordings * Use recommended video settings * Add fileType types * Ignore if input is not ready for media data * Add completion handler * Add audio buffer sampling * Init only for video frame * use AVAssetWriterInputPixelBufferAdaptor * Remove AVAssetWriterInputPixelBufferAdaptor * Rotate VideoWriter * Always assume portrait orientation * Update RecordingSession.swift * Use a separate Queue for Audio * Format Swift * Update CameraView+RecordVideo.swift * Use `videoQueue` instead of `cameraQueue` * Move example plugins to example app * Fix hardcoded name in plugin macro * QRFrame... -> QRCodeFrame... * Update FrameProcessorPlugin.h * Add example frame processors to JS base * Update QRCodeFrameProcessorPluginSwift.m * Add docs to create FP Plugins * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Use `AVAssetWriterInputPixelBufferAdaptor` for efficient pixel buffer recycling * Add customizable `pixelFormat` * Use native format if available * Update project.pbxproj * Set video width and height as source-pixel-buffer attributes * Catch * Update App.tsx * Don't explicitly set video dimensions, let CVPixelBufferPool handle it * Add a few logs * Cleanup * Update CameraView+RecordVideo.swift * Eagerly initialize asset writer to fix stutter at first frame * Use `cameraQueue` DispatchQueue to not block CaptureDataOutputDelegate * Fix duration calculation * cleanup * Cleanup * Swiftformat * Return available video codecs * Only show frame drop notification for video output * Remove photo and video codec functionality It was too much complexity and probably never used anyways. * Revert all android related changes for now * Cleanup * Remove unused header * Update AVAssetWriter.Status+descriptor.swift * Only call Frame Processor for Video Frames * Fix `if` * Add support for Frame Processor plugin parameters/arguments * Fix arg support * Move to JSIUtils.mm * Update JSIUtils.h * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Upgrade packages for docs/ * fix docs * Rename * highlight lines * docs * community plugins * Update FRAME_PROCESSOR_CREATE_FINAL.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update dependencies (1/2) * Update dependencies (2/2) * Update Gemfile.lock * add FP docs * Update README.md * Make `lastFrameProcessor` private * add `frameProcessor` docs * fix docs * adjust docs * Update DEVICES.mdx * fix * s * Add logs demo * add metro restart note * Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx * Mirror video device * Update AVCaptureVideoDataOutput+mirror.swift * Create .swift-version * Enable whole module optimization * Fix recording mirrored video * Swift format * Clean dictionary on `markInvalid` * Fix cleanup * Add docs for disabling frame processors * Update project.pbxproj * Revert "Update project.pbxproj" This reverts commit e67861e51b88b4888a6940e2d20388f3044211d0. * Log frame drop reason * Format * add more samples * Add clang-format * also check .mm * Revert "also check .mm" This reverts commit 8b9d5e2c29866b05909530d104f6633d6c49eadd. * Revert "Add clang-format" This reverts commit 7643ac808e0fc34567ea1f814e73d84955381636. * Use `kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange` as default * Read matching video attributes from videoSettings * Add TODO * Swiftformat * Conditionally disable frame processors * Assert if trying to use frame processors when disabled * Add frame-processors demo gif * Allow disabling frame processors via `VISION_CAMERA_DISABLE_FRAME_PROCESSORS` * Update FrameProcessorRuntimeManager.mm * Update FRAME_PROCESSORS.mdx * Update project.pbxproj * Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
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internal var isRecording = false
internal var recordingSession: RecordingSession?
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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#if VISION_CAMERA_ENABLE_FRAME_PROCESSORS
@objc public var frameProcessor: FrameProcessor?
#endif
#if VISION_CAMERA_ENABLE_SKIA
internal var skiaRenderer: SkiaRenderer?
#endif
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// CameraView+Zoom
internal var pinchGestureRecognizer: UIPinchGestureRecognizer?
internal var pinchScaleOffset: CGFloat = 1.0
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
2023-07-20 07:30:04 -06:00
internal var previewView: PreviewView?
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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#if DEBUG
internal var fpsGraph: RCTFPSGraph?
#endif
/// Returns whether the AVCaptureSession is currently running (reflected by isActive)
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var isRunning: Bool {
return captureSession.isRunning
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}
// pragma MARK: Setup
override public init(frame: CGRect) {
super.init(frame: frame)
NotificationCenter.default.addObserver(self,
selector: #selector(sessionRuntimeError),
name: .AVCaptureSessionRuntimeError,
object: captureSession)
NotificationCenter.default.addObserver(self,
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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selector: #selector(sessionRuntimeError),
name: .AVCaptureSessionRuntimeError,
object: audioCaptureSession)
NotificationCenter.default.addObserver(self,
selector: #selector(audioSessionInterrupted),
name: AVAudioSession.interruptionNotification,
object: AVAudioSession.sharedInstance)
NotificationCenter.default.addObserver(self,
selector: #selector(onOrientationChanged),
name: UIDevice.orientationDidChangeNotification,
object: nil)
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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setupPreviewView()
}
feature: Frame Processors (iOS) (#2) * Clean up Frame Processor * Create FrameProcessorHolder * Create FrameProcessorDelegate in ObjC++ * Move frame processor to FrameProcessorDelegate * Decorate runtime, check for null * Update FrameProcessorDelegate.mm * Cleanup FrameProcessorBindings.mm * Fix RuntimeDecorator.h import * Update FrameProcessorDelegate.mm * "React" -> "React Helper" to avoid confusion * Rename folders again * Fix podspec flattening a lot of headers, causing REA nameclash * Fix header imports to avoid REA naming collision * Lazily initialize jsi::Runtime on DispatchQueue * Install frame processor bindings from Swift * First try to call jsi::Function (frame processor) :eyes: * Call viewForReactTag on RCT main thread * Fix bridge accessing * Add more logs * Update CameraViewManager.swift * Add more TODOs * Re-indent .cpp files * Fix RCTTurboModule import podspec * Remove unnecessary include check for swift umbrella header * Merge branch 'main' into frame-processors * Docs: use static width for images (283) * Create validate-cpp.yml * Update a lot of packages to latest * Set SWIFT_VERSION to 5.2 in podspec * Create clean.sh * Delete unused C++ files * podspec: Remove CLANG_CXX_LANGUAGE_STANDARD and OTHER_CFLAGS * Update pod lockfiles * Regenerate lockfiles * Remove IOSLogger * Use NSLog * Create FrameProcessorManager (inherits from REA RuntimeManager) * Create reanimated::RuntimeManager shared_ptr * Re-integrate pods * Add react-native-reanimated >=2 peerDependency * Add metro-config * blacklist -> exclusionList * Try to call worklet * Fix jsi::Value* initializer * Call ShareableValue::adapt (makeShareable) with React/JS Runtime * Add null-checks * Lift runtime manager creation out of delegate, into bindings * Remove debug statement * Make RuntimeManager unique_ptr * Set _FRAME_PROCESSOR * Extract convertJSIFunctionToFrameProcessorCallback * Print frame * Merge branch 'main' into frame-processors * Reformat Swift code * Install reanimated from npm again * Re-integrate Pods * Dependabot: Also scan example/ and docs/ * Update validate-cpp.yml * Create FrameProcessorUtils * Create Frame.h * Abstract HostObject creation away * Fix types * Fix frame processor call * Add todo * Update lockfiles * Add C++ contributing instructions * Update CONTRIBUTING.md * Add android/src/main/cpp to cpplint * Update cpplint.sh * Fix a few cpplint errors * Fix globals * Fix a few more cpplint errors * Update App.tsx * Update AndroidLogger.cpp * Format * Fix cpplint script (check-cpp) * Try to simplify frame processor * y * Update FrameProcessorUtils.mm * Update FrameProcessorBindings.mm * Update CameraView.swift * Update CameraViewManager.m * Restructure everything * fix * Fix `@objc` export (make public) * Refactor installFrameProcessorBindings into FrameProcessorRuntimeManager * Add swift RCTBridge.runOnJS helper * Fix run(onJS) * Add pragma once * Add `&self` to lambda * Update FrameProcessorRuntimeManager.mm * reorder imports * Fix imports * forward declare * Rename extension * Destroy buffer after execution * Add FrameProcessorPluginRegistry base * Merge branch 'main' into frame-processors * Add frameProcessor to types * Update Camera.tsx * Fix rebase merge * Remove movieOutput * Use `useFrameProcessor` * Fix bad merge * Add additional ESLint rules * Update lockfiles * Update CameraViewManager.m * Add support for V8 runtime * Add frame processor plugins API * Print plugin invoke * Fix React Utils in podspec * Fix runOnJS swift name * Remove invalid redecl of `captureSession` * Use REA 2.1.0 which includes all my big PRs :tada: * Update validate-cpp.yml * Update Podfile.lock * Remove Flipper * Fix dereferencing * Capture `self` by value. Fucking hell, what a dumb mistake. * Override a few HostObject functions * Expose isReady, width, height, bytesPerRow and planesCount * use hook again * Expose property names * FrameProcessor -> Frame * Update CameraView+RecordVideo.swift * Add Swift support for Frame Processors Plugins * Add macros for plugin installation * Add ObjC frame processor plugin * Correctly install frame processor plugins * Don't require custom name for macro * Check if plugin already exists * Implement QR Code Frame Processor Plugin in Swift * Adjust ObjC style frame processor macro * optimize * Add `frameProcessorFrameDropRate` * Fix types * Only log once * Log if it executes slowly * Implement `frameProcessorFps` * Implement manual encoded video recordings * Use recommended video settings * Add fileType types * Ignore if input is not ready for media data * Add completion handler * Add audio buffer sampling * Init only for video frame * use AVAssetWriterInputPixelBufferAdaptor * Remove AVAssetWriterInputPixelBufferAdaptor * Rotate VideoWriter * Always assume portrait orientation * Update RecordingSession.swift * Use a separate Queue for Audio * Format Swift * Update CameraView+RecordVideo.swift * Use `videoQueue` instead of `cameraQueue` * Move example plugins to example app * Fix hardcoded name in plugin macro * QRFrame... -> QRCodeFrame... * Update FrameProcessorPlugin.h * Add example frame processors to JS base * Update QRCodeFrameProcessorPluginSwift.m * Add docs to create FP Plugins * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Use `AVAssetWriterInputPixelBufferAdaptor` for efficient pixel buffer recycling * Add customizable `pixelFormat` * Use native format if available * Update project.pbxproj * Set video width and height as source-pixel-buffer attributes * Catch * Update App.tsx * Don't explicitly set video dimensions, let CVPixelBufferPool handle it * Add a few logs * Cleanup * Update CameraView+RecordVideo.swift * Eagerly initialize asset writer to fix stutter at first frame * Use `cameraQueue` DispatchQueue to not block CaptureDataOutputDelegate * Fix duration calculation * cleanup * Cleanup * Swiftformat * Return available video codecs * Only show frame drop notification for video output * Remove photo and video codec functionality It was too much complexity and probably never used anyways. * Revert all android related changes for now * Cleanup * Remove unused header * Update AVAssetWriter.Status+descriptor.swift * Only call Frame Processor for Video Frames * Fix `if` * Add support for Frame Processor plugin parameters/arguments * Fix arg support * Move to JSIUtils.mm * Update JSIUtils.h * Update FRAME_PROCESSORS_CREATE.mdx * Update FRAME_PROCESSORS_CREATE.mdx * Upgrade packages for docs/ * fix docs * Rename * highlight lines * docs * community plugins * Update FRAME_PROCESSOR_CREATE_FINAL.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update FRAME_PROCESSOR_PLUGIN_LIST.mdx * Update dependencies (1/2) * Update dependencies (2/2) * Update Gemfile.lock * add FP docs * Update README.md * Make `lastFrameProcessor` private * add `frameProcessor` docs * fix docs * adjust docs * Update DEVICES.mdx * fix * s * Add logs demo * add metro restart note * Update FRAME_PROCESSOR_CREATE_PLUGIN_IOS.mdx * Mirror video device * Update AVCaptureVideoDataOutput+mirror.swift * Create .swift-version * Enable whole module optimization * Fix recording mirrored video * Swift format * Clean dictionary on `markInvalid` * Fix cleanup * Add docs for disabling frame processors * Update project.pbxproj * Revert "Update project.pbxproj" This reverts commit e67861e51b88b4888a6940e2d20388f3044211d0. * Log frame drop reason * Format * add more samples * Add clang-format * also check .mm * Revert "also check .mm" This reverts commit 8b9d5e2c29866b05909530d104f6633d6c49eadd. * Revert "Add clang-format" This reverts commit 7643ac808e0fc34567ea1f814e73d84955381636. * Use `kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange` as default * Read matching video attributes from videoSettings * Add TODO * Swiftformat * Conditionally disable frame processors * Assert if trying to use frame processors when disabled * Add frame-processors demo gif * Allow disabling frame processors via `VISION_CAMERA_DISABLE_FRAME_PROCESSORS` * Update FrameProcessorRuntimeManager.mm * Update FRAME_PROCESSORS.mdx * Update project.pbxproj * Update FRAME_PROCESSORS_CREATE_OVERVIEW.mdx
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@available(*, unavailable)
required init?(coder _: NSCoder) {
fatalError("init(coder:) is not implemented.")
}
deinit {
NotificationCenter.default.removeObserver(self,
name: .AVCaptureSessionRuntimeError,
object: captureSession)
NotificationCenter.default.removeObserver(self,
fix: Move Audio Input initialization shortly before `startRecording` (#159) * rename * Update AVAudioSession+updateCategory.swift * fix bootstrap script * Update CameraView+AVAudioSession.swift * move audio input adding lower * Activate AudioSession only when starting recording * format * Deactivate Audio Session * remove audio input before deactivating audio session * Update CameraView+AVAudioSession.swift * log time * Update CameraView+AVAudioSession.swift * measure time with `measureElapsedTime` * Update project.pbxproj * only log in debug builds * bootstrap with bridge (RNN new API) * Mark two funcs as `@inlinable` * format * Update ReactLogger.swift * Make audioWriter optional (allow videos without sound) * only log frame drop reason in DEBUG * Make audio writing entirely optional * format * Use function name as label for measureElapsedTime * Update MeasureElapsedTime.swift * Update MeasureElapsedTime.swift * Mark AudioWriter as finished * set `automaticallyConfiguresApplicationAudioSession` once * Add JS console logging * log to JS console for a few logs * Update AVAudioSession+updateCategory.swift * format * Update JSConsoleHelper.mm * catch log errors * Update ReactLogger.swift * fix docs * Update RecordingSession.swift * Immediatelly add audio input * Update CameraView+AVCaptureSession.swift * Update CameraView+AVCaptureSession.swift * Update ReactLogger.swift * immediatelly set audio session * extract * format * Update TROUBLESHOOTING.mdx * hmm * Update AVAudioSession+updateCategory.swift * Create secondary `AVCaptureSession` for audio * Configure once, start stop on demand * format * fix audio notification interruptions * docs
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name: .AVCaptureSessionRuntimeError,
object: audioCaptureSession)
NotificationCenter.default.removeObserver(self,
name: AVAudioSession.interruptionNotification,
object: AVAudioSession.sharedInstance)
NotificationCenter.default.removeObserver(self,
name: UIDevice.orientationDidChangeNotification,
object: nil)
}
override public func willMove(toSuperview newSuperview: UIView?) {
super.willMove(toSuperview: newSuperview)
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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if newSuperview != nil {
if !isMounted {
isMounted = true
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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onViewReady?(nil)
}
}
}
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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override public func layoutSubviews() {
if let previewView = previewView {
previewView.frame = frame
previewView.bounds = bounds
}
}
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// pragma MARK: Props updating
override public final func didSetProps(_ changedProps: [String]!) {
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ReactLogger.log(level: .info, message: "Updating \(changedProps.count) prop(s)...")
let shouldReconfigure = changedProps.contains { propsThatRequireReconfiguration.contains($0) }
let shouldReconfigureFormat = shouldReconfigure || changedProps.contains("format")
let shouldReconfigureDevice = shouldReconfigureFormat || changedProps.contains { propsThatRequireDeviceReconfiguration.contains($0) }
let shouldReconfigureAudioSession = changedProps.contains("audio")
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let willReconfigure = shouldReconfigure || shouldReconfigureFormat || shouldReconfigureDevice
let shouldCheckActive = willReconfigure || changedProps.contains("isActive") || captureSession.isRunning != isActive
let shouldUpdateTorch = willReconfigure || changedProps.contains("torch") || shouldCheckActive
let shouldUpdateZoom = willReconfigure || changedProps.contains("zoom") || shouldCheckActive
let shouldUpdateVideoStabilization = willReconfigure || changedProps.contains("videoStabilizationMode")
feat: Draw onto `Frame` as if it was a Skia Canvas (#1479) * Create Shaders.ts * Add `previewType` and `enableFpsGraph` * Add RN Skia native dependency * Add Skia Preview View on iOS * Pass 1 * Update FrameHostObject.mm * Wrap Canvas * Lockfiles * fix: Fix stuff * chore: Upgrade RNWorklets * Add `previewType` to set the Preview * feat: Add Example * Update project.pbxproj * `enableFpsGraph` * Cache the `std::shared_ptr<FrameHostObject>` * Update CameraView+RecordVideo.swift * Update SkiaMetalCanvasProvider.mm * Android: Integrate Skia Dependency * fix: Use new Prefix * Add example for rendering shader * chore: Upgrade CameraX * Remove KTX * Enable `viewBinding` * Revert "Enable `viewBinding`" This reverts commit f2a603f53b33ea4311a296422ffd1a910ce03f9e. * Revert "chore: Upgrade CameraX" This reverts commit 8dc832cf8754490d31a6192e6c1a1f11cdcd94fe. * Remove unneeded `ProcessCameraProvider.getInstance()` call * fix: Add REA hotfix patch * fix: Fix FrameHostObject dead in runAsync * fix: Make `runAsync` run truly async by dropping new Frames while executing * chore: Upgrade RN Worklets to latest * chore: Upgrade RN Skia * Revert "Remove KTX" This reverts commit 253f586633f7af2da992d2279fc206dc62597129. * Make Skia optional in CMake * Fix import * Update CMakeLists.txt * Update build.gradle * Update CameraView.kt * Update CameraView.kt * Update CameraView.kt * Update Shaders.ts * Center Blur * chore: Upgrade RN Worklets * feat: Add `toByteArray()`, `orientation`, `isMirrored` and `timestamp` to `Frame` (#1487) * feat: Implement `orientation` and `isMirrored` on Frame * feat: Add `toArrayBuffer()` func * perf: Do faster buffer copy * feat: Implement `toArrayBuffer()` on Android * feat: Add `orientation` and `isMirrored` to Android * feat: Add `timestamp` to Frame * Update Frame.ts * Update JImageProxy.h * Update FrameHostObject.cpp * Update FrameHostObject.cpp * Update CameraPage.tsx * fix: Format Swift
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let shouldUpdateOrientation = willReconfigure || changedProps.contains("orientation")
if changedProps.contains("previewType") {
DispatchQueue.main.async {
self.setupPreviewView()
}
}
if changedProps.contains("enableFpsGraph") {
DispatchQueue.main.async {
self.setupFpsGraph()
}
}
if shouldReconfigure ||
shouldReconfigureAudioSession ||
shouldCheckActive ||
shouldUpdateTorch ||
shouldUpdateZoom ||
shouldReconfigureFormat ||
shouldReconfigureDevice ||
shouldUpdateVideoStabilization ||
shouldUpdateOrientation {
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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CameraQueues.cameraQueue.async {
// Video Configuration
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if shouldReconfigure {
self.configureCaptureSession()
}
if shouldReconfigureFormat {
self.configureFormat()
}
if shouldReconfigureDevice {
self.configureDevice()
}
if shouldUpdateVideoStabilization, let videoStabilizationMode = self.videoStabilizationMode as String? {
self.captureSession.setVideoStabilizationMode(videoStabilizationMode)
}
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if shouldUpdateZoom {
let zoomClamped = max(min(CGFloat(self.zoom.doubleValue), self.maxAvailableZoom), self.minAvailableZoom)
self.zoom(factor: zoomClamped, animated: false)
self.pinchScaleOffset = zoomClamped
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}
if shouldCheckActive && self.captureSession.isRunning != self.isActive {
if self.isActive {
ReactLogger.log(level: .info, message: "Starting Session...")
self.captureSession.startRunning()
ReactLogger.log(level: .info, message: "Started Session!")
} else {
ReactLogger.log(level: .info, message: "Stopping Session...")
self.captureSession.stopRunning()
ReactLogger.log(level: .info, message: "Stopped Session!")
}
}
if shouldUpdateOrientation {
self.updateOrientation()
}
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// This is a wack workaround, but if I immediately set torch mode after `startRunning()`, the session isn't quite ready yet and will ignore torch.
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if shouldUpdateTorch {
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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CameraQueues.cameraQueue.asyncAfter(deadline: .now() + 0.1) {
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self.setTorchMode(self.torch)
}
}
}
// Audio Configuration
if shouldReconfigureAudioSession {
feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
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CameraQueues.audioQueue.async {
self.configureAudioSession()
}
}
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}
}
@objc
func onOrientationChanged() {
updateOrientation()
}
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// pragma MARK: Event Invokers
internal final func invokeOnError(_ error: CameraError, cause: NSError? = nil) {
ReactLogger.log(level: .error, message: "Invoking onError(): \(error.message)")
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guard let onError = onError else { return }
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var causeDictionary: [String: Any]?
if let cause = cause {
causeDictionary = [
"code": cause.code,
"domain": cause.domain,
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"message": cause.description,
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"details": cause.userInfo,
]
}
onError([
"code": error.code,
"message": error.message,
"cause": causeDictionary ?? NSNull(),
])
}
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internal final func invokeOnInitialized() {
ReactLogger.log(level: .info, message: "Camera initialized!")
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guard let onInitialized = onInitialized else { return }
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onInitialized([String: Any]())
}
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}