* **Physical**: A physical camera device is a **camera lens on your phone**. Different physical camera devices have different specifications, such as different capture formats, field of views, focal lengths, and more. Some phones have multiple physical camera devices.
* **Virtual**: A virtual camera device is a **combination of one or more physical camera devices**, and provides features such as _virtual-device-switchover_ while zooming or _combined photo delivery_ from all physiscal cameras to produce higher quality images.
* For a single Wide-Angle camera, this would be `["wide-angle-camera"]`
* For a Triple-Camera, this would be `["wide-angle-camera", "ultra-wide-angle-camera", "telephoto-camera"]`
You can use the helper function `parsePhysicalDeviceTypes` to convert a list of physical devices to a single device descriptor type which can also describe virtual devices:
The `CameraDevice` type also contains other useful information describing a camera device, such as `position` ("front", "back", ...), `hasFlash`, it's `formats` (See [FORMATS.md](./FORMATS.md)), and more.
Make sure to carefully filter out unneeded camera devices, since not every phone supports all camera device types. Some phones don't even have front-cameras.
### `useCameraDevices` hook
The react-native-vision-camera library provides a hook to make camera device selection a lot easier.
You can specify a device type to only find devices with the given type:
Or just return the "best matching camera device". This function prefers camera devices with more physical cameras, and always ranks "wide-angle" physical camera devices first.
The Camera's `isActive` property can be used to _pause_ the session (`isActive={false}`) while still keeping the session "warm". This is more desirable than completely unmounting the camera, since _resuming_ the session (`isActive={true}`) will be **much faster** than re-mounting the camera view.
For example, you want to **pause the camera** when the user **navigates to another page** or **minimizes the app** since otherwise the camera continues to run in the background without the user seeing it, causing **siginificant battery drain**. Also, on iOS a green dot indicates the user that the camera is still active, possibly causing the user to raise privacy concerns. (🔗 See ["About the orange and green indicators in your iPhone status bar"](https://support.apple.com/en-us/HT211876))
This example demonstrates how you could pause the camera stream once the app goes into background using a custom `useIsAppForeground` hook:
```tsx
function App() {
const devices = useCameraDevices()
const device = devices.back
const isAppForeground = useIsAppForeground()
return (
<Camera
style={StyleSheet.absoluteFill}
device={device}
isActive={isAppForeground}
/>
)
}
```
> Note: If you don't care about fast resume times you can also fully unmount the `<Camera>` view instead, which will use a lot less memory (RAM).