react-native-vision-camera/ios/NativePreviewView.swift

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883 B
Swift
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feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
2023-07-20 07:30:04 -06:00
//
// PreviewView.swift
// VisionCamera
//
// Created by Marc Rousavy on 30.11.22.
// Copyright © 2022 mrousavy. All rights reserved.
//
import AVFoundation
import Foundation
import UIKit
class NativePreviewView: PreviewView {
/// Convenience wrapper to get layer as its statically known type.
var videoPreviewLayer: AVCaptureVideoPreviewLayer {
// swiftlint:disable force_cast
return layer as! AVCaptureVideoPreviewLayer
// swiftlint:enable force_cast
}
override public class var layerClass: AnyClass {
return AVCaptureVideoPreviewLayer.self
}
init(frame: CGRect, session: AVCaptureSession) {
super.init(frame: frame)
videoPreviewLayer.session = session
videoPreviewLayer.videoGravity = .resizeAspectFill
}
@available(*, unavailable)
required init?(coder _: NSCoder) {
fatalError("init(coder:) is not implemented!")
}
}