react-native-vision-camera/ios/CameraView+Torch.swift

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feat: Complete iOS Codebase rewrite (#1647) * Make Frame Processors an extra subspec * Update VisionCamera.podspec * Make optional * Make VisionCamera compile without Skia * Fix * Add skia again * Update VisionCamera.podspec * Make VisionCamera build without Frame Processors * Rename error to `system/frame-processors-unavailable` * Fix Frame Processor returning early * Remove `preset`, FP partial rewrite * Only warn on frame drop * Fix wrong queue * fix: Run on CameraQueue again * Update CameraView.swift * fix: Activate audio session asynchronously on audio queue * Update CameraView+RecordVideo.swift * Update PreviewView.h * Cleanups * Cleanup * fix cast * feat: Add LiDAR Depth Camera support * Upgrade Ruby * Add vector icons type * Update Gemfile.lock * fix: Stop queues on deinit * Also load `builtInTrueDepthCamera` * Update CameraViewManager.swift * Update SkImageHelpers.mm * Extract FrameProcessorCallback to FrameProcessor Holds more context now :) * Rename to .m * fix: Add `RCTLog` import * Create SkiaFrameProcessor * Update CameraBridge.h * Call Frame Processor * Fix defines * fix: Allow deleting callback funcs * fix Skia build * batch * Just call `setSkiaFrameProcessor` * Rewrite in Swift * Pass `SkiaRenderer` * Fix Import * Move `PreviewView` to Swift * Fix Layer * Set Skia Canvas to Frame Host Object * Make `DrawableFrameHostObject` subclass * Fix TS types * Use same MTLDevice and apply scale * Make getter * Extract `setTorch` and `Preview` * fix: Fix nil metal device * Don't wait for session stop in deinit * Use main pixel ratio * Use unique_ptr for Render Contexts * fix: Fix SkiaPreviewDisplayLink broken after deinit * inline `getTextureCache` * Update CameraPage.tsx * chore: Format iOS * perf: Allow MTLLayer to be optimized for only frame buffers * Add RN Video types * fix: Fix Frame Processors if guard * Find nodeModules recursively * Create `Frame.isDrawable` * Add `cocoapods-check` dependency
2023-07-20 07:30:04 -06:00
//
// CameraView+Torch.swift
// VisionCamera
//
// Created by Marc Rousavy on 20.07.23.
// Copyright © 2023 mrousavy. All rights reserved.
//
import AVFoundation
import Foundation
extension CameraView {
final func setTorchMode(_ torchMode: String) {
guard let device = videoDeviceInput?.device else {
invokeOnError(.session(.cameraNotReady))
return
}
guard var torchMode = AVCaptureDevice.TorchMode(withString: torchMode) else {
invokeOnError(.parameter(.invalid(unionName: "TorchMode", receivedValue: torch)))
return
}
if !captureSession.isRunning {
torchMode = .off
}
if device.torchMode == torchMode {
// no need to run the whole lock/unlock bs
return
}
if !device.hasTorch || !device.isTorchAvailable {
if torchMode == .off {
// ignore it, when it's off and not supported, it's off.
return
} else {
// torch mode is .auto or .on, but no torch is available.
invokeOnError(.device(.torchUnavailable))
return
}
}
do {
try device.lockForConfiguration()
device.torchMode = torchMode
if torchMode == .on {
try device.setTorchModeOn(level: 1.0)
}
device.unlockForConfiguration()
} catch let error as NSError {
invokeOnError(.device(.configureError), cause: error)
return
}
}
}