react-native-video/android-exoplayer
Andrea Cresta d792427ce1 Added onTimedMetadata callback for iOS player and Exoplayer (#487)
* added listener for timedMetadata event.

* added callback in RCTVideo for the timed metadata

* exposing onTimedMetadata to JS

* added forgotten method declaration

* returning array of string values

* added metadata type to the array

* added onMetadata method

* overridden onMetadata method on exoplayer2

* added format of return value from onMetadata

* added function reference in README file
2017-02-13 21:38:02 -05:00
..
src/main Added onTimedMetadata callback for iOS player and Exoplayer (#487) 2017-02-13 21:38:02 -05:00
build.gradle ExoPlayer (#426) 2017-01-11 07:51:45 -05:00
README.md ExoPlayer (#426) 2017-01-11 07:51:45 -05:00

react-native-video - ExoPlayer

This is an Android React Native video component based on ExoPlayer v2.

ExoPlayer is an application level media player for Android. It provides an alternative to Androids MediaPlayer API for playing audio and video both locally and over the Internet. ExoPlayer supports features not currently supported by Androids MediaPlayer API, including DASH and SmoothStreaming adaptive playbacks. Unlike the MediaPlayer API, ExoPlayer is easy to customize and extend, and can be updated through Play Store application updates.

https://github.com/google/ExoPlayer

Benefits over react-native-video@0.9.0:

  • Android Video library built by Google, with a lot of support
  • Supports DASH, HlS, & SmoothStreaming adaptive streams
  • Supports formats such as MP4, M4A, FMP4, WebM, MKV, MP3, Ogg, WAV, MPEG-TS, MPEG-PS, FLV and ADTS (AAC).
  • Fewer device specific issues
  • Highly customisable

ExoPlayer only props


  render() {
    return (
      <Video
        ...
        disableFocus={true} // disables audio focus and wake lock (default false)
        onAudioBecomingNoisy={this.onAudioBecomingNoisy} // Callback when audio is becoming noisy - should pause video
        onAudioFocusChanged={this.onAudioFocusChanged} // Callback when audio focus has been lost - pause if focus has been lost
      />
    )
  }

  onAudioBecomingNoisy = () => {
    this.setState({ pause: true })
  }

  onAudioFocusChanged(event: { hasAudioFocus: boolean }) {
    if (!this.state.paused && !event.hasAudioFocus) {
      this.setState({ paused: true })
    }
  }

Unimplemented props

  • playInBackground={true}
  • rate={1.0}
  • Expansion file - source={{ mainVer: 1, patchVer: 0 }}