f4acaccd80
* [Fix] Replace _loadingRequest instance with _loadingRequests dictionary to support multiple concurrent requests * Remove stored finished requests from dictionary * Keep contentId as is, and send loadingRequest.url in licenseUrl. * Update DRM.md --------- Co-authored-by: Facundo Gutierrez <facundo.gutierrez@tcc.com.uy>
143 lines
5.6 KiB
Markdown
143 lines
5.6 KiB
Markdown
# DRM
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## Provide DRM data (only tested with http/https assets)
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You can provide some configuration to allow DRM playback.
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This feature will disable the use of `TextureView` on Android.
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DRM object allows this members:
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| Property | Type | Default | Platform | Description |
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| --- | --- | --- | --- | --- |
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| [`type`](#type) | DRMType | undefined | iOS/Android | Specifies which type of DRM you are going to use, DRMType is an enum exposed on the JS module ('fairplay', 'playready', ...) |
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| [`licenseServer`](#licenseserver) | string | undefined | iOS/Android | Specifies the license server URL |
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| [`headers`](#headers) | Object | undefined | iOS/Android | Specifies the headers send to the license server URL on license acquisition |
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| [`contentId`](#contentid) | string | undefined | iOS | Specify the content id of the stream, otherwise it will take the host value from `loadingRequest.request.URL.host` (f.e: `skd://testAsset` -> will take `testAsset`) |
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| [`certificateUrl`](#certificateurl) | string | undefined | iOS | Specifies the url to obtain your ios certificate for fairplay, Url to the .cer file |
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| [`base64Certificate`](#base64certificate) | bool | false | iOS | Specifies whether or not the certificate returned by the `certificateUrl` is on base64 |
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| [`getLicense`](#getlicense)| function | undefined | iOS | Rather than setting the `licenseServer` url to get the license, you can manually get the license on the JS part, and send the result to the native part to configure FairplayDRM for the stream |
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### `base64Certificate`
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Whether or not the certificate url returns it on base64.
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Platforms: iOS
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### `certificateUrl`
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URL to fetch a valid certificate for FairPlay.
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Platforms: iOS
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### `getLicense`
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`licenseServer` and `headers` will be ignored. You will obtain as argument the `SPC` (as ASCII string, you will probably need to convert it to base 64) obtained from your `contentId` + the provided certificate via `[loadingRequest streamingContentKeyRequestDataForApp:certificateData contentIdentifier:contentIdData options:nil error:&spcError];`.
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Also, you will receive the `contentId` and a `licenseUrl` URL defined as `loadingRequest.request.URL.absoluteString ` or as the `licenseServer` prop if it's passed.
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You should return on this method a `CKC` in Base64, either by just returning it or returning a `Promise` that resolves with the `CKC`.
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With this prop you can override the license acquisition flow, as an example:
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```js
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getLicense: (spcString, contentId, licenseUrl) => {
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const base64spc = Base64.encode(spcString);
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const formData = new FormData();
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formData.append('spc', base64spc);
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return fetch(`https://license.pallycon.com/ri/licenseManager.do`, {
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method: 'POST',
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headers: {
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'pallycon-customdata-v2': 'd2VpcmRiYXNlNjRzdHJpbmcgOlAgRGFuaWVsIE1hcmnxbyB3YXMgaGVyZQ==',
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'Content-Type': 'application/x-www-form-urlencoded',
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},
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body: formData
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}).then(response => response.text()).then((response) => {
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return response;
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}).catch((error) => {
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console.error('Error', error);
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});
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}
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```
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Platforms: iOS
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### `headers`
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You can customize headers send to the licenseServer.
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Example:
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```js
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source={{
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uri: 'https://media.axprod.net/TestVectors/v7-MultiDRM-SingleKey/Manifest_1080p.mpd',
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}}
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drm={{
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type: DRMType.WIDEVINE,
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licenseServer: 'https://drm-widevine-licensing.axtest.net/AcquireLicense',
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headers: {
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'X-AxDRM-Message': 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ2ZXJzaW9uIjoxLCJjb21fa2V5X2lkIjoiYjMzNjRlYjUtNTFmNi00YWUzLThjOTgtMzNjZWQ1ZTMxYzc4IiwibWVzc2FnZSI6eyJ0eXBlIjoiZW50aXRsZW1lbnRfbWVzc2FnZSIsImZpcnN0X3BsYXlfZXhwaXJhdGlvbiI6NjAsInBsYXlyZWFkeSI6eyJyZWFsX3RpbWVfZXhwaXJhdGlvbiI6dHJ1ZX0sImtleXMiOlt7ImlkIjoiOWViNDA1MGQtZTQ0Yi00ODAyLTkzMmUtMjdkNzUwODNlMjY2IiwiZW5jcnlwdGVkX2tleSI6ImxLM09qSExZVzI0Y3Iya3RSNzRmbnc9PSJ9XX19.FAbIiPxX8BHi9RwfzD7Yn-wugU19ghrkBFKsaCPrZmU'
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},
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}}
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```
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### `licenseServer`
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The URL pointing to the licenseServer that will provide the authorization to play the protected stream.
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### `type`
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You can specify the DRM type, either by string or using the exported DRMType enum.
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Valid values are, for Android: DRMType.WIDEVINE / DRMType.PLAYREADY / DRMType.CLEARKEY.
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for iOS: DRMType.FAIRPLAY
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## Common Usage Scenarios
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### Send cookies to license server
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You can send Cookies to the license server via `headers` prop. Example:
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```js
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drm: {
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type: DRMType.WIDEVINE
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licenseServer: 'https://drm-widevine-licensing.axtest.net/AcquireLicense',
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headers: {
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'Cookie': 'PHPSESSID=etcetc; csrftoken=mytoken; _gat=1; foo=bar'
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},
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}
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```
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### Custom License Acquisition (only iOS for now)
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```js
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drm: {
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type: DRMType.FAIRPLAY,
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getLicense: (spcString) => {
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const base64spc = Base64.encode(spcString);
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return fetch('YOUR LICENSE SERVER HERE', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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Accept: 'application/json',
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},
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body: JSON.stringify({
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getFairplayLicense: {
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foo: 'bar',
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spcMessage: base64spc,
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}
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})
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})
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.then(response => response.json())
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.then((response) => {
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if (response && response.getFairplayLicenseResponse
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&& response.getFairplayLicenseResponse.ckcResponse) {
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return response.getFairplayLicenseResponse.ckcResponse;
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}
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throw new Error('No correct response');
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})
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.catch((error) => {
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console.error('CKC error', error);
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});
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}
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}
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```
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