68b9db4d11
Converts iOS implementation from Objective-c to Swift # During the conversion process some updates to the code structure were also made - Modularize codebase from single file to smaller focused files - Untangled large nested IF statements - Added more null checks, since Swift is more strict with null pointers - Added property to allow for decoding of local video sources with self contained key for offline playback - Updates example apps to test react-native 0.63.4 and uses auto native dependency imports for android and ios
80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
#include "pch.h"
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#include "App.h"
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#include "AutolinkedNativeModules.g.h"
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#include "ReactPackageProvider.h"
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using namespace winrt::videoplayer;
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using namespace winrt::videoplayer::implementation;
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using namespace winrt;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Navigation;
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using namespace Windows::ApplicationModel;
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/// <summary>
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/// Initializes the singleton application object. This is the first line of
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/// authored code executed, and as such is the logical equivalent of main() or
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/// WinMain().
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/// </summary>
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App::App() noexcept
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{
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#if BUNDLE
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JavaScriptBundleFile(L"src/index.windows");
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InstanceSettings().UseWebDebugger(false);
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InstanceSettings().UseFastRefresh(false);
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#else
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JavaScriptMainModuleName(L"src/index");
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InstanceSettings().UseWebDebugger(true);
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InstanceSettings().UseFastRefresh(true);
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#endif
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#if _DEBUG
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InstanceSettings().UseDeveloperSupport(true);
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#else
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InstanceSettings().UseDeveloperSupport(false);
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#endif
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RegisterAutolinkedNativeModulePackages(PackageProviders()); // Includes any autolinked modules
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PackageProviders().Append(make<ReactPackageProvider>()); // Includes all modules in this project
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InitializeComponent();
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}
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/// <summary>
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/// Invoked when the application is launched normally by the end user. Other entry points
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/// will be used such as when the application is launched to open a specific file.
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/// </summary>
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/// <param name="e">Details about the launch request and process.</param>
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void App::OnLaunched(activation::LaunchActivatedEventArgs const& e)
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{
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super::OnLaunched(e);
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Frame rootFrame = Window::Current().Content().as<Frame>();
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rootFrame.Navigate(xaml_typename<videoplayer::MainPage>(), box_value(e.Arguments()));
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}
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/// <summary>
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/// Invoked when application execution is being suspended. Application state is saved
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/// without knowing whether the application will be terminated or resumed with the contents
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/// of memory still intact.
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/// </summary>
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/// <param name="sender">The source of the suspend request.</param>
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/// <param name="e">Details about the suspend request.</param>
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void App::OnSuspending([[maybe_unused]] IInspectable const& sender, [[maybe_unused]] SuspendingEventArgs const& e)
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{
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// Save application state and stop any background activity
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}
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/// <summary>
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/// Invoked when Navigation to a certain page fails
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/// </summary>
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/// <param name="sender">The Frame which failed navigation</param>
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/// <param name="e">Details about the navigation failure</param>
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void App::OnNavigationFailed(IInspectable const&, NavigationFailedEventArgs const& e)
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{
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throw hresult_error(E_FAIL, hstring(L"Failed to load Page ") + e.SourcePageType().Name);
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}
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